Nice work downloading....
edit: I've uploaded the files to the forums for easier access (hope you don't mind). Remember as a coder you can post news and releases directly to the forums.
Ok, I think it's about time to release a demo. So here it is
I have released this demo for the Z3, a Zelda-themed games for PC expo. They asked me if I could release a demo for it, I was really happy and accepted. For more info about this Z3, visit www.zfgc.com
Video:
Known bugs
-> Extrange problems with Backgrounds [I have no explanation for it]
-> Entering Tutorial level lots of times will cause errors with background .MOD music, it will be likely because the MOD is not compatible with NDS Hardware
-> When enemies start their destroy animation they can hurt Link, I'll fix it soon
there must be more, it's just I don't remember
The demo is composed of:
-> Start screen, two languages [Spanish - English] and three Link colours, you can change them in Options
-> Choose level screen
-> A tutorial so you can learn how to play the game
-> Three stages for the "Wind element world" and the boss (I plan to add more stages)
-> Background music wich can cause problems with the game (very extrange if it happens)
Well, have fun
Download and Give Feedback Via Comments
Nice work downloading....
edit: I've uploaded the files to the forums for easier access (hope you don't mind). Remember as a coder you can post news and releases directly to the forums.
Emperor Kuzco's voice: "didn't work" face!
Oooops, forgot to say...
It won't work in Movie Player or via WifiMe sorry, sounds use a File System for gba flashcarts
Its a fantastic looking Homebrew demo for the Nintendo DS
that looks brilliant, very well done
edit: i was impressed i decide to digg it
http://digg.com/gaming_news/Homebrewed_Zelda_DS_Demo
I tried the game on my M3 Adapter and I must say that I am impressed. This is one of the few homebrew games that I intend to keep playing for a long time, and I must say that the nintendo ds homebrew scene needs more people who can create games of this caliber.
Oh, just a suggestion, perhaps adding features that allow people to add their own levels and level graphics (and of course access the levels on the compact flash/sd/flash card, or bundling the levels with the game by running a program on the pc) would be an interestng project after this game is complete.
You know, I was thinking EXACTLY that.
It would make things much easier, and the main .nds file would reduce its size as well as alowing people to help with level desingning.
But I'm using PALib, is there any way to use fat with PALib?
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