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Thread: PSP: N64 Emulator "Daedalus" update - Release 9 Coming This Month

                  
   
  1. #101
    PSP User xg917's Avatar
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    man there is a page 11 on this thread but i cant view it!

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  3. #103
    PSP User xg917's Avatar
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    mario kart was running great on R8 but the only problem there was is that it was so choppy or skippy lmao!
    but i suppose that R9 should definately fix that choppyness and speed up again. o and yea is there a fps limit to how fast the rom is emulated, because in R8, during the pick a level in mario 64, the star was spining super super fast.

  4. #104
    DCEmu Regular mcvader's Avatar
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    This is the news I've been waiting for, awesome.
    here's hoping for Goldeneye.

    For the record both Duke Nukem - Zero Hour and Super Smash Bro's work perfect on Project64.

  5. #105
    PSP User xg917's Avatar
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    wow i just counted. ST pointed out that there were......... 6 small speed ups, i wonder how small!!
    and 1 BIG SPEED UP. now add that up. and i wonder how much in total the speed up will be in gameplay.

  6. #106
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    I couldn't believe my eyes when I saw this news earlier today. It's fantastic.
    I hope it comes out soon, but StrmnNrmn should take all the time he needs to make it a fine release, which I think is inevitable anyway.

    Good luck, and thanks for the update, StrmnNrmn!

  7. #107
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    wholly molly! I love this; I remember the R8 release and I saw the major potential in it and wondered why it never got updated. At that point, games were playable but at a painstakingly slow pace(10 FPS) , no sound, and some graphics would not load. I recall trying some N64 emulators on the computer and I discovered that it was faster (but not super fast), did have music, and LOTS of textures were not working. From the looks of things, I think this update will match or maybe even exceed the emulator for PC (the textures area are allready surpassed in the emulator for PSP). I just love this soooo much. Finally. thankyou

  8. #108
    DCEmu Reviewer Shadowblind's Avatar
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    Quote Originally Posted by mcvader View Post
    This is the news I've been waiting for, awesome.
    here's hoping for Goldeneye.

    For the record both Duke Nukem - Zero Hour and Super Smash Bro's work perfect on Project64.
    How did you get DN Zero Hour past the screen after the helicopter leaves?

  9. #109
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    Can't wait! Maybe our dreams of almost full speed N64 emulation will come true!

  10. #110
    PSP User Jpdeathblade's Avatar
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    This is awesome, with this the psp will be the gratest gameing device ever! I thought about something tho:

    For pokemon stadium, you would need a way to take the pokemon game save from gb or gba emulators to use our own in the game (thats right i play, and i got mew, WHAT!)

    and if resident evil 2 works i will finaly get to play it =P

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