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Thread: RACEPSP! - Neo Geo Pocket (NGP) and Neo Geo Pocket Color (NGPC) emulator for PSP

                  
   
  1. #61
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    FLAVOR! DEWD!!!! I just ran RACE for PSP and it's totally awesome! it kicks ass! Excellent job! I'd like to suggest two things for it to be perfect:

    1. give the option to play the original size, along the present 4x3 scalled
    2. snapshot option

    If you're still working on improving Race! for PSP and take donations, just tell me where the money goes. As you may have noticed, i'm a complete SNK (under T. Nishiyama) fan.

    And just started CFC2 English. It rocks! Kudos to you, bro! You made it happen. Nishiyama would be (or maybe already is!) proud and flattered.

    Anything i can do to help out in any future iniciatives, just say the word!

    PS: Noticed a mistranslation on CFC2: when you use shingo's ability, the message is all wrong. It's fine by me. But just in case you're looking for the perfect translation, here's the heads-up.
    Last edited by zerojfbpt; May 18th, 2008 at 22:56. Reason: Just got Race!

  2. #62
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    Wassup, Flavor?

    I tried to use the format that Race for psp saves in and use in NeoPop for PC and it isn't compatible. Do you any emulator for PC that has state compatibility?

    One other thing. How hard would it be for you to translate another NGPC game that's only in japanese? programming wise. assuming you already have a full translation.

    thanks for your time

  3. #63

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    Okay guys. I'm sorry for the lack of replies. I've been out of comission for a while. I'll try to address the main points.

    Bartman / Sonic Debug Mode:
    I really have no idea why this happens. Unfortunately, that means that I don't know how to fix it. I wonder if other versions of RACE (like on the GP32/GP2X/etc.) have the same problem. If so, we might get Thor to look at it.

    kharaboudjan / speedup:
    There has been a fair ammount of work put into speeding things up. Have you tried some of the speedup options? Other versions of RACE have some nice ARM assembly code optimizations (used on GP32/GP2X/DS/Gizmondo), but I'm not able to use that stuff on the PSP. Those would probably get 10% more speed, but I doubt that anyone wants to re-write them for the PSP.

    Bartman / sleep function:
    I really don't know. I didn't do anything special to support it. I assume it has more to do with the version of the devkit or toolchain that was used to build the app/game.

    zerojfbpt / options:
    The original size just seems really small. I did have it that way at one point. All I do for the current release is to set the screen to a lower resolution. That way the NGPC takes up most of the screen. Internally (to the PSP), this might just be stretching, but I didn't want to rely on SDL to do the stretching because I think it'd be slower. As far as the snapshot goes, I just don't see myself implementing it. I know it's what people want, and I completely understand why. The emu just isn't coded to easily support it and I honestly don't see myself putting in the time/effort to change it.

    zerojfbpt / CFC2 stuff:
    First of all, thanks. I have received a couple of donations from others, but if you (or anyone else) wants to donate, I prefer that it goes to Calden, the translator. If you're interested in doing that, send me a private message and I'll get you the info. If you have any translation fixes/suggestions, first make sure that you're running the latest CFC2English. If you are, then I need the exact sentence that is currently displayed on the screen and then you can tell me what you think it should say instead. If you just say that it's the message "when you use shingo's ability" it's way too hard for me to track down due to how the text is dumped.

    zerojfbpt / savegames:
    The NGF files should be the same format between NeoPop and RACE. I know that I have used NeoPop NGF files on RACE. There is a chance that I've never moved one from RACE to NeoPop, but I don't think that's the case. I'm pretty sure I've tried it both ways. Sometimes they are a bit tricky and you have to get the file in the right directory. Run NeoPop and make a savegame first. Then run RACE and make a savegame. Then you'll see where and how the files are created and you can copy over the top of each other.

    zerojfbpt / another translation:
    I answered this on the http://cfc2english.blogspot.com/ comments. I don't think it'd be real difficult, but it would take a fair ammount of time.


    To be honest, I don't forsee myself putting a lot of time and effort into RACE (or any other programming project) for a while. I just had a new baby, and I've had some new projects come up. This is how things go with me. I might pick it back up later, but for now I need a break. I don't mind answering questions, though. I just don't expect to be coding anything for a while.
    Card Fighters' Clash 2 English Translation (http://cfc2english.blogspot.com/)
    Avatar art thanks to Trev-Mun.

  4. #64

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    thanx as always for your answers Flavor! i wish other psp developers could be as honest and great as you! i noticed that most of the games actually runs fullspeed if you turn HiColor off. but my question is what is the diffrence between HiColor on / off? i mean i havent seen any diffrence in the games :P

    thanx again for the emu Flovor

  5. #65

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    In some games, you will notice graphical differences/glitches if you turn HiColor support off. For example, if you play CFC2 with HiColor off, the text box (bottom of screen) looks a bit funky.

    In general, I haven't seen the HiColor option cause any issues that affect gameplay.
    Card Fighters' Clash 2 English Translation (http://cfc2english.blogspot.com/)
    Avatar art thanks to Trev-Mun.

  6. #66

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    FYI, there's a new release of RACE! PSP.

    Announcement: http://0xff.akop.org/2008/09/10/race...n-20-released/
    Download: http://psp.akop.org/race
    Card Fighters' Clash 2 English Translation (http://cfc2english.blogspot.com/)
    Avatar art thanks to Trev-Mun.

  7. #67
    DCEmu Newbie discombobulated's Avatar
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    Does anyone else have a problem with this site dropping download connections a lot? I don't get it from any other site.

    6 times I've had to re-download on FF3 and Vista.

  8. #68
    DCEmu Rookie paladinja's Avatar
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    Whatzup FLAAAVOR! Is this new release something you worked on, or no? Hard to tell from the posts... Either way, thanks for posting this on one of the (only) 3 threads I subscribe to (Yes, I love your emu THAT much), or I would've missed it! Two questions:
    #1: What are the improvements? Cuz it's like frikin near-PERFECT (but yo, don't stop working on it, haha)
    #2: Is there ANY chance I can talk you into porting this over to iphone? Seriously, it would be the BEST app EVER! NES & GBA emu's suffer from a bit of chop, but frame rate never stopped Card fighters clash from thieving HOURS of my life BEFORE RACE came along! I think you hear me knockin', and I think I'm comin' in.

    Thanks again

  9. #69

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    Quote Originally Posted by paladinja View Post
    Whatzup FLAAAVOR! Is this new release something you worked on, or no? Hard to tell from the posts... Either way, thanks for posting this on one of the (only) 3 threads I subscribe to (Yes, I love your emu THAT much), or I would've missed it! Two questions:
    #1: What are the improvements? Cuz it's like frikin near-PERFECT (but yo, don't stop working on it, haha)
    #2: Is there ANY chance I can talk you into porting this over to iphone? Seriously, it would be the BEST app EVER! NES & GBA emu's suffer from a bit of chop, but frame rate never stopped Card fighters clash from thieving HOURS of my life BEFORE RACE came along! I think you hear me knockin', and I think I'm comin' in.

    Thanks again
    Well, I didn't really work on it, no. It is based on my source code. For this first release, Uberjack has mostly just fixed up parts of the user interface. Now, I believe that he's working on save-states (which would be nice). Speaking of that, I think I still need to reply to an email he sent to me.

    As for the iPhone deal, it's doubtful. If I got an iPhone donation, maybe. :rofl:
    Card Fighters' Clash 2 English Translation (http://cfc2english.blogspot.com/)
    Avatar art thanks to Trev-Mun.

  10. #70
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    "Error loading cartridge"

    What should i do?

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