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Thread: SnesPSP_TYL 0.2 is Out!

                  
   
  1. #11
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    Yeah testing a few games, some of them (naming Super Mario RPG, Kirby Superstar) lagged a bit though run smoothly. I am truely impressed though how much the speed has increased for these two games...cannot wait till they run fully ^^, btw anyone checked ff6? Supposedly this one is faster

    Hmm though star fox seems very slow still, but blah Rome wasnt built in a day

  2. #12
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    Can anyone confirm a turbo toggle instead of having to push the alanog nub to the right? That would make me very happy.

  3. #13

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    Yes TURBO now works as a TOGGLE!

  4. #14

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    Stop playing romz using SuperFX, or other special FX chips... !!!

    PSP in software is not powerfull enough to do so.
    Even if we increase the way we do it, still we will never reach 60 fps with such games.

    --- Other subject ---

    Actually, I am reading the japanese and other board right now, many people are "complaining" like no changes or even going slower or whatever the ****...
    If people want to start a war about the fact that Y is better or whatever bull$#@!, no problem !!!
    We have all the bullet in our gun and Y got none !

    I want to take the opportunity here to say that we are going to write a page called "What's your ****ing problem" and destroy every stupid argumentation about TYL.(Serious talk and its going to go technically deep if necessary !)

    When we released our snes emu on gp32, we never had such bad feedback even performance were worse (CPU is only 133 mhz)

    Stuff like "my game isnt full screen" when the original game IS NOT FULL SCREEN !!! Gee... give me a break !!!

    Or complain about no change in FF6... ?
    I think we speed up the rendering in town about a factor x2 !!!
    Put a frameskip 0 and look at the intro... you can put a Vsync on it !!! Take Y or our first version and do it again...

    In a few days, we will probably have also people complaining that the emu refuse to write to the memstick (read the doc why on the site) even if it is for their own sake !

    People don't even understand 1/10th of the architecture of the snes or graphics chipset and they complain that WE ARE LYING to them ???

    And this software is FREEWARE for godsake !
    So all the "naysayer" give us a break.

    We released only since 3 hours and we have people complaining everywhere...
    The only things that kept our motivation up tonight (yoyo and I) is that some people did donate for the v0.1 which means that people are estimating what we did for them...

    Laxer3A

  5. #15

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    Either I'm not seeing it, or there's no "reset rom" selection in this version...

    Nice work on the release. I'm particularly happy about the stability and better assurance that my memcard won't fry

  6. #16

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    In the middle off the menu between Snapshot and Sound...

  7. #17
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    wow switching the 333 mhz option on and you realise that for a non hardware (the GPU info hasnt been sorted out yet) asisted emulator this runs bloody great, ive just played Mario Kart and Pilot wings and mario allstars and they work great

  8. #18
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    V0.2b Released

    Quick Update to solve minor issues
    [FIX] older ini file leading to crash.
    [FIX] cpuclock not initialized at startup (need to access menu).
    [FIX] low battery 10 seconds-long message not cleared after closing.
    [FIX] some wrong timing (autosaving at launch instead of after n minutes, ...).

    http://psp-news.dcemu.co.uk/snespsp_tyl.shtml or the official site http://yoyofr92.free.fr/psp/snespsp.html

  9. #19

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    Its like a bus...........you wait 30 minutes for 1 and then 2 come along at the same time!!

  10. #20
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    great work on the emulator i love the speed but one thing, did you remove the option for using the joystick?

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