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  • gunntims0103

    by Published on February 22nd, 2007 19:59

    news via punch jump

    An analyst at Merrill Lynch this week predicted that Nintendo Co.'s Wii video game system will be in 30 percent of U.S. households by 2011.

    Speaking with the Financial Times, Merrill Lynch analyst Yoshiyuki Kinoshita estimated that a third of all Japanese households and 30 percent of U.S. homes will own Wii by the year 2011.

    The analysis comes after strong sales momentum for Wii in the U.S. and Japan. NPD Group this week reported that Wii was the No. 1 selling video game console in Jan. U.S. sales, moving 435,503 units in the period.

    By comparison, Microsoft Corp.'s Xbox 360 sold 294,000 units, Sony Corp.'s Playstation 3 sold 244,000 units.

    In addition, the Wii has outperformed the PS3 and Xbox 360 in week-to-week Japan sales, outselling the closest competitor by 3-to-1.

    Wii has attracted core and casual players with its motion-sensitive controls and low-barrier game titles. A wider audience and mass market price has propelled Wii into a worldwide hit in only three months on the market.

    Nintendo has released several titles in the spring for Wii, including WarioWare: Smooth Moves and Wii Play. It will introduce hard franchise titles based on Metroid and Super Mario later in 2007.

    Nintendo has shipped 3.19 million Wii units worldwide to date. It anticipates shipments of 6 million by fiscal Mar. 2007.

    Feedback via comment ...
    by Published on February 22nd, 2007 19:56

    news via playfeed



    This week’s theme seems to be numerically comparing the Wii to other consoles - and by all measures, it’s doing pretty well… First off, according to the Seattle Post-Intelligencer, the Wii is dominating console sales for January. In NPD Group data cited by Microsoft of all people, Nintendo’s console sold roughly 150,000 more units (436,000 total) than either the Xbox 360 (294,000 units) or the PS3 (244,000 units). The PS2 still continues to be a juggernaut though, selling just under 300,000 units thanks to a spate of great farewell titles including Guitar Hero 2 and God of War 2.

    Next up, GamesRadar.com points out that the perceived Wii drought doesn’t really match with the numbers. The chart at above compares the number of games releasing each month for the Wii with Nintendo’s previous launches of the Gamecube and the ill-fated N64, and it appears that the Wii is actually gaining momentum on the games release front. Of course, how good most of those games are is up for debate - the Wii definitely needs some more killer apps to maintain steady interest in the console.

    Finally, in a chart presented after the jump, HardCoreWare looks into console power consumption and notes that the Wii is a real energy sipper - so much so that it uses 10x less than either the PS3 or Xbox 360, and pulls only around 18 watts even at peak performance.



    give feedback via comment ...
    by Published on February 22nd, 2007 19:48

    video via HaxxBlaster

    heres what he had to say-

    The video is a demonstration of Brushes v2.0, my upcoming version of Brushes.



    Main changelog - http://haxxblaster.blogspot.com/

    For those who don't know, Brushes, in short words, is a drawing application for the PSP which allows you draw with your own made brushes (images), or the included ones. ...
    by Published on February 22nd, 2007 19:43

    new release via Zettablade

    heres what he had to say-

    So, I've decided to release vLib. What is vLib? vLib is the Velocity library, a general purpose library written by yours truly. It's been a little project of mine for a while. It's pretty fast, and has most of the functions you'd need to make a simple 2D game. I am releasing it under GPL, just in case anyone's interested.

    ::Features

    * Loads PNG images
    * Load image into ram and vram
    * auto-swizzles images upon loading (makes for a much faster blit)
    * Draw images
    * Unload Images
    * Use a linear filter on an image (to smooth it)
    * Custom controller input structure
    * Most basic functions needed for initlizing the gu and drawing, as well as vsync and double buffering
    * A function that displays the current fps and the current available memory in the upper-left corner of the screen.
    Can also display any extra info you would like.
    * Load custom mdl file.
    * Display models
    * Primitive display list
    * 3rd person camera


    ::Todo

    * Bugfixes! (yay?)
    * Optimizations (duh!)
    * Add in support for the following image formats.
    tga bmp jpg/jpeg/jpe
    * Add in support for the following 3D model formats.
    obj 3ds md2
    * Add in support for the following audio formats
    at3 wav
    * Write a player to play all the media formats listed above
    * Better display list implementation
    * Fix texture vram loading (not sure about this one)
    * Finish image rotations
    * Add image alpha masking
    * Add in a bitmap font loader and printing function
    * Graphical filter functions
    lighting, reflection, cell shading, etc
    * Video loader/player functions with video playback (someday?)
    * Terrain generator
    * Mip-Maps
    * Functional 1st person camera
    * More powerful/faster 3rd person camera


    If you would like to contribute, please, go right a head. I still have plenty of features to add to it, and any help would be appreciated. If you would like to know more about this, join the #psp-programming channel on irc.freenode.net.

    Everything you need to know to use this is in the readme and the included sample, if you need any help or would like to talk more about this, talk to me on the #psp-programming channel or email me. You can also PM me. I would prefer IRC though.

    download and give feedback via comment ...
    by Published on February 22nd, 2007 17:26

    news via JP.Playstation



    It is confirmed over at JP.Playstation that the new battle system update has infact been added.

    Heres more details-

    Releasing BATTLE SYSTEM. The new system ' Seoul blaze ' was added.

    Confirmed characters are as followed-

    * Ichigo Kurosaki
    * Shūhei Hisagi
    * Ulquiorra
    * Ikkaku Madarame *
    * Yumichika Ayasegawa *
    * Grimmjow Jaggerjack *
    * Hirako Shinji *
    * Hiyori Sarugaki *

    more facts-
    -According to released information, this is the first game to feature playable Vizards.
    -According to V-Jump magazine, this, and every other Bleach: Heat the Soul game, are based on the manga. This is very rare in video games.

    This is great news as i myself am a Bleach manga fan ...
    by Published on February 22nd, 2007 17:09

    New releases via NJ

    Heres what NJ had to say-

    * romcnv_cps2 ver.2.0.6 was corrected. Also each binary of CPS2PSP 2.0.6 is completion of replacement.

    * You made a mistake in version. (Really bugfix 5 is)
     (You did not write, is, but because binary the other than of NCDZPSP everything is renewed to morning of 2007/2/21.)

    * Because the report that was attached to the eye, it cannot draw up cash file, romcnv_cps2.exe and romcnv_mvs.exe
     You rewrote once more. Please refer to readme of romcnv concerning detailed contents.

    * Emulator itself is there is no especially correction, but because MAME 0.112u2 had come out, modification is reflected.
     MVSPSP also bootleg that tried moves next, but (removing the RELEASE flag, when it compiles only,),
     Because operation check has not gone, when it does not move you apply, please correct with each one.

    Temporarily because as for big problem you think, that it was gone, then we leave to other one. Then.

    Modification

    * Attendant upon the source integration of NCDZPSP, all sources were rewritten.
    * Adding Japanese user interface edition with all emulators. Japanese user interface edition when it compares with English edition, about 800KB consumes memory in excess.
    * MAME Plus! It corresponded to the command list of type. Please put command.dat on the same directory as EBOOT.PBP. Furthermore, when the Japanese command list is used, about 800KB memory is consumed in excess.
    * The item which can be set with makefile increases, but UI_BPP32 other than NCDZPSP the one which it tries not to use is good, is. Compiling is possible, but memory is not enough and when the game cannot be started occurs.

    Download and give feedback via comment ...
    by Published on February 22nd, 2007 01:30

    new release via strmnnrmn of his Nintendo 64 Emulator for the PSP.



    Heres what StrmnNrmn had to say-

    I've been working hard making the last few changes for Daedalus R9, and I'm pleased to say that it's now ready for download

    I've talked a bit about what's in this release, so I'll not repeat everything here. Here's a summary though:

    * Faster
    * New UI
    * Audio
    * Various graphical fixes

    Please note - as audio support is very much 'beta' at the moment, it's disabled by default. You can enable the setting either in the front-end, or from the pause menu.

    Please also note: To keep the distribution size down, I've not included any 'preview' pictures for the rom selector alongside the emulator. You can download and extract the 'Extras' file above for a few sample previews. It should be easy enough for people to create their own preview pictures - see the readme.txt for more details.

    That's about it for now. Please post comments with any immediate feedback. I'm going to be a bit busy for a few days (and then I'm off skiing on Sunday for a week), but I'll try to reply to as many questions as I can in the meantime. I'll also try to get the ball rolling with my initial thoughts on stuff I want to do for R10.

    Enjoy,
    -StrmnNrmn

    Help Spread the Word of this excellent release



    Add to and check out our Daedalus Compatability List
    Download and give feedback via comment ...
    by Published on February 21st, 2007 02:43

    news via Audiocubes

    Features

    Sony finally presents the all new 2007 PSP (PlayStationPortable) in Gold(only available in Japan). First, it is all about the high-quality TFT LCD that displays full color (16.77 million colors) on a 480 x 272 pixel high-resolution screen. Sony PSP features a compact size body, built-in stereo speakers, plus a battery pact together allow you to enjoy your game where ever, whenever. Sony PSP also adopts an extreme small and high-capacity optical medium UMDâ„¢(Universal Media Disc), enabling game software, rich with full-motion video and other forms of digital entertainment content, to be stored. The newly developed UMD has a capacity up to 1.8GB of digital data with a broad range of digital entertainment content such as music video clips, movies and sports programs can be provided on UMD. Sony PSP features an ultra unique and stylish design.

    NOTE:

    This is a Japanese region coded PSP. While it will play all region games (all US, European, Asian games), it will only play back region 2 UMD movies (DOES NOT playback US UMD movies). Operation manual is in Japanese but actual operation can be switched from Japanese to English at the start up screen. We only ship the latest firmwared PSP and we will not be able to find a specific firmwared PSP for our customers.

    Specifications

    External size: Approximately 170 X 23 X 74mm (width x height x depth)
    Mass: Approximately 280g
    CPU: PSP CPU (operational frequency 1 - 333mHz)
    Main memory: 32MB
    Built-in DRAM: 4MB
    Display:
    -4.3 inches 16: 9 wide screen TFT liquid crystal
    -480x272 pixel 16.77 million colors
    -Battery pack use: Maximum brightness 180 / 130 / 80 cd/m 2
    -AC adapter use: Maximum brightness 200 / 180 / 130 / 80 cd/m 2

    Sound: Stereo speaker built-in
    Main I/O:
    -Main I/O IEEE802.11b conformity (Wi-Fi)
    -USB2.0 (mini-B)
    -Memory stick PRO duo
    -IrcDa
    -IR remote
    Main terminal:
    -" Memory stick duo " slot
    -USB terminal
    -External power source supply terminal
    -Substance power source input terminal
    -Headphone / microphone terminal

    Key & switch:
    -Cursor key up and down left and right
    -Analog pad
    -â–³, 0, x, â–¡ button
    -L, R button X 1
    -START, SELECT and HOME X 1
    -POWER/HOLD switch X 1
    -Display, sound and volume + / - button X 1
    -Wireless LAN switch (ON/OFF) X 1
    -OPEN button (UMD) X 1

    Power source: Built-in lithium ion battery / External AC adapter
    Built-in drive: Playback private " UMD " drive
    Corresponding profile:
    -PSP Game
    -UMD Audio (profile name TBD)
    -UMD Video (profile name TBD)

    Corresponding codec:
    -Video: H.264 / AVC MP Level3
    -Audio: ATRAC3plus and MP3

    Security:
    -Encoding system: 128bit AES
    -Copyright protective technology: Magic gate

    Access control: Region and viewing age restriction (pas rental lock)
    Wireless communication facility:
    -Infrastructure mode
    -Ad hoc mode (maximum of 16 unit simultaneous connections)

    Accessories

    Universal 100~240V AC adapter, and private battery pack

    Colors Available

    Gold

    Screen via comment ...
    by Published on February 21st, 2007 02:38

    new release via hallo007

    Heres what he had to say-

    First off all , this is my first prx and it has cost some time to go throught all errors
    it can do much , but once again it's my first prx

    V0.01
    -Possibility to view your battery percentage in XMB by pressing NOTE

    installation
    put this in SEPLUGINS map and make a vsh.txt
    and enable in recovery mdoe

    enjoy

    download and give feedback via comment ...
    by Published on February 20th, 2007 22:41

    news via gamezone

    Today Nintendo adds four new classic games to the popular Wii video game system's Wii Shop Channel. The games go live at 9 a.m. Pacific time. Nintendo adds new games to the channel every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:

    Donkey Kong Country (Super NES, 1-2 players, 800 Wii Points): Donkey Kong Country is an incredible island adventure, and the first game to feature Donkey Kong's sidekick, Diddy Kong. Challenged by the crazed tribe of reptilian Kremlings, the Kongs face their cunning adversaries armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics. The duo also gets help from a host of friends and family, from Funky Kong, Cranky Kong and Candy Kong to Rambi the rhino, Expresso the ostrich, Enguarde the swordfish, Squawks the parrot and Winky the frog. This game has more than 30 levels, plus dozens of hidden caves and secret rooms - more than 100 areas in all. Help the Kongs recover their stolen banana hoard!

    The Legend of Kage (NES, 1-2 players, 500 Wii Points): This classic ninja-action game first appeared in arcades in 1985 and became instantly popular. As the Iga ninja named "Kage," players embark on an action-packed quest as they move toward a magic castle where the Princess "Kiri" is held captive by "Yohshirou Yukikusa." To stay alive, players move vertically and horizontally through forest and castle environments and execute massive jumps, all the while using throwing-star knives and a sword to take down hordes of enemies.

    New Adventure Island (TurboGrafx16, 1 player, 600 Wii Points): On peaceful Adventure Island, the islanders are celebrating the wedding of Master Higgins and Tina, the "Miss Island Queen." Suddenly, the celebration is interrupted by the appearance of Baron Bronsky and his henchmen, who kidnap Tina and the island children. Master Higgins must set out to rescue the children and his beloved Tina in this side-scrolling action game. Throw hatchets and boomerangs, hop on skateboards and guide Master Higgins safely to the goal in each area. New Adventure Island consists of seven exciting stages. Each stage is split into four areas, with a boss waiting at the end of the final area. Defeat all the bosses and release the kidnapped children. And waiting in the castle of the final stage - the wicked Baron Bronsky. Help Master Higgins defeat him and reclaim his bride.

    Streets of Rage (Sega Genesis, 1-2 players, 800 Wii Points): The city was once a happy, peaceful place...until one day, a powerful secret criminal organization took over. This vicious syndicate soon had control of the government and even the police force. The city has become a center of violence and crime where no one is safe. Amid this turmoil, a group of determined young police officers has sworn to clean up the city. Among them are Adam Hunter, Axel Stone and Blaze Fielding. They've decided to put their lives on the line and take back their city through their special hand-to-hand combat abilities. They are willing to risk anything, even their lives, on the Streets of Rage.


    Give feedback via comment ...
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