PDA

View Full Version : PSP: Daedalus - R11 Mario HUD Issue (9 May update)



blackrave
May 9th, 2007, 23:09
Another update from StrmnNrmn's blog (strmnnrmn.blogspot.com):


As a few people have pointed (http://strmnnrmn.blogspot.com/2007/05/daedalus-r11.html#c4772297973879225164) out (http://strmnnrmn.blogspot.com/2007/05/daedalus-r11.html#c7647097634307974995) on the R11 release comments page, I broke the HUD in Mario 64 in R11 :(

I investigated a little, and it turns out it was due to a tiny change I made sometime on Saturday. Basically I changed the alpha threshold test from >= to >, and so nothing with an alpha of 0 is ever rendered. This shouldn't be an issue, except for the bizarre render states that Mario sets up to render its HUD.

I don't think this is a too significant issue as Mario is just as playable in R10. I'd rather release R12 a little early to fix this than mess around releasing an R11b version or whatnot. We'll see how things go with the SSB work.

-StrmnNrmn

Lerkan
May 9th, 2007, 23:45
i hope he fix it ^^

buildit92
May 10th, 2007, 00:49
idk y but for some reason all the stuff the doesnt work, but the HUD works fine on my R11 just like i can get paper mario to run properly and i can also get Diddy knog racing to work.

Buddy4point0
May 10th, 2007, 02:17
sweet! i cant wait!! ima download r12 so fast

StealthCP
May 10th, 2007, 17:27
Heh, I noticed this as well, quite an annoyance when we are spending our last week of school attempting to complete SM64 with all stars in just one week :p Then this happens haha :D

I would not go back down to R10, as the speed increase I've noticed in this latest release makes virtually all of SM64 playable at great speeds. Unfortunate for such a small bug to slip in like that, but most excellent work on an emulator created entirely by yourself! ;)

Gold Line
May 10th, 2007, 17:30
R12 is gona be da bomb!

Buddy4point0
May 10th, 2007, 18:30
R12 is gona be da bomb!

of corse it will be