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wraggster
December 28th, 2010, 21:56
News via http://tomdevsblog.drunkencoders.com/2010/12/24/little-x-mas-update/

Well that was fast:)

I just wanted to make this demo a bit more in a christmas theme, so yeah I changed the bg + fixed some animation problems (when not walking, mario was sometimes using frame 1 (walking) but there’s still lack of a jump animation):


so here the download link to both the rom and source(if you dare/want to look at it:P)

http://dl.dropbox.com/u/7943543/project.zip -> source

http://dl.dropbox.com/u/7943543/project.nds -> rom Don’t use no$gba, for some reason the rom doesn’t work correctly in this emulator(it does in desmume and on real hardware)

Furthermore I wanted to tell that the arm7 is not yet in assembly (just copied it from the template in the nds examples and removed a lot of unused stuff). I’m also planning to use libfilesystem, and this is something I won’t rewrite in assembly so yeah, it’s going to be a platformer in 99% assembly.

edit: I just implemented libfilesystem, this means that I’ll be able to put loads of data into the rom:) Collision maps too, so that will most likely be my next task:)

Merry Christmas and a happy new year!

Tom