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Thread: Lua Player Port to Dreamcast

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default Lua Player Port to Dreamcast

    The PSP is getting some nice games via Lua Player and i was wondering if a DC port is a possibility ?

    Source code etc here --> http://www.luaplayer.org/

  2. #2
    DCEmu Coder GPF's Avatar
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    should be technically possible, all of the required libs are supported on the dreamcast, mikmod support I believe is in SDL.

    I don't know anything about the PSP though to determine whats part of the luaplayer and whats PSP specific.

    If I ever get a chance Ill take a look at the code more later.

    Troy

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    DCEmu Coder GPF's Avatar
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    yes it should be technically possible to port, since all the required libs are available on the dreamcast, mikmod support is through SDL_mixer though.

    I am not familiar with any of the PSP libraries to determine exactly what is a luaplayer function and whats a PSP specific function though.

    Troy

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    DCEmu Oldbie Eric's Avatar
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    I visited the forums to see what the language was. They said its written in C but i dont know if there is anything else that wouldnt make this portable. So it looks defenitly portable and the screenshots for the games it has looks amazing. I guess this is another type of Fenix idea and looks like it could do a lot more for graphics.

  5. #5
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    Maybe. It's not particularly tied to the PSP's hardware, although it does seem to assume PSP resolution (not a big deal - we could just letterbox it). We already have Lua, so all you'd need to do is port the new stuff they added.

    Might have a bit of an issue with the Dreamcast's graphics hardware though. It works a bit differently than the PSP, so it's possible that not every Luaplayer game would work on the Dreamcast.

    Thinking about it... I haven't done any work on the core of DCBasic for ages. I have been doing work on tools instead, but there's not a lot stopping me from releasing a working version without (m)any support tools. Still needs a fair bit of work to get it in a releasable state (bugfixes, a few missing features, some examples and documentation), but I may as well go for it. The tools are going to take a while, and I'd rather use Lua as a scripting language for that anyway, so it'd be nice to give you guys something to play with.

  6. #6
    Won Hung Lo wraggster's Avatar
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    yeah its a rather cool language for newbies to produce basic homebrew for the Dreamcast

  7. #7
    DCEmu Oldbie Eric's Avatar
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    I wish there was away to code games for Dreamcast with out the cable . But i guess thats the only way you can code things for video game systems?

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    DCEmu Coder GPF's Avatar
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    to bad its not written with the SDL libs , it would be an easy port

  9. #9
    DCEmu Newbie Ivan's Avatar
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    last version dreamshell support LUA

  10. #10
    DCEmu Newbie zaero's Avatar
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    Yes, dreamshell suport Lua script ver. 5.

    Hm... Port luaplayer? It's inpossible! Lua player writed in "C".

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