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Thread: Quake 2 Port To PSP Wip

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default Quake 2 Port To PSP Wip

    McZonk has released some great screenshots of his WIP Port of Quake 2 to the PSP, heres those shots:





    More shots at our page here --> http://psp-news.dcemu.co.uk/quake2psp.shtml

  2. #2

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    THANK YOU GOD!!!!!!!

    Please, please, please put sound in it!


    Looks like Im gonna have to get a bigger MS when this is released....

  3. #3

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    I

    LOVE

    Q2!!!!

    Man, if this port eventually has multiplayer, I know I can convince a friend of mine to invest in a PSP.
    It's time to chew ass and kick bubble gum... and I'm all out of ass!

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    DCEmu Rookie bill00000's Avatar
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    Quote Originally Posted by Mourningstar
    THANK YOU GOD!!!!!!!

    Please, please, please put sound in it!


    Looks like Im gonna have to get a bigger MS when this is released....
    Maybe he should put graphics in it first... I'm hoping we can get a good control scheme happining here. like Analog for look around, and the buttons for forward/back/strafe. That's the best fps controls I've come across on the PSP so far. This should be great if it runs smooth!

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    Yes. I cant wait. I love quake 2!

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    DCEmu Old Pro xuphorz's Avatar
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    anyone know if the multiplayer option will work?

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    i seriously doubt it...

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    DCEmu Pro RedKing14CA's Avatar
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    DAMN, why cant we use wi-fi in homebrew yet?... .... i noticed we cant use the parental control thing either....

    i know i'm dumb, but i'm just wondering...

    if the PSP can handle the awsome graphics of Burnout and NFSU etc. why can't it handle the graphics of quake 2? i mean, couldnt some one make a UMD ISO game with PSP graphics and have it run smooth??

    like i said, im stupid, and tired... good night, lol..

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    DCEmu Rookie Zaibach333's Avatar
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    you'know, I kinda like where RedKing14CA is going. the UMDEmulator is the smoothest emulator out there cause all it really emulates is where to read the data. do you think somebody could figure out how to make some working <b>homebrewed</b> ISOs?

    I doubt this has much to do with networking advancements for Quake II but it's a thought for future smooth fun games on the go without draining your battery.

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    Quote Originally Posted by RedKing14CA
    DAMN, why cant we use wi-fi in homebrew yet?...
    This is my biggest question too. At this point, we'll have WiFi homebrew on the DS before we do on the PSP, and I would've thought the opposite.

    Actually, doesn't PSP Weather and PSP Radio use WiFi?

    So what we don't seem to have is WiFi multiplayer in hombrew/ports. If anyone has an explanation for why this hasn't been done yet, I'd be interested to know the answer. I'm sure there's a good reason, but I've been wondering what it is.

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