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Thread: ScummVM CVS CDI Images

                  
   
  1. #1
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    Cool ScummVM CVS CDI Images

    DCFrance have posted news of CD images of the latest CVS release of ScummVM, more info --> http://www.dc-france.com/

  2. #2

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    I've tried the previous (the only officially released) release - it worked okay with my Lucasarts Classic Gems cd, but the screen position was a little but uncorrected: what about the new release? What about new features, bugfixes?

  3. #3

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    New Games:
    - Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
    and "Inherit the Earth").
    - Added Gob engine (for the Goblins series).

    New Ports:
    - Added PlayStation 2 port.
    - Added PlayStation Portable (PSP) port.
    - Added AmigaOS 4 port.
    - Added EPOC/SymbianOS port.

    General:
    - Reworked cursor handling in SDL backend. Now cursors can have their own
    palette and scaling. This is used by Humongous Entertainment games now.
    - Added FluidSynth MIDI driver.
    - Added GUI for the "soundfont" setting. (Currently only used by the
    CoreAudio and FluidSynth MIDI drivers.)
    - The MPEG player could hang if the sound ended prematurely.
    - Improved autoscaling GUI, which takes full advantage of your screen.
    - Fixes for GCC 4.

    SCUMM:
    - Added support for Mac Humongous Entertainment titles.
    - Added support for multiple filenames/versions using a single target.
    - Implemented CGA and Hercules render modes in early LEC titles.
    - Added dialogs which are shown when you modify the talkspeed or music
    volume using hotkeys.
    - Added support for NES version of Maniac Mansion.
    - Added thumbnail support for savegames.
    - Broke compatibility with HE savegame (HE v71 and upwards only).
    - Added possibility to disable building of HE and SCUMM v7 & v8 games
    support.
    - Fixed the last few known music glitches in Sam & Max. (There are still
    some - probably - minor missing features though.)
    - Added support for Commodore64 version of Zak McKracken

    Sword2:
    - Made the resource manager expire resources more intelligently.
    - Improved performance when playing the game from CD instead of hard disk.
    - Simplified sound effects handling. Again.
    - Code cleanups and restructuring.
    - Fixed long-standing bug in decompressing sounds from the speech/music CLU
    files. It was generating one sample too many, which could be heard as a
    very slight popping noise at the end of some sounds. Files that have been
    compressed with older versions of compress_sword2 will, of course, still
    have the same error. You may want to regenerate them.

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