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Thread: Quake PSP Mods working

                  
   
  1. #11
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    Quote Originally Posted by Mourningstar
    SO what exactly does this mod do? All Ive noticed is shotgun shell casings and nails ricocheting....its too big of a mod just for that....
    well if you read the readme it will tell you.
    on top of around 30 extra weapons including mourning star, chainguns,
    xenas ring, and guided nukes heres some of the additions...

    Zeus bots!
    Cujo the personal dog
    Solid corpses and backpack that you can shoot at.
    Eject Shells from shotgun and DB-shotgun.*
    Eject bullet shells from nailgun and super nailgun.*
    Multiskin for multiplayer.
    Enhanced multiplayer game mode (for coop and dm)
    Portable Teleporter
    Trapped Backpack.
    Fake Backpack bombs.
    Chasecam.
    Multi colored laser.
    Blazes from Blazethrower can land on floor.
    Blazes from Blazethrower, Blaze gun and RFL can
    spread from entity to another
    A shield that you can use to protect yourself.
    An orb that orbits around you, firing at any target spotted.
    Feign death to deceive people that you're dead.
    Decoy not only use to deceive people, but could hurt/kill others.
    Eyes (external camera) that can be throw to a desired location.
    Rain of Fire.
    Air Strike.
    Radar.
    Floating gib and realistic body parts.
    use gibbed heads as proximity mines.

    all kinds of things.

    you have to use the impulse cheats to use most of them.
    what ive done for psp is put my strafe buttons on square and triangle,
    you get used to it.

    them bind your chosen cheats to the l and r trigger button.
    look at the read me for a huge list of cheats and "impulse" commands to choose from.

  2. #12
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    Hi
    I this is my config. you can use a lot kqp features with this cfg pack.

    Use triange to toggle between the cfgs

    CONFIG.CFG(default)
    L =forward
    R =strafe
    d-up =jump
    d-down =back
    x =shoot
    square =Switch between regular axe, Disc, super axe, vampire axe,
    morning star and the throwing flaming axe.

    god.cfg
    d-up =god mode
    square =Switch between regular shotgun, auto-shotgun, Portal gun,
    Magnum, poisoned arrow and Air Fist.

    head.cfg
    d-up=Throw a gibbed head into the air.
    square =Switch between Super shotgun, chain gun and Mini-cannon.

    air.cfg
    d-up =Throw an air strike co-ordinator.
    square =Switch between regular nailgun and blaze gun.


    fire.cfg
    d-up =Throw a rain of fire rune.
    square =Switch between regular super nailgun, rapid fireball launcher
    and Laser.

    map.cfg
    d-up =start DM map "Basewalk"
    d-down =start DM map "Triumph"
    square =Switch between regular grenades, radio tag bomb, proximity mine,
    Timed Nuke, Blazethrower, Freezethrower and nail bomb

    cam.cfg
    R =toggle chasecam/normal
    d-up =lower distance
    d-down =increase distance
    square =Switch between regular missiles, guided missiles, auto-missiles,
    Nuke, flare and guided Nuke.

    bot.cfg
    R =Spawn an opponent ZEUSbot.
    d-up =Activates a helper bot
    d-down =Activates and Deactivates Cujo the dog
    square =Switch between lightning bolt gun and BFG


    Sorry for my bad english

  3. #13
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    cool, good to see someone else trying this out.
    i was thinking me and ms were the only ones lol.

    ill have to test out your config and see how it feels,
    ive kinda gotten used to my own though.
    thanx for sharing.

  4. #14

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    I tried the configs and it just made it more confusing to me. So I deleted the mod from my memory stick....Ill wait until QuakePSP is final before I try somethin like this again....or maybe a simpler mod? Do any other mods even work?

  5. #15
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    im sure other mods would work, this is the only one that i wanted though.
    thats kinda part of the reason i made this thread so people would maybe try out other mods like maybe some TCs or something.

    id also like to know if the expansion packs would work,
    ill try to get them running if i get time.
    im not sure if they run off the original game or not.

  6. #16
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    i stayed up late but i got both mission packs,
    "scourge of armagon" and "dissolution of eternity",
    to work on the psp.

    all you have to do to install them is rename the pak0.pak file they come with to pak2.pak,
    then stick them in the id1 folder on your psp along with the pak0.pak, pak1.pak, and config.cfg from the original game.

    of course only one works at a time and you cant use the KQP mod with these,
    but great nonetheless to have more levels to play on your psp.
    enjoy, i know i am.

  7. #17
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    update:
    im working on trying out different maps/episodes working.
    ill post here the ones ive gotten to work and a little instructions on how i did it.

    the first episode i have working is the "Coven Of Ebony"
    i think i got most of these at quake planet or retro quake.

    change the name of the pak it comes with to "pak2.pak"
    put this into your id1 folder on your psp stick along with the config file from the pc version.

    add this line to the top of the config file using notepad...
    bind "enter" "map coestart"

    or delete everything on the file and paste this...

    bind "ctrl" "+attack"
    bind "uparrow" "+forward"
    bind "," "+moveleft"
    bind "downarrow" "+back"
    bind "leftarrow" "+left"
    bind "rightarrow" "+right"
    bind "." "+moveright"
    bind "enter" "map coestart"
    bind "shift" "+jump"

    now the game will be configurable, save the config file now.

    then start a new game and hit triangle and it should warp you to the first level.

    edit: ok triple post, should i even bother posting?

  8. #18
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    Yes.. will be v. useful when I get around to trying Quake out again...

  9. #19

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    good work

  10. #20
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    thanx

    sorry i havent had time to try anymore lately.
    definately on my to do list.

    if anyone has any questions feel free to ask.

    in case i havent posted this,
    heres where ive been getting my mods.
    theres quite a few to try.

    http://dynamic.gamespy.com/~retroqua....php?page_id=3

    http://www.planetquake.com/quake1/

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