View Full Version : DreamSNES source modification?

October 22nd, 2008, 21:02
Not exactly a port, I know...

But the question is this: Could someone make a couple modifications to the DreamSNES source code to allow for "directory browsing", and frameskip select?

I only say for this reason alone, while using Superfamicast and SNES4all, I found that "auto-frameskip" was probably the worst selection you could have.

Game speed in DreamSNES would jump around due to this factor, but in the previous two emus, you could get a solid 20-30 fps on certain PAL and NTSC games.

I'd prefer a nice solid framerate around 85%+ than a choppy 95-100%.

So I'm guessing, if allowed to select the framerate, the performance could possibly be even better for Dsnes.

October 22nd, 2008, 21:30
The DSNES source was never released, only the cpu core, which is apparently extremely difficult to use.