Page 4 of 12 FirstFirst 12345678 ... LastLast
Results 31 to 40 of 113

Thread: SnesPSP_TYL 0.2 is Out!

                  
   
  1. #31
    Snes_TYL Coder
    Join Date
    Aug 2005
    Posts
    13
    Rep Power
    0

    Default

    now you can use v0.2c which has the sram autosave feature disabled by default, and activable via the menu.
    this will solve issues with big slowdowns & constant memstick access in Star Ocean or MarioRPG...

  2. #32

    Default

    (edit) I just noticed that Yoyo just posted his news, but...

    Just released today:

    SnesPSP TYL V0.2c
    # Second quick update in a row, and should be the last one [NEW] autosave modified SRAM is now an option (can cause major slowdowns in some games).
    # [NEW] reverted the directories name for V1.5 to standard KXploit since new names was causing issues on some PSP.

    Get the new binary here:
    http://yoyofr92.free.fr/psp/snespsp.html
    Hosted SNESPSP TYL Page:
    http://psp-news.dcemu.co.uk/snespsp_tyl.shtml

  3. #33
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    121

    Default

    Quote Originally Posted by yoyofr
    now you can use v0.2c which has the sram autosave feature disabled by default, and activable via the menu.
    this will solve issues with big slowdowns & constant memstick access in Star Ocean or MarioRPG...
    mmm whos the brilliant guy that came up with that again? oh yeah IT WAS ME

  4. #34

    Default

    Hi guys, just woke up...

    If you read correctly my previous post, the complains I saw where mainly from other boards, and I was especially refering to 2ch ,a japanese forum. I never said people complained here !!!

    It is just that yoyo and I invested so much of our time to get release ASAP, and then what you got is not even whinning but complains (ok we know we are not perfect and they is a lot of improvment to do !!!) after a few hours is really stressfull.

    Anyway guys, thanks for your support !!!
    We will try to increase the quality so that everybody can get the best perf. for each game very easily.

    Ok... a hard day at work now !!!

  5. #35
    Server Administrator Martin's Avatar
    Join Date
    Mar 2005
    Posts
    553
    Blog Entries
    1
    Rep Power
    50

    Default

    Looks great, keep up the good work.
    The Emulation64 Network offers you free hosting!
    Click here for details and contact info!

  6. #36
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,436
    Blog Entries
    3209
    Rep Power
    50

    Default

    Hey i salute any coder because i dont posess the talent or goods to code emus and whatevers released i repect the hardwork that goes into it

    Your emulator is excellent

    Thanks for giving the PSP scene a big present

  7. #37
    DCEmu Rookie
    Join Date
    Jul 2005
    Posts
    119
    Rep Power
    73

    Default

    what are the best settings for mario kart?

  8. #38
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,436
    Blog Entries
    3209
    Rep Power
    50

    Default

    use 333mhz and frameskip 1 or 2

    works really decent then

  9. #39

    Default

    Thanks again laxer3a, your work really is appreciated.

  10. #40
    DCEmu Rookie
    Join Date
    Jul 2005
    Posts
    119
    Rep Power
    73

    Default

    what about the acceleration thing...like psp accelerated or software accurate..what setting is best for mario kart?

Page 4 of 12 FirstFirst 12345678 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •