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View Full Version : KETM development update



deniska
February 28th, 2006, 19:38
I need someone with 2.0+ console to test the latest build.
PM me if interested.

http://deniska.dcemu.co.uk/images/KETM0.jpg

1941 - level4:
http://deniska.dcemu.co.uk/images/KETM_1941.jpg

Changes:
- added explosions when plane is hit
- increased the transparency level during the invinsibility period
- new enemy ( GROUNDER ) and objects BGPANEL/BGPANEL2 added.
sample definition:
00100|6|GROUNDER|200032
Last parameter isthe x,y coordinates in format x*1000+y
second parameter is the downscroll speed (5 = bg speed)
- added all sprites to "pre-loader" about 10 sprites were missing in v.8, and that cause minor hickups during the inital run of the levels.
- slightly changed AI and atacking patterns of some enemies
- changed the shield size for the plane to smaller and more realistic size..
- level4 (see screenshot)
- added the ending/bonus level.
- high scores are saved now
- added in-game messages fade-out
- better difficulty settings (the game is made easier on "EASY" setting

Let me know if someone wants to contribute to the development - I need a person with strong photoshop skills to create more enemy sprites and backgrounds...as wells as create levels data.

.:PSP1.0:.
March 3rd, 2006, 09:19
Aww can't wait! :) BTW deniska the current version of KETM is awesome! Keep up the good work man! :)

kcc86
March 5th, 2006, 06:58
Great work. The last version was awesome.

TheEmulatorGuy
March 6th, 2006, 07:08
Could you put an intermission screen between levels, where you can save your game and *maybe* get new weapons etc.?