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Thread: Daedalus R10 Released - N64 Emulator for PSP - Mario 64 Full Speed

                  
   
  1. #101
    PSP User camcorderdoctor's Avatar
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    I have to say this release is definatly faster than r9 by about 2 to 6 frames per second - it is a great improvement - mario 64 run pretty good not quite full speed but very close - text is still messed up in places, but very much playable - i also tried banjo kazooie and actually made it into the first level and got almost all jiggies then it crashed on me - that ran 15- 22 fps in some areas no frameskip and w/ audio turned on ... sometimes during crazy distance shots it would lag quite a bit but still playable - sound doesn't seem to effect fps too much whether it's on or off it stays pretty much the same fps. Thanks very much stormin' norman for your hard efforts - It was/is as always, worth the wait. I hope my input helps your developement. Great Job :thumbup:

  2. #102
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    for mario64 frameskip 1 and sound enabled is the best way to go?

  3. #103
    DCEmu Rookie Balthasar00's Avatar
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    Quote Originally Posted by Apoklepz View Post
    Full speed in Mario? This is still not completely true. Even with Frameskip 2 and no audio, framerate and speed decreases noticeably in most levels. I'm talking from 5 to 8 less framerate. but it still is very playable...Heck, I beat the whole game back when R8 was released.

    I use frameskip 2 and no audio with clipping Enabled, or else you're game's gonna get chunky colorless rendering.

    Star Fox and Mario Kart work nicely with the same settings.
    Have you set unscaled 4:3 or defaut setting?

    You will see a speed up with 4:3 unscalled

  4. #104

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    your right, with those settings every game gets a speed up.

    using frameskip 2 and unscalled 4:3 i got

    20-24fps in mario kart (ingame)
    15-22fps starfox
    19-29fps in super mario 64

  5. #105

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    Great release but I vote for more speed ups and possibly if he can do it using the ME engine somehow too for the next releases. He needs to keep improving speed and then compatibility later on.

  6. #106
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    am new to this psp homebrew i download this to me psp the Firmware i got is 3.03 OE-b (dark alex one) how can i get it to work??

  7. #107
    PSP User camcorderdoctor's Avatar
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    Quote Originally Posted by felonyr301 View Post
    Great release but I vote for more speed ups and possibly if he can do it using the ME engine somehow too for the next releases. He needs to keep improving speed and then compatibility later on.
    I'm probably wrong but didn't strmnnrmn say he's already implemented the me engine, but i agree speed needs some work - compatability for all intensive purposes is pretty high already but more compatability wouldn't hurt - i cant wait for expasion pack support - zelda mm and banjo tooie need it to work I believe. He's obviously brilliant so i can wait as long as it takes.

  8. #108
    DCEmu Legend Buddy4point0's Avatar
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    thanks so much!!!!!!! yeesssse!!!!!! full speed!!!!!!!(kinda)
    yess!!!!! i know your real gona get full speed on every game!!!

  9. #109
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    Well since Mario 64 varies speed wouldn't that mean that the next release will make it close to full speed

  10. #110
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    Quote Originally Posted by dark heart View Post
    never said it did, yeah... got you there didn't i?
    plus, it would still be an honest mistake if one had made that assumption.
    ummm i'm spanish and i dont explaint it right, sorry

    I meant that CBFD had the best N64 graphics only with hardware optimizacions, it didnt use the expansion like turok, pd and others

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