Does it use all of the DS' buttons?
Snezzi DS the Snes Emulator for the Nintendo DS has been updated, heres whats new:
Fixes and Features:
- Fixed a critical bug with the register reads and writes (might be slower)
- Improved cycle counting (again) for block move and DMA operations.
- Added feature to handle mid-frame change of background offsets. (Able to see water in Super Mario World, Able to see scrolling clouds in Super Mario All Stars: Super Mario Bros, Able to see fixed status panel in Super Mario All Stars: Super Mario Bros 3, Able to see scrolling name entry in Zelda: A Link to the Past)
- Fixed reading register $4212 to indicate auto-joypad read status.
- Fixed writing register $4016 to reset only when the correct bit is set.
- Fixed joypad registers to send joypad input only from the first controller.
- Fixed HiROM mapping.
- Added Mode 20/21 ROM Access Speed.
- Fixed a bug with the INC/DEC opcode that was previously returning the wrong flags. (This fixes Super Mario Bros 2's glitch where the character suddenly warps to the top of the screen)
- Fixed messed up colors when in 256-color palettes.
- Fixed fading to use always the brightest fade color per frame
- Slightly improved VRAM allocation for background graphics
- Implemented Mode 7 Graphics
- Added more configuration options:
o FORCED BG MODE
AUTO, MODE 1, MODE 2,... MODE 7
o VRAM BG ALLOC
SMART - Don't allocate for disabled BGs may see less garbled graphics, slow refresh on every enabling/disabling/flicker of BGs
FAST - Allocate for disabled BGs may see more garbled graphics fast flickering of BGs (needed by games like Megaman 7)
o VRAM OBJ ALLOC
SHARED - Shared with BGs (may result in less space for BG graphics)
EXCLUSIVE - Not shared with BGs (allows more space for BG graphics)
- Added Quick Configuration Feature:
o L+R+SELECT+UP: Cycle through the following BG Priority Sets
set 1 = (P1, P2, P3, P3)
set 2 = (P2, P1, P3, P3)
set 3 = (P0, P1, P2, P3)
set 4 = (P1, P0, P2, P3)
o L+R+SELECT+DOWN: Cycle through the FORCED BG MODEs
opt 0 = as required by game
opt 1-7 = the respective modes
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Does it use all of the DS' buttons?
Implemented Mode 7? Now I need to try this out...
why's this show up on the main page twice? lol.
It shows up on the main page twice because one is snezziboy and the other is snezzids
Yes this works on the M3 I have tested it out.
Kickass. One more, do all of DS' buttons work?
For snezzids all of the DS buttons work. Just like a snes controller.
From my experence:
Mode 7 is still glitchy, but it's alot better then before. Games like Mario Kart/Pilotwings still aren't playable, but games with some mode 7 "effects" work great now (Actraiser for example would crash when entering a battle scene and had problems with the title rotation on SnesDS/Advance (I could be wrong), both problems are fixed with this).
Actraiser seems almost perfect now, aside from slowdown (no slowdown on the DS port though).
Again, this is just my experence... But either way it's still a big jump forward! Good work everybody!
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