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View Full Version : VGBA v3.4 - GBA Emu for Windows/Dos



wraggster
September 12th, 2007, 00:11
Marat Fayzullin has posted a new version of his GBA Emu for windows/dos

Heres whats new:


* Fixed line coincidence bit not being cleared with each new scanline. This made Treasure Planet dialogs work.
* Fixed inline WRdARM() function to read from serial EEPROM.
* Fixed a memory corruption bug in the SoftReset() and RegisterRAMReset() routines. Lufia no longer crashes after a quick-save.
* Moved FlashROM and EEPROM memory allocation to ResetGBA() where it belongs.
* Now preserving debugger breakpoint settings when loading state.
* Now locking keyboard processing when inside built-in configuration menu or debugger.
* Added GBA-specific debugger view (press [N] in debugger).
* Added new, much better, scanline simulation and video softening effects to VGBA-Windows.
* VGBA-Windows full-screen mode now runs in 640x480 resolution.
* Now switching sound off when entering built-in menu in VGBA-Windows. This mainly affects melodic sound mode (i.e. MIDI).
* VGBA-MSDOS now runs in 640x480x15bpp VESA screen mode when -zoom or -tv options used, otherwise it runs in 320x200x15bpp screen mode.
* Added new "Fill & Soften" zoom mode to VGBA-Symbian. It is rather slow though.
* Added screen orientation and backlight controls to VGBA-Symbian.
* Fixed possible source of instabilities in the S60 open file dialog in VGBA-Symbian.
* Fixed exit via Symbian-specific menu.
* Fixed premature termination of the emulation thread when exiting VGBA-Symbian, soundtrack recording and config saving work again.
* VGBA-Symbian signed with a new certificate, as the old one has expired.

http://fms.komkon.org/VGBA/

TeenDev
September 12th, 2007, 01:34
damn... that project was dead for soooo long....