News/release from theoxylo
Hi all,
I'm pleased to announce Rainbow Sprite Wars for the NDS. a 2D sprite-based shooter. The game is still very early, but I think it's to the point where it's at least fun to play for a few minutes (hopefully). Still lots and lots of stuff to do... I'm going for some kind of an AI sandbox with tactical assault overtones!) Any feedback is appreciated.
Thanks to devkitPro, libnds, no$gba, dev-scene.com, gbadev.org, and everybody who makes NDS homebrew possible!
New (3/3/08):
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* fewer enemies (2 + 2 + 16)
* larger turning radius for player (can't reverse on a dime anymore, so watch out!)
* drag-shooting: hold L or R and drag to shoot; release and drag to drive
Controls:
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* Drag to move
* Tap to shoot
* L to reset game after player collision (lose)
* Start to pause (repeat to step through player collision)
* Y to show score and debug console
* R to swap screens
To do:
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* sprite-based HUD/map subscreen
* driving/strafe controls on d-pad (e.g., down to stop)
* new agent sprites and behaviors
* multi-frame (animated) sprites
* walls/obstacles/interactive bg
* aim/slow-mo mode? (e.g., hold L to shoot)
* wi-fi deathmatch?)
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