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Thread: Dreamcast PSP!

                  
   
  1. #11
    DCEmu Old Pro xuphorz's Avatar
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    let me repharse: any system n64 and up probably won't ever runn ful speed on psp

  2. #12
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    He's entirely right... even if you could emulate a N64 or DC, the speed would be nowhere near playable. If we can't do 16-bit full speed, then why would we be able to do 128?

  3. #13
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    psp doesnt have anywhere near the memory to emulate the dreamcast at all, nor the speed.

  4. #14

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    DC games could be playable someday, but not on a emulator. Maybe by porting and optimizing and eating all the power you can suck out of the console.. 15FPS?

  5. #15

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    Quote Originally Posted by Tomppa
    DC games could be playable someday, but not on a emulator. Maybe by porting and optimizing and eating all the power you can suck out of the console.. 15FPS?
    Actually I think that most Dreamcast games could be ported pretty acurately to PSP. Most of course never ever will be. But just think about Crazy Taxi on PSP

    PSP could handle graphically trimed down versions of 99% of Dreamcast games IMHO.

    But emulated? Never, they would be so unplayable that it wouldn't be worth the time. Maybe JUST MAYBE the Xbox360 will have what it takes to run emulated Dreamcast games.

  6. #16
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by parabolee
    Actually I think that most Dreamcast games could be ported pretty acurately to PSP. Most of course never ever will be. But just think about Crazy Taxi on PSP

    PSP could handle graphically trimed down versions of 99% of Dreamcast games IMHO.

    But emulated? Never, they would be so unplayable that it wouldn't be worth the time. Maybe JUST MAYBE the Xbox360 will have what it takes to run emulated Dreamcast games.
    mabey.. but only if the companies agreed to do it (and they wont ) if we could port DC games to other consoles we would have done it oursleves by now. ALL OF THEM! Its up to all the developers.

  7. #17
    DCEmu Rookie bill00000's Avatar
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    I think DC will not work, but wouldn't PS1 be more feasible then N64? The reason cartidge based EMU's are tricky is because they rely on having everything in the cartidge available at all times, right? For ps1 it would take up a lot less RAM.

  8. #18

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    Quote Originally Posted by 1timeuser
    mabey.. but only if the companies agreed to do it (and they wont ) if we could port DC games to other consoles we would have done it oursleves by now. ALL OF THEM! Its up to all the developers.
    I wasn't suggesting that the homebrew devs could port the games, without the source code that would be impossible. I was talking about the original companies ability to do it. I think there is a chance we will see a few of the Dreamcast classics on PSP before it's lifespan is over.

    Quake 3 is a very real possibility for the homebrew devs to port now that it is open source.

  9. #19
    DCEmu Newbie WSOUNitePirate895's Avatar
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    we are yet to tap into the full capabilities of psp, coding need to be fixed up, damn it wish i learned how to code. Looking at DC's specs I guess we will never see a full runing DC emulator on PSP, havent looked at them and thought it would be possible

    Porting is a good idea, would it be difficult to port games instead of making emulators?

  10. #20

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    Quote Originally Posted by WSOUNitePirate895
    Porting is a good idea, would it be difficult to port games instead of making emulators?
    Well without the source code, porting is impossible, you would have to program the game from the ground up.

    The only source code out for a Dreamcast game is the PC version of Quake 3. Which would rock hard!

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