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Thread: SNES4All / SuperFamicast

                  
   
  1. #1

    Cool SNES4All / SuperFamicast

    Quote Originally Posted by chui
    What do you think about another SuperNintendo emulator for Dreamcast?
    I think that this is a fantastic idea!

    I'd like to ask you to please get in contact with Scherzo (SuperFamicast) for this. Maybe he'd like to join the SNES4All team ? I think a team of great coders that love the SNES could really create a fantastic SNES emu for the Dreamcast. I also like 'SuperFamicast' as a name for a SNES emu.

    I think you really should start with porting the DreamSNES source code from Libdream to KOS. I know they did a fantastic amount of optimizations to the DreamSNES code. It even surpassed SNES9x v1.38 which DreamSNES is based on by far!
    They also made some improvements (DreamSNES v0.99) that never were released publically, so maybe that would be even a lot better than starting from scratch with the current SNES9x source.

    I really recommend DreamSNES to start with. There are only very minor disadvantages compared to the current SNES9x version. DreamSNES really is highly compatible!

    Scherzo already stood in contact with Marcus Comstedt, maybe he could ask him for the full DreamSNES source code. Afaik, there currently is only the SH4 65c816 CPU core implemented into the SNES9x CVS.
    I know the DreamSNES team is interested in releasing the source. In late 2004 Peter Bortas wrote that a new DreamSNES release will only happen if "someone gets a lot of spare time: Note that parts of DreamSNES are slowly being integrated into the Snes9X upstream source. The SH4 assembler core is already there in the latest WIP release. - Peter Bortas"

    Anyway, I wish you all the best with this project

  2. #2
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    hoorah to this. i was thinking of noting something about how there's the other stuff to work with. and i know chui is one bad ass dude and so is scherzo, and so is the dreamsnes people. Let's have em get together one bad ass Snes emu. Then, they can shoot for hella complex junk, like Vic20, C64, Intellivision, and more.
    here's to dreams, Chris. may they come true, and on the system with dream in the name.

  3. #3

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    I thought c64 was done? Frodo seems to run fine apart from not liking Turrican!

  4. #4
    DCEmu Dreamcast ron's Avatar
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    yeah it's being time to join an international team , snes is a pendent emu for DC
    SH4 Risc LittleEndian

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    okay, please help me then. Coagulus, where do you live, and what settings did you use, and what version? FrodoDC crashes on me like a rockstar with 90 $#@!tails and a ferrari. i think it runs better in europe than in the us. or somehing, every time i would load a game, it would glitch and shut down the dc/ reset it. i live in northern california, i know there's settings, (PAL and NTSC) but i don't know what to do. i would much rather there be a C=64 emu that ran as nice as DCaSTaway, and a vic20 and intellivision, and the rest as easy to run as that one is. and i also think it's time for a stella facelift and speed up, and atari 800/ 5200 for a facelift, and savegame/ virtual disk via vmu, for rpg saves, and pinball construction kit designs, and Dungeon Maker dungeons.
    the cpc, spectrum and other euro systems i would love them to be re-wrapped and fine tuned so that myself, and the other US people can enjoy them, i really need to know exact file extensions and file limits though, so i can use em.

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    DCEmu Rookie 1stvinicius's Avatar
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    Thumbs up

    Good idea Man! Im sure that a team with Chui and those guys will finnaly Get Street Fighter Alpha 2 emulated on dreamcast at a minimum of 50 fps! Yeah dude. woa! heyho les'go!

  7. #7
    4ALLs coder chui's Avatar
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    I propose Fox68k as project manager for the new supernintendo emulator team. His technical capacity is awesome and he perfectly speak english and spanish.

    I think that we need next steps:

    1- Decide a project manager.
    2- Join members: coders, testers, etc..
    3- Collect source codes, technical notes, ideas and comments.
    4- Analyze and integrate code.
    5- Resources: website, ftp and forum.
    6- Coding, tunning and testing.

    Anybody propose another project manager or another steps?

  8. #8
    DCEmu Coder fox68k's Avatar
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    Errr... well... many people is interested in a good Super NES emulator for DC and since Chui is currently heading several projects, that decision could be ok.

    I am currently trying to focus my efforts in a fast Z80 emulator. The scene really lacks in this point and many emulators could benefit from this work.

    I am going to start studing machine components and source codes. It would be nice to see DreamSNES source code released. I hope someone around there could help us. Chui also did a good work setting up a SNES emulator for DC.

    Anyway, the team will probably need Chui's coding skills as much as we need have lunch everyday.
    - fox68k -

  9. #9
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    The DreamSNES source code has been released.

    Personally, I think that more time should be given to scherzo with Superfamicast before too much effort is put into this because when the next version comes out it will be significantly faster.

    Better to re-focus efforts on already started projects than to start new ones.

    Better yet, if you want to start writing another asm cpu emulator, why not try sh2? It would probably be possible in very little code, since it would mostly require only interception of data addresses and endian conversion.

  10. #10

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    wow quzar, I didn't know about the dreamsnes source code been released...so there'll be at least a new version of superfamicast merging dsnes code, I guess
    I think quzar is right here. There's a lot of work already done for SC and with the dsnes code merged you all will win a lot of time if you don't have to work on things that are already done
    fox, what about a sound cpu core in sh asm? (after the faze, and if you want for fun of course... I think this is one of the biggest things that dsnes needed

    thank you guys

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