Page 1 of 3 123 LastLast
Results 1 to 10 of 22

Thread: Neo4all Beta2 Fixed

                  
   
  1. #1
    4ALLs coder chui's Avatar
    Join Date
    Aug 2004
    Location
    Madrid
    Posts
    414
    Rep Power
    74

    Default Neo4all Beta2 Fixed Release

    Fixed, tested and updated. New fixed version has same features as the post below.



    Download again, please.

    Also, source code download: Neo4all Homepage

    Chui and DCEmu UK apologise to those who burnt cds on the previously broken release.

  2. #2
    DCEmu Newbie Pavlik's Avatar
    Join Date
    Sep 2004
    Location
    POLAND
    Posts
    93
    Rep Power
    0

    Default

    We just not saw that not working bin was tooo smal - 512kb :P

  3. #3
    DCEmu Rookie Zherae's Avatar
    Join Date
    Nov 2004
    Posts
    106
    Rep Power
    72

    Default

    The Metal Slugs run great! Specially sound wise, speed wise a bit of slowdown here and there but nothing too bad. Iron Clad has lots of issues with sound.

  4. #4
    DCEmu Rookie M@jk's Avatar
    Join Date
    May 2004
    Location
    Poznan / POL
    Age
    41
    Posts
    136
    Rep Power
    73

    Default

    Great release, completly new menu with sound effects and music (!)
    Metal Slug runs great, but with bilinear filtering has a slowdowns.
    Also tested Samarui Shodown, works fine.

  5. #5
    4ALLs coder chui's Avatar
    Join Date
    Aug 2004
    Location
    Madrid
    Posts
    414
    Rep Power
    74

    Default

    Yes, right, filtering slow down, sorry i have a bug (use PVR_FILTER 1 instead 2). i will patch next release. Thanks!

  6. #6
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    37
    Posts
    4,675
    Rep Power
    50

    Default

    bilinear filtering on the dreamcast only affects 3D rendering. when applied to 2d stuff there shouldnt be any effect (other than slowdown). it MIGHT help mask the lines between your tiles, but any difference should not be distinguishable at these resolutions.

  7. #7
    4ALLs coder chui's Avatar
    Join Date
    Aug 2004
    Location
    Madrid
    Posts
    414
    Rep Power
    74

    Default

    i use pvr-textures for drawing 2d-tiles, using filter you can see it like blur (a bit).

  8. #8
    DCEmu Newbie Pavlik's Avatar
    Join Date
    Sep 2004
    Location
    POLAND
    Posts
    93
    Rep Power
    0

    Default

    Quote Originally Posted by chui
    Chui and DCEmu UK apologise to those who burnt cds on the previously broken release.
    I always use old multisession discs to test new bins and alfter it make a new Inducer CD so dont apologise for that. It is free job.

  9. #9

    Talking

    wow.
    Hi from Argentina.
    I tested and work really ,really good.
    game tested

    metal slug=great speed.
    metal slug2= great speed ,with some slowdawns.
    bust a move="even better than the real thing"......Perfect emulation here,
    perfect speed ,perfect, perfect.............
    ghost pilots=constant perfect speed with cristaline sound.(amazing)
    viewpoint=...................perfect again.

    I dont speak english,
    but i wish to say that=Amazing emulator,very very close(98%)
    to perfect, GOD bless YOU.

    From Argentina : diego777

    (32 Years old)

  10. #10
    DCEmu Newbie
    Join Date
    Apr 2005
    Posts
    10
    Rep Power
    0

    Default

    Hello from Italy!
    Here my tests:
    - Alpha mission II : very good
    - Real bout fatal fury special: very good. Sometimes pause at round 1, no cdda only for bonus track (Blue Mary song).
    Thanks for wonderful work!

Page 1 of 3 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •