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Thread: SnesPSP_TYL 0.2 is Out!

                  
   
  1. #51

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    Parabolee, this is what the save by profile is for.

    Actually if you take a look, you may find that the profile file are UNIQUE ID per rom files.(we dont use the rom name here for each game profile)

    If you do a setup for FZero, it will save it so you can share your FZero profile whatever the rom name you are using is...(think about it as a unique identifier )

    So just give your FZero profile and everybody can start to share a collection of profile independant from your rom naming. (The ID is based on the CRC of the cartridge emulated).

    You can find the name of the game inside the .ini in /profile.

    Example :

    /profiles/snes9xTYL_AA0E31DE.ini --> my FZero Setup
    MyFZeroRom.SMC

    and somebody else got :
    FZero (U). SMC

    It will work... But care that it is working for the same release !!!
    I mean a japanese FZero and a US FZero rom have different checksum...
    May be we need a "Import profile" feature in the emu, where you can browse the source game of it...

    But basically, the goal overtime is to have the whole community sharing a whole bunch of "ready to roll" nice setup.

    That you can just unzip in your profile folder and thats it !

  2. #52

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    Yeah this is basically what I figured.

    After I posted the idea I realised that unless the roms names were the same it would not recognise the profile. But an import function would work great. The official website should have a section for people to upload/download profile setups with information on how it runs and what it is the side effects.

    That would be cool.

  3. #53
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    Amazing, 2.0c definitely does have changes with the option to remove sram. Incredible! Super Mario RPG works VERY well without sound, 333mhz, auto frame skip. Fantastic! Kirby Superstar also seems...much faster ^^ (333 mhz, no frame skip, no sound...35 fpm ^^) also same with Kirby Dreamland 3! Yay! Though strangely star ocean didnt have a problem...I ran it in full speed with sound at version 1

  4. #54

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    My Star Ocean has glitches with the speach (has since .01). I ma using the English translation hack though. Could that be the problem?

    What version are you using Valiant?

  5. #55

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    yeah it's great but i really miss the function to switch between the digital and analog controllers

  6. #56
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    Am I the only person who can't get this to work?

    All I get is a blackscreen and then I had to restart the psp.

    I got snes9xTYL-0.1a to work on my system 1.5 psp - and really want to upgrade - I've tried the 1.5 converted snes9xTYL-0.2c and snes9xTYL-0.2b and all they do is crash my psp...

    Some one out there please help - do I have to delete something in my memorystick.

  7. #57
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    Quote Originally Posted by d00gie h0wser md
    yeah it's great but i really miss the function to switch between the digital and analog controllers
    Its still there you just have to do a little more button toggling sheesh.

    Go down to redifine controls and make the adjustments for d-pad and analog and your set...

  8. #58
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    this is gona sound dumb but i am new to all of this and every time i try to load the game my psp says this game can not be loaded my psp is version 1.5

  9. #59
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    Is anyone else having problems with Final Fantasy 2/4 crashing near the end of the mist cave(or any other area in the game)? Or is that just a bad copy of the rom? Thanks for all the effort and work put into this emu.

  10. #60
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    Quote Originally Posted by parabolee
    My Star Ocean has glitches with the speach (has since .01). I ma using the English translation hack though. Could that be the problem?

    What version are you using Valiant?
    Star Ocean (J) [T+Eng1.0_DeJap], this one seems to work perfectly for me. Though speeches work well in my game

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