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Thread: SnesPSP_TYL 0.2 is Out!

                  
   
  1. #71
    DCEmu Legend Cap'n 1time's Avatar
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    ... you think he'll call it TYLY?

  2. #72

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    Hi,

    No, Y dont have the latest version of the code, he is too busy with his work for the moment anyway and asked me to send it to him (= latest version at this time) when he will have some more free time (probably within some weeks)

    As he stated on his web site, he will slow down on emus anyway, because he is busy with his job.

    Now, actually I dont have the latest version of the source neither you know
    Because every member is working on different parts, there is no real latest version until we decide to merge the code.

    For info, just to make you salivate a bit...
    I managed to get the mode7 to run quite fast on the FF6 map.(WHEN NO ROTATION ONLY... = Character mode, not with the airship (or fzero like))
    So you should be a big boost in perf for the next release for all the mode7 WITHOUT rotation in games !!!

    84 fps when disactivating completly sound and putting all the tuning option on !!! Roughly 200% speed compare to the original Snes9x implementation. (+- =uosnes9x)

    I told you, I was taking another approach
    But no way to speed up mario kart for the moment, sorry guys.

    Still, I have some problems and when I tune some other parts, this one fall to 80 fps. (5% down...) So I have to continue to play a bit...
    I believe I can keep this 84 fps score while optimising the other parts.

    But dont dream guys, the 0.2C has already quite a good tuning for the mode7 if you activate the good options, and I dont think I will get more than +1 FPS from the 0.2C to 0.3 for general mode7 (= free rotation)

    But mode7 with no rotation should give you a 25% to 30% increase in the next version if you setup correctly the rendering compare to 0.2C

    Laxer3A

  3. #73
    DCEmu Rookie Mr.Modem's Avatar
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    This is great, hope you release the next version soon!

  4. #74
    PSP User ganon's Avatar
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    Thanks 4 the updat

  5. #75

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    Am I the only one anxiously awaiting the next release of this emu? I'm not saying it's taking too long, I just really can't wait to see an upgrade.

  6. #76

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    I am patiently awaiting any releases for all emus, especially this one.

  7. #77
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    i guess, yoyo (and the team) is just making "big" updates. he always was some kind of perfectionist and in the past he didn't make updates for every little new implemented thing.
    i remember laxer3a said something that the next release will be technically much improved and this maybe takes some time.

    but i am waiting for this one, too. of course...

  8. #78

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    Hi,

    Yes, we are still working on it.
    I would like to avoid writing the same thing twice

    Please read here :
    http://yoyofr.proboards44.com/index....ead=1127540281

    See you.
    Bye bye.

  9. #79
    PSP User ganon's Avatar
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    So no y
    Well now to look forward to mid October

  10. #80
    DCEmu Newbie ddblue's Avatar
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    I'm using snes9xTYL on the PSP and ZSNES on my PC. I wanted to bring a savestate from the PSP to my PC, but I wasn't sure what to do. I copied the entire emu save directory from my PSP and tried loading the ROM (which did have the same name) and restoring the state, but it didn't work. I can't seem to find information about this anywhere else, and I wasn't sure where else to post my question... if anybody has an answer for me, or can tell me where I can find more info on this particular subject, please let me know!

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