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Thread: Quake PSP Mods working

                  
   
  1. #1
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    Exclamation Quake PSP Mods working

    well after alot of time and trying many different things to install mods into quake psp i was finally successful.
    well kinda.

    how did i do it?

    1. i installed nics version of quake that i got at another thread here.

    http://nic.dnsalias.com/QuakePSP.zip

    2. i found and downloaded my favorite quake mod, "killer quake patch"
    the only place i could find info and a good link to download was here...

    http://www.planetquake.com/retroquak...ds/j-l/kqp.htm

    you have to be registered and logged in at fileplanet to download the mod unfortunately,
    good thing i was already registered.

    3. unzip the mod into a folder and rename the PAK0.PAK that comes with it to PAK2.PAK.
    now add the newly named pak2 to the id1 folder on your psp.
    (of couse you must also have the PAK1.PAK file in there also which you can only get by buying the game.
    id add the config file while your at it.)

    4. now start the game and youll notice the different menu screen.

    im not sure of how much of this mod youll be able to use because you cant input text and stuff like that compared to the pc version.
    and i havent yet actually played through a whole level but i know it works because ive already noticed the empty shotgun shellls that were ejected from the shotgun, and the nails that bounce off the walls.(use the cheat L+R+O+START for all weapons)
    im sure theres more.

    so yeah a modded psp version of quake, yay.
    now im just wondering if anyone else has tried to mod their quake psp and if so...

    1. what mods did you use?
    2. where did you get them? (link)
    3. did it run smoothly or was it buggy?
    4. how exactly did you install them.

    or feel free to try what ive done and comment, happy gaming.

    edit: im also curious if the graphical enhancements that are out like "dark places". fuh quake", or "joes quake" work with this.
    of course that will have to be another day...
    edit2: nope the enhancements wont work, only because the game must be started by the exe provided and not the eboot file, bummer.

  2. #2

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    Nice, Ill have to try it.

    Also, thanks for the all weapons code!

  3. #3
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    Remember just to ask for any little changes you need to my version, and i'll add them. Just don't have time to add the big obvious things right now (i.e. sound + network)

    -Nic

  4. #4

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    What is your version?

    The one with mouselook on the analog stick?

  5. #5
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    thanx nic, much appreciated.

    right now im trying to get the configuration to work so i can cycle through the weapons differently.
    in the mod on my computer you have to hit the number keys repeatedly to get the other weapons (almost 30 in all).
    like 1 the first time is a mourning star, hit it a second time and its an ax,
    then again for a throwing ax ect.
    the next weapon button wont work for this and this is the main problem im having.
    this might not be possible though as theres 8 different keys for weapons.
    the psp barely has that many usable buttons.

    also im thinking i could bind the keys "." and "," that you have access to on the psp to get more cheats and use of the mod.
    i figure that you could configure it on the pc using the 'bind x "god mode" 'text and then put the config file on the psp.

    im quite a noob at this, so i may be wrong but its worth a try and ive have good luck so far.

    @ mourning star, yes the one with analog look on the nub is his version.
    plus it saves/loads and other things of importance.
    its nics version that i used for this, the links above if you need it.
    much thanx to nic for the best version so far.

  6. #6

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    I was wanting to try and bind buttons but I didnt know how.

    BTW, how do you have your controls set?

    Mine are:
    Dpad = Freelook

    L= Jump

    R = Attack

    Triangle = Forward

    X = Back

    Square = Strafe Left

    Circle = Change weapon


    So far I cant get Circle to do anything but change weapons....



    Oh, and I did get the mod to work, so far it is good.

    EDIT: Then I already have Nics version. Its better than the other version and the files are a LOT smaller.

    About KQP, what is the 8M_RAM.PAK file?

  7. #7
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    Quote Originally Posted by Mourningstar
    I was wanting to try and bind buttons but I didnt know how.

    BTW, how do you have your controls set?

    Mine are: Dpad = Freelook

    L= Jump

    R = Attack

    Triangle = Forward

    X = Back

    Square = Strafe Left

    Circle = Change weapon


    So far I cant get Circle to do anything but change weapons....



    Oh, and I did get the mod to work, so far it is good.
    pretty much the same.

    nic i meant to mention that,
    the "O" button wont configure to anything.
    that would be nice if it were fixed along with the configuration screen doesnt highlight any of the configuration keys so you never know what button your configuring.

    no rush but if you get the chance those 2 things would make it better/easier to configure.

    that way we could even give it the same control scheme as coded arms if you could configure the O,
    which is best for fps on th psp i think.
    thanx in advance.

    edit: @mourning star, to bind the keys you have to do it on your pc.
    bring down the window using the key above tab.
    then type...
    bind x "god"
    x can be any letter, and god could be any text as long as its in quotes.
    so now when you hit x in game it will automatically give you god mode.
    other like impulse 9 (weapons) and impulse 255 (quad damage), will also work if in quotes, hope this helps.

    also that file your talking about is only for people with 8 mbs of ram or less (lol), this mod is quite old so no one has a computer that crappy anymore so you can go ahead and delete it.

    edit: yes the binding trick worked, i now have god mode and weapons without the l,r,o,start cheat.

    the only problem is these keys are configured to L and R so whenever try to strafe right god mode shuts back off.
    and when i configure it in psp, i lose the bindings.

    edit: ok bindings s a no go because the only keys you can bind, ' and .
    have to be used in game for other things.

    if we had more keys we could bind we could use alot more of this mod.
    take a look at the readme of the KQP for a huge list of "impulse" cheats.
    or even better if we couhd somehow type into drop down panel, that would be ideal.

    theres even an attack dog you could use and an orb that floats around you and automatically shoots at enemies.
    but really what i want to use it the guided rockets, much fun.

  8. #8
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    Well done Nic, a real improvment over 0.4

    -Tryqus

  9. #9

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    Quote Originally Posted by tryqus
    Well done Nic, a real improvment over 0.4

    -Tryqus
    Yea, it is. He should "release" it and send it Wraggster or something......

  10. #10

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    SO what exactly does this mod do? All Ive noticed is shotgun shell casings and nails ricocheting....its too big of a mod just for that....

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