Will it ever be possible to have just one emualtor for everything? it would be cool.
Andon has posted some news on the progress of his Snes9x port to PSP:
Read the full post in this forum Topic --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=8449On the note of optimization, I'm looking into optimizing the tile code to use the GPU at the moment. This is the one key area that's keeping Snes9x from running at "full speed" on the PSP. Optimization really needs to be focused on this and not the more trivial things y's been working on.
Will it ever be possible to have just one emualtor for everything? it would be cool.
sounds like someone a bit hostile twards Y... why they dont just work together I dont understand. Just because Y adds all the options everyone wants he seems to show signes of jealousy. is this why the 3rd release kernals source hasnt been released? if so, thats really stupid.On the note of optimization, I'm looking into optimizing the tile code to use the GPU at the moment. This is the one key area that's keeping Snes9x from running at "full speed" on the PSP. Optimization really needs to be focused on this and not the more trivial things y's been working on.
its mainly because the official port is way behind on releases i gather
I hope it's not a little update as the last update of snes9x and that the emulator works much better than before, it's the only emulator I want to work perfectly on my psp.
Good luck and thanks for the developpers that work for us
the emualtor relases need to have cool icons and backgrouns when they are released, iam sick of making the backgrounds all cool every time a new one comes out.
AKB, keep is simple. when you update your emulators, just update the non % folder. then you keep your icons etc that you had prior. just use PBP unpacker or whatever, and extract only the data file as EBOOT.PBP into you non % folder
SNES - put them here
SNES% - not here
oh dang thanks! thats so understandable
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