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Thread: I've been beaten but not out!

                  
   
  1. #71
    DCEmu Regular BALL_SAC's Avatar
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    Quote Originally Posted by PSmonkey
    Guys, I am not quitting. This emu will just only make me work harder to get something out sooner.

    THE HUGE PROBLEM RIGHT NOW IS I AM STUCK AT WORK BECAUSE OF STUPID MILESTONES. MY PROJECT AT WORK MUST BE IN ALPHA STATE BY TONIGHT.
    Ds sucks. god i want to do a psp game.

    Anyways more status update later this week. I am gonna look long and hard in the texture code to find the bug that i still have.
    No offence to you psmonkey, but you know what they say... if you cant beat them, join them.
    Im sure that if you exchange code with eachother, you will achive a great n64 emulator. Like you said, DS is a pain the ass to code, so you should just concentrate on creating a better emu... possable with the author of Deadulus. Please... DO SOMETHING, WE ALL STILL HAVE FAITH IN YOU!!!

  2. #72
    DCEmu Pro Cooe14's Avatar
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    The thing is BALL_SAC that he can beat them so there is no reason to join them. Daedulus is just a port, while M64 is built from the ground up for the psp.

  3. #73

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    BALL_SAC.. If I understood right, he codes DS for work.

    And sure-- Monkey's emu will eventually beat his. BUt that's cause it's from scratch. That doens't mean that the author of Daedulus isn't a good coder. In fact, he knows alot about emulating the N64, so he actually would be a big help!

    hoot hoot! Go PSMonkey!

  4. #74
    Banned vettacossx's Avatar
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    i think you should keep doing what your doing psmonkey yours will have the better over all result being its in psp native lang...vs a port ISNT THAT Y YOU STARTED OVER??? well i cant wait till your is running mario 64!!!

  5. #75
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    Quote Originally Posted by Cooe14
    The thing is BALL_SAC that he can beat them so there is no reason to join them. Daedulus is just a port, while M64 is built from the ground up for the psp.
    Yeah but remember it's a port from his own work, he actually wrote it for the PC too. He know his stuff he is working on.

  6. #76

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    I just played the daedalus emu, and i have to say its extremly impressive. Well, this just shows that it is possible, and that monkey will be able to make a great n64 emu for the psp. If both teams collaborated, that would be awesome. This said I still have to say Psmonkey is doing a great job on his emu, and you should keep it up. without dynamic recompiler he gets a similar framerate, that is saying a lot.

  7. #77
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    Quote Originally Posted by BALL_SAC
    Like you said, DS is a pain the ass to code, so you should just concentrate on creating a better emu...
    LMAO maybe if you paid his bill he would stop working =p
    i know nothing about the DS but i think it would be fun to code for the touch screen....
    a question to you guys trying to beat sm64 using daedalus, is there anyway to save?i stopped playing at the first level, i couldn't get up the mountain XD

  8. #78

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    Saving isn't supported yet.

  9. #79
    DCEmu Newbie ZFB8's Avatar
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    I beat the first level, it was a pain in the ass trying to navigate up the mountain -.-

  10. #80
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    Mario 64 seems to always crash after about 20 minutes or so, so I haven't been able to get more than 2 stars in one session. I was disappointed because I had originally wanted to see if I could beat the game using the 16 star glitches on the PSP.

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