Hi,
No, Y dont have the latest version of the code, he is too busy with his work for the moment anyway and asked me to send it to him (= latest version at this time) when he will have some more free time (probably within some weeks)
As he stated on his web site, he will slow down on emus anyway, because he is busy with his job.
Now, actually I dont have the latest version of the source neither you know
Because every member is working on different parts, there is no real latest version until we decide to merge the code.
For info, just to make you salivate a bit...
I managed to get the mode7 to run quite fast on the FF6 map.(WHEN NO ROTATION ONLY... = Character mode, not with the airship (or fzero like))
So you should be a big boost in perf for the next release for all the mode7 WITHOUT rotation in games !!!
84 fps when disactivating completly sound and putting all the tuning option on !!! Roughly 200% speed compare to the original Snes9x implementation. (+- =uosnes9x)
I told you, I was taking another approach![]()
But no way to speed up mario kart for the moment, sorry guys.
Still, I have some problems and when I tune some other parts, this one fall to 80 fps. (5% down...) So I have to continue to play a bit...
I believe I can keep this 84 fps score while optimising the other parts.
But dont dream guys, the 0.2C has already quite a good tuning for the mode7 if you activate the good options, and I dont think I will get more than +1 FPS from the 0.2C to 0.3 for general mode7 (= free rotation)
But mode7 with no rotation should give you a 25% to 30% increase in the next version if you setup correctly the rendering compare to 0.2C
Laxer3A
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