nice, thanx for the screens.
a bit dark but the weapon textures look spot on.
i guess i should go about collecting mods to try out on it.
*patiently awaits the release*
McZonk has posted more screenshots of his port of Quake 2 to the PSP and also has released a cell shading tutorial
Check out the yummy screenshots and the tutorial via the comments:
nice, thanx for the screens.
a bit dark but the weapon textures look spot on.
i guess i should go about collecting mods to try out on it.
*patiently awaits the release*
yeah
this looks very nice
It's not just "a bit dark", it does not draw the level yet, so, all black. If thats what you mean?
E: I sounded a little offensive first, I changed something.
As everybody can tell (my bsp viewer). I more then look forward to this release. Hopefuly it will be mod friendly & hopefuly src is released so we can add wifi in.
Live on "The Ultimate Meeting"
YOU ARE INDEED HOLY MY FRIEND!Originally Posted by McZonk
Do you know how many months of non-stop Quake 2 hours I have spent when I was 13? I was amazed at the multiplayer capability and the game itself alone. I wonder if the graphics are possible to be made "Glide" like shading. Ya know, looks software mode, is that possible for Homebrew coding yet?
For example Dynasty Warriors looks "Software Mode"
Where as Wipeout Pure looks like "Glide" mode.
McZonk,
You have my congrats and pitty. Thoes clipped polygons wont be an easy solution to fix.
If you figure one out, let me know. i'm still stuck trying to figure out a solid solution.
OMG, you really have a gift! bring this awesome game to our lifes again...
IŽll be waiting for a demo...
Good 2006!
@Mczonk: Can you put the CPU Clock up to 333mhz? if you could Q2 would run a heck of a lot faster like 50fps \ 60fps mabey. (if its at 30fps on 222mhz)
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