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Thread: Quake PSP Mods working

                  
   
  1. #41
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    Default quake pak0.pak mod to play online.

    Is anyone interested in playing quake online before Chris and Peter release their new version for PSP? I modified the pak0.pak file to make the psp connect to a server of your choice by using a config file and choosing the "reset to default" option in the Options menu to initiate it. I am also hosting a server especially for us psp Quakers. I posted this a while back, and the only person who tried it did not have the pak1 file that is required to play mods....
    If anyone is interested, see my post here for details:

    http://www.dcemu.co.uk/vbulletin/sho...4&page=3&pp=10


    Thanks

  2. #42
    DCEmu Regular Sharkey's Avatar
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    Default

    Quote Originally Posted by hawkzer
    some one pls help me. Im not a noob, I just cant get it to work
    when I try to start the game the screen stays black and then then crashes. Like it didnt have the right files.
    BTW, if possible could someone post the neccesary files, in case thats it?
    Well , lets start from the beginning...

    I use version 1.5, and I recommend it for this.

    Download Peters version of quake (new one coming soon) here...
    http://www.dcemu.co.uk/vbulletin/showthread.php?t=16503

    Add the 2 folders to your games folder on your memory stick.
    Then add the pak1.pak file from the disc you bought to the ID1 folder on your memory stick..
    (it is illegal to post the full pak file so dont ask)

    Its that easy and it should work.
    Good Luck.

    @Kyle, your welcome, did you get it to work?
    @gpeters, sounds awesome, I guess I should get off my ass and get a wireless router.
    I should have the money soon as I finally bought my 2 gig stick and have nothing left to spend the money on.
    Thanx for the post.

  3. #43
    DCEmu Newbie tomski's Avatar
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    Default Don't leave us!!!! I only just got here!

    Quote Originally Posted by Mourningstar
    I agree with that...if it wasnt for you and me there wouldnt be any good Doom/Quake discussions...

    And youre probably right that Quake will never be finished...and that sucks...it would be the best thing that the homebrew scene would have to offer IMO.....
    Guys Guys!! Let me just say that, although a PSP hpmebrew using newbie whos only got as far as using Nester J on his 32Mb stick (bloody good that!)
    I am a dedicated Quake fan and infact made it my final project at Ba (Hons Graphics Design degree course to create a virtual museum explaining the principles of post modernism using the Quake engine.

    OK, I may have totally fluked that project..but the idea of making my own Quake levels and playing on my v2.1 PSP (thx to Fanjitas's v0.95 eLoader) absolutley ...I mean...the possibilies.... absolutey UNTOLD!!!!!!
    (after I get a 1Gb stick of course..end of this month hopefully)

    Please don't give up on this tread just yet! I need you!!

    P.S. Multiplayer sounds good but I don't think Fanjita's got that kernal mode working yet ( although eLoader v0.96 does have InfraRed access I hear..no good for Quake but getting there)

  4. #44
    DCEmu Newbie tomski's Avatar
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    Default oops!

    [QUOTE=tomski]
    OK, I may have totally fluked that project..
    [QUOTE]

    Oops! I meant 'flunked' ..no degree for me...lol!
    (I'm an IT helpdesk monkey now)

  5. #45
    DCEmu Newbie Xeen Soltari's Avatar
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    Default

    Well, this might be a scoche off-topic, but I was wondering if anyone would either know of a version of QuakePSP that had the analog mapped for movement, or would have a way of explaining how to do it myself in programming-illiterate terms. Thanks!

  6. #46
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    hmmmm. elaborate a little. You want the analog nub to move forward,backwards,strafe left and right? By default, I thought the analog nub already moved forward, backwards, and looked left and right. explain the control scheme you are wanting a little better. check my site's forums if you need help making a control scheme- I just dont think I understand what you want accomplished.

  7. #47
    DCEmu Newbie Xeen Soltari's Avatar
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    If you've played Doom PSP, the controls are Analog stick: turn left/right, run forewards/backwards. L isn't used, R is fire, X is strafe right, Square is Strafe Left, ETC. I want to be able to revert to this kind of scheme.

  8. #48
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    Default

    This sounds pretty easy actually. post your current PSPQuake config on my site and I should be able to help you get this configured to your "doom control scheme" fairly easily.

  9. #49
    DCEmu Newbie Xeen Soltari's Avatar
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    Quote Originally Posted by gpeters
    This sounds pretty easy actually. post your current PSPQuake config on my site and I should be able to help you get this configured to your "doom control scheme" fairly easily.
    Thanks, dude. You rock way too hard. I'll post it in a few hours. Nerdism calls.

  10. #50
    DCEmu Regular Sharkey's Avatar
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    Default

    After finally playing through the whole PSP game and both expansions I'm ready for some user made ones.

    Anyone know of any new Quake mods that work that I haven't mentioned? I'm up for anything I havn't tried yet.

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