PDA

View Full Version : Space Impakto DS v2.0.0 FINAL



wraggster
October 3rd, 2011, 00:09
via http://gbatemp.net/t309831-space-impakto-ds-v2-0-0-final

GBAtemp member relminator has finished up his work on Space Impakto DS, the side scrolling bullet-hell shmup, and released version 2.0.0 FINAL. See the change log for what's been added, and join the on-going discussion to get more information about this 2011 Homebrew Bounty winner.


QUOTE(Current Features)

2d gameplay
3d background
Optimized texture use via texture packing
Oldskool 8-bit/4bit sprites
Newskool bullet hell gameplay
Source included (use and abuse license but give credit where it is due ;*) )
Replay system
Button config
Varied and animated Bosses
Procedurally generated backgrounds
Procedurally generated 3d models
3 types of ships
2 Game Modes (Normal and Boss Rush)
Auto-bomb (see Options menu)

(When autobomb is ON, you won't have bomb powerups at the end of the stage so "Pick Your Poison".)




QUOTE(Change Log 09/27/11)

Migrated code to latest DKP toolchain
CPU controlled demo(wait 20 seconds in the main menu to activate)
AutoBombs "pick your poison" version.
When you use autobomb, you won't have bomb powerups at the end of the stage.
AutoBomb State is saved for future gameplay.
Saves are now incompatible with older versions.
Player name is saved for future gameplay as Cyan suggested.
Button Configuration is saved future gameplay.
Loop and Stage is displayed on the lower right corner.
Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
Score bonus system changed
Demo and Replay games skip the intermission as suggested.
Included some bragging rights in the splash screen for kicks.
Bug Fixes

http://rel.phatcode.net/