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Thread: Quake PSP Mods working

                  
   
  1. #31
    DCEmu Regular Sharkey's Avatar
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    edited: meh.

  2. #32

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    Ehey, do I really need the pak1.pak? It is hard to find and I dont own the game... So, all of the quake mods dont work or what?

  3. #33
    DCEmu Regular Sharkey's Avatar
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    Quote Originally Posted by Tomppa
    Ehey, do I really need the pak1.pak? It is hard to find and I dont own the game... So, all of the quake mods dont work or what?
    yes you need the pak.1,
    you can download it with the link to nics version on the front page.

    you get the pak.2 when you own the game,
    ive been installing most mods by renaming them pak.3 but no, not all of them work.
    some start from the beginning some you have to use codes to warp to the first level.

    there are however quite a few that work,
    check some of the links in this thread.

  4. #34
    DCEmu Regular Sharkey's Avatar
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    sorry for the bump.

    i have tried the killer quake mod from my frist post and it does work with peters new version of quake.
    the only problem im having is trying to get the config to work so you can access the other weapons the mod has.
    right no just hitting the next weapon button does not cycle through the new weapons.

    i'll try and figure it out, but if anyone can help it would be appreciated.



    edit: ok i got the killer quake mod to work on peters new version of quake.
    i had to make new config files but i cant figure out how to attach the zip.

    let me know how to attach the file and i'll share it.
    it allows use of all 30 weapons, god mode, all weapons, cujo bot and more.

    i hosted the files temporarily here...
    http://s22.yousendit.com/d.aspx?id=0...P2GYNN9HXO2K7L
    just put them all in you id folder and even overwrite the original config.
    then try it out and let me know if i should change anything.

    this is the config so far.
    x =shoot
    square = jump
    o =weapons
    triangle = analog nub look
    select = switches between the config files,each has its own set of cheats by hitting the left or right trigger button.

    sorry there was no room for strafe buttons.

  5. #35

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    Hey whats up

    I have the Xmen: Ravages of Apacolypse tc for Quake1 and i was wondering if anyone knew how to get it working on Quake PSP. thanx in advance

  6. #36
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    Guys.. I have v2.60 and i want to reformat my PSP.. I want to go back to v1.0 so i can play th homebrew games.. I think there is a reformat setting in the system settings but im not sure if i reformat it might be v2.60 again because it is stuck to it forever... can someone tell me if it will still stay v2.60 or not if i reformat my psp???

    =======
    EDIT:

    It said restore default settings... is that the correct one?? i want to start over..

  7. #37
    DCEmu Rookie r2works's Avatar
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    quake1 may not me a finished port, but quake2 is already in the beta stages...

  8. #38
    DCEmu Regular Sharkey's Avatar
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    Quote Originally Posted by Kyle_escobar
    Hey whats up

    I have the Xmen: Ravages of Apacolypse tc for Quake1 and i was wondering if anyone knew how to get it working on Quake PSP. thanx in advance
    If you haven't already, and if it comes as a .pak file, rename it pak2.pak and add it to the id folder on your psp along with the other 2 pak files.
    I got KQP to run like that, thats also how to get the expansion packs to work.

    @jpui, noob, um, I mean no you can't, your fuxxored.
    @r2work, So. I care why? I still like the original better.

  9. #39
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    some one pls help me. Im not a noob, I just cant get it to work
    when I try to start the game the screen stays black and then then crashes. Like it didnt have the right files.





    BTW, if possible could someone post the neccesary files, in case thats it?

  10. #40

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    Thanx Sharkey, ima try it right now

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