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Thread: MUGEN DS Released

                  
   
  1. #11

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    If you look at it in that sense, then nothing is ever an actual port. Everything needs to be modified to a certain degree for it to work on the platform it's ported to.

    If it's a straight port of the engine, then the characters wouldn't need to be modified at all. Though that'd mean a way bigger load on the DS... And if all you're changing is the audio, you'd just need a converter for the character sounds and MIDIs to be played for the stages. No need to customize characters.

    That's why I said "As long as you're not loading too many/complex characters". It can surely handle a few Ryus and Kens... But adding the last boss from Marvel Vs. Capcom 2, or adding 200 other characters won't ever happen.

  2. #12

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    Well, there are no existing ports of Mugen as nobody has the source code (the only binaries available are the DOS, Windows and Linux x86 ones created by the original developers). So I'm assuming this is a home-made Mugen clone and not an actual port.

  3. #13
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    Quote Originally Posted by DimensionT View Post
    If you look at it in that sense, then nothing is ever an actual port. Everything needs to be modified to a certain degree for it to work on the platform it's ported to.

    If it's a straight port of the engine, then the characters wouldn't need to be modified at all. Though that'd mean a way bigger load on the DS... And if all you're changing is the audio, you'd just need a converter for the character sounds and MIDIs to be played for the stages. No need to customize characters.

    That's why I said "As long as you're not loading too many/complex characters". It can surely handle a few Ryus and Kens... But adding the last boss from Marvel Vs. Capcom 2, or adding 200 other characters won't ever happen.

    But then wouldn't the aspect ratio of the DS be a problem? (as it is with most emulators n' stuff)

  4. #14
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    This is looking incredible. I just can't wait for some features like adding characters and what not.

  5. #15

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    Quote Originally Posted by havoc_012 View Post
    Bleach DS 2 disagrees with you.
    dont forget jump ultimate star just get the english patch for it and its the best DS game out there

  6. #16
    DCEmu Rookie Mini Moose's Avatar
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    And to be entirely honest, I'd be very surprised if this project sees another release.

    (Because the truth is, most projects don't get updated. It sickens me how many projects get abandoned. I understand that these people do it for free and on their own time, but I really believe that you shouldn't start something you wont ever finish.) I'm looking at you devs.
    Last edited by Mini Moose; May 10th, 2008 at 10:59.

  7. #17

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    couldn't you just make one that would work with the things like cylods or the r4?

  8. #18
    DCEmu Newbie witeds's Avatar
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    i like it... it is a good start i hope it gets don if not i hope i can get the homebrew making figured out so ican make a port but i curently dont have time i have been wanting to see aversion of this on the ds

    :thumbup::thumbup::thumbup:
    keep up the good work
    and dont listen to those who put you down about it just keep it up i wish you luck in getting it working right

  9. #19
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    Yeh this could really become BIG. You never know how this could end up. It could end up being a game that works like mugen Aaaaand supports ds wireless. Keep it up.

  10. #20

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    Hey I wanna insert MY mugen characters in. Is there something i can do?

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