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Thread: Current knowledge and development of dialup PPP

                  
   
  1. #1

    Default Current knowledge and development of dialup PPP

    This question is mostly directed towards Dan since I'm sure he's researched it, and it's a feature that would definitely belong in KOS once developed.

    What is the current knowledge and progress of actually connecting to a dialup ISP and having full internet capabilities? It's no secret that my wish is to eventually make a version of NesterDC with netplay support. I just would like to gather up all the information and code there currently is so that I can try to solve this myself.
    It's time to chew ass and kick bubble gum... and I'm all out of ass!

  2. #2
    DCEmu Coder c99koder's Avatar
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    Default Re: Current knowledge and development of dialup PP

    AFAIR it works over the serial cable, and someone got it to dial out w/ the modem but it wouldn't communicate correctly. An updated modem driver was checked into KOS svn last week, but I don't know if anyone has tried it yet.

  3. #3

    Default Re: Current knowledge and development of dialup PP

    Hmm... I'm using the precompiled svn 165 from GPF. The last time I tried rebuilding my dev env myself, I had conflicts with KOS libc and newlib, which I know isn't needed anymore. I just couldn't figure out how to get rid of it in the build script I was using. Maybe I didn't try hard enough. :P Does anyone have a good post-newlib build script? I see that KOS svn is up to 179 now.
    It's time to chew ass and kick bubble gum... and I'm all out of ass!

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    DCEmu Coder c99koder's Avatar
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    Default Re: Current knowledge and development of dialup PP

    http://sourceforge.net/mailarchive/f...;forum_id=2046

    I used his makefile to build my current toolchain, which can build KOS from svn without any trouble.

    http://3e8.org/hacks/dc/dc-chain-0.1.tgz is the direct link to the download.

    -Sam

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    DCEmu Coder GPF's Avatar
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    Default Re: Current knowledge and development of dialup PP

    [quote author=scherzo link=board=Dev;num=1102448743;start=0#2 date=12/08/04 at 11:18:49]Hmm... I'm using the precompiled svn 165 from GPF. The last time I tried rebuilding my dev env myself, I had conflicts with KOS libc and newlib, which I know isn't needed anymore. I just couldn't figure out how to get rid of it in the build script I was using. Maybe I didn't try hard enough. *:P Does anyone have a good post-newlib build script? I see that KOS svn is up to 179 now.[/quote]

    You should just be able to download the latest weekly snapshot at http://gamedev.allusion.net/svn/snapshots/ and overwrite your existing kos directories after doing a make clean and then make sure no stray .o and .a files are left. and then just rebuild the new kos version. Thats if your using my toolchain as well.

    Troy

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    The Long Claw of the Law BlueCrab's Avatar
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    Default Re: Current knowledge and development of dialup PP

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    [quote author=c99koder link=board=Dev;num=1102448743;start=0#1 date=12/08/04 at 09:03:20]AFAIR it works over the serial cable, and someone got it to dial out w/ the modem but it wouldn't communicate correctly.[/quote]
    I managed to get it to dial out, connect, and recieve the server/client IP pairs, but after that, every single packet started to be dropped. I never did figure out what was going wrong. :-/
    [quote author=c99koder link=board=Dev;num=1102448743;start=0#1 date=12/08/04 at 09:03:20]An updated modem driver was checked into KOS svn last week, but I don't know if anyone has tried it yet.[/quote]I tried with the updated modem driver, and had no better luck...
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