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Old July 29th, 2006, 08:51   #1
RockinB
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sat SNES emu for Saturn released

This Super Nintendo emulator is a SEGA Saturn port of snes9x. The fast assembler cpu core of DreamSNES for Dreamcast has been ported from SH4 to SH2, too, and it is the first released app to use the SGL replacement library. These two things are the reason that, though snes9x pushes the SEGA Saturn to it's limits, the emu runs faster than any of my previous released Emulators.

The emu comes in two versions: a fast but less compatible one using ASM cpu core (recommended) and a slow but compatible one using C cpu core.

Download: snes9x-on-saturn-060729.7z (requires 4MB RAM cart, or use Saturn emus yabause or SSF)



The download archive (extract with WinRAR or www.7-zip.org) contains a couple of homebrew SNES ROMs and everything needed to build custom CD images with your own ROMs on Windows. Just click on MakeFast.bat or MakeSlow.bat. To have a quick start, the ready-to-burn CD images snes9x_fast.iso and snes9x_slow.iso are included, too.

Almost forgot to say that the emu is still slow (although I could apply massive speedups), some demos run quite fast. By using the slave cpu and hardware rendering (like in VBT's SMS Plus port), I expect it could reach playable speeds for some games.

Enjoy it,
Rockin'-B

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Old July 29th, 2006, 10:55   #2
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awesome news
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Old July 29th, 2006, 16:21   #3
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Impressive!
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Old July 29th, 2006, 16:29   #4
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Default Hey RockinB

Hey RockinB, as far as you know, are there any hacks that can be performed to gain speed on the DC version of dreamsnes.
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Old July 29th, 2006, 16:34   #5
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Great news, I love my Saturn
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Old July 30th, 2006, 10:19   #6
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sat

Quote:
Originally Posted by dcsteve
Hey RockinB, as far as you know, are there any hacks that can be performed to gain speed on the DC version of dreamsnes.
You can win a lot of speed, if you use 8-bit palette rendering instead of 16-bit RGB. It also helps much when disabling transparencies, which I had never enabled on Saturn. Explicitly removing these unused code parts speeds up a little bit, too. Don't know how it's handled in DreamSNES source code, because it's not available.
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Old July 30th, 2006, 10:25   #7
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oh great!
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Old July 31st, 2006, 00:40   #8
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Very awesome new! I never thought my Saturn would emulate the snes. I'm gonna try this out now and do a compatability list. Mainly with the ASM coded one. Thanks for the emulator!
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Old July 31st, 2006, 08:59   #9
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Hmm I find it rather interesting on how the Sega Saturn even has the ability to emulate the Super Nintendo. Well it makes me ask my self too, how many people actually own a sega saturn, let alone modded =P. Well i guess I will just have to wait and see were this goes.
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Old August 1st, 2006, 11:22   #10
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sat

Quote:
Originally Posted by geise69
Very awesome new! I never thought my Saturn would emulate the snes.
Same for me .

Quote:
Originally Posted by geise69
I'm gonna try this out now and do a compatability list. Mainly with the ASM coded one.
A great idea! Keep us informed, please.
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