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Looking to spruce up that nondescript living room table? So are a smattering of folks from the Korea Advanced Institute of Science and Technology. At this week's SIGGRAPH E-tech event, a team from the entity dropped by to showcase the deadly cute MoleBot table. At its simplest, it's a clever tabletop game designed to entertain folks aged 3 to 103; at the other extreme, it's a radically new way of using Microsoft's Kinect to interact with something that could double as a place to set your supper. Improving on similar projects in the past, this shape-display method uses a two-dimensional translating cam (mole cam), 15,000 closely packed hexagonal pins equivalent to cam followers, and a layer of spandex between the mole cam and the pins to reduce friction.
When we dropped by, the Kinect mode was disabled in favor of using an actual joystick to move the ground below. In theory, one could hover above the table and use hand gestures to move the "mole," shifting to and fro in order to pick up magnetic balls and eventually affix the "tail" onto the kitty. The folks we spoke with seemed to think that there's consumer promise here, as well as potential for daycares, arcades and other locales where entertaining young ones is a priority. Have a peek at a brief demonstration vid just after the break, and yes, you can bet we'll keep you abreast of the whole "on sale" situation.http://www.engadget.com/2011/08/11/molebot-interactive-gaming-table-hooks-up-with-kinect-puts-milt/
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Apple may be hard at work creating the one phone to rule them all (around the world), if this latestpatent application is any indication. The filing, first submitted in April of last year, describes a software-based method of determining carrier rankings, allowing owners to browse through a database of network-specific features, such as voice and data, to determine their best fit and sign-up for service. Ideally, this future iPhone set-up would come courtesy of a truly global phone, packing all the necessary radios and software to surf along the globe's wireless frequencies sans extra SIM cards. Rumors of anopen handset have been circling Cupertino for a bit, much to the dismay of operators who fear the move would diminish their function as the industry's gatekeeper, shifting power to consumers. Certainly, Jobs and co. have a high hurdle to overcome if this purported world phone is to ever become a reality. In the meantime, why not just snag an unlocked device?http://www.engadget.com/2011/08/11/apples-carrier-ranking-patent-application-hints-at-global-iphon/
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Haptics and gaming have gone hand in hand for centuries it seems -- well before the Rumble Pak made itself an N64 staple, we vividly recall snapping up a vibration jumpsuit for our Sega Genesis. 'Course, it was on clearance for a reason. Ali Israr et al. were on hand here at SIGGRAPH's E-tech conference to demonstrate the next big leap in haptics, joining hands with Disney Research in order to showcase a buzzing game chair for use with Split/Second. The seat shown in the gallery (and video) below cost around $5,000 to concoct, with well over a dozen high-end coils tucked neatly into what looked to be a snazzy padding set for an otherwise uneventful seating apparatus.
We sat down with members of the research team here in Vancouver, and while the gaming demo was certainly interesting, it's really just the tip of the proverbial iceberg. The outgoing engineers from Black Rock Studios helped the team wire stereoscopic audio triggers to the sensors, with a left crash, right scrape and a head-on collision causing the internal coils to react accordingly. Admittedly, the demo worked well, but it didn't exactly feel comfortable. In other words -- we can't exactly say we'd be first in line to pick one of these up for our living room.http://www.engadget.com/2011/08/11/surround-haptics-could-bring-force-feedback-to-vests-coasters-a/
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It may not have been the best kept secret around, but Google's now made what's surely the biggest addition to Google+ in its short lifespan: games. Unlike a certain other social network, Google says games in Google+ are "there when you want them and gone when you don't," meaning that they won't flood your main stream if you never play them -- you have to click the games icon at the top of the page to play and see updates from your circles. According to Google, the service is rolling out "gradually" starting today, but should be available to all Google+ users "soon."
UK retailers, lead by supermarkets, are to mirror the forthcoming official 3DS price cuts by slashing the price of the hardware, undercutting the predicted RRP of £140 which will come into force tomorrow. Beginning tomorrow, Tesco will be retailing 3DS units at £115, with Morrison's selling at £120 and £25 for all games (via Eurogamer. GameStop are offering free delivery with a £135 3DS. Nintendo announced the price cut last month, alongside disappointing financial results and low sales figures for the machine. At the time of the cuts, Nintendo of Europe made clear that prices to UK retailers would be dropping, although it would be up to individual companies to decide how much of that saving was passed on to consumer. "Nintendo of Europe will be reducing the European trade price of Nintendo 3DS to retailers by around a third from 12th August 2011, as part of a global trade price reduction initiative. "The ultimate price to consumers is, of course, determined by retailers, however we look forward to consumers benefiting from much lower retail prices very soon." Early adopters of the hardware were 'compensated' by Nintendo with 20 free download games, old NES and GBA titles available from Nintendo's e-shop. Following the announcement, Nintendo president Satoru Iwata issued a letter of apology to consumers via the Nintendo of Japan blog, having already accepted responsibility for the hardware's poor start and volunteering for a 50 per cent pay cut.
Sifteo has priced and dated its new Sifteo Cube devices for the US, with an initial offering of $149 for three of the Cubes and a wireless USB dongle to link them to a PC or Mac. The Cubes will start shipping to US and Canadian customers this September. Sifteo Cubes are 1.5" displays fitted with motion sensors, wireless transmitters and sensors to detect each other. Motion and proximity will cause the devices to react and interact in various ways, offering several different opportunities for what the makers call "intelligent play". Videos on the product website illustrate several loosely educational concepts for possible games, as well as more traditional gaming concepts. Included in the package is the Sifteo Creativity Kit, essentially a lightweight SDK which will allow graphical customisation of existing games and activities as well as the creation of completely new ones. The devices were first revealed to the public at CES in January, after a $10 million round of funding secured the project's development. At that time, Will Wright was rumoured to have visited the company to discuss the possible involvement of his project, Stupid Fun Club.
GameFly hasn't wasted any time jumping into the digital download waters after acquiring IGN's Direct2Drive platform a little over two months ago. Set to launch September 8th in beta form, its new "Unlimited PC Play" service will offer subscribers access to 100-plus downloadable PC and Mac titles, with hundreds more expected in time for the official end of year launch. Fans of the video game rentaloutfit's snail mail subscription service don't have to worry about a shift to digital only, as the company has no plans to abandon its "unique combination of console and digital PC game offerings." Interested in getting an early peek at the new platform? If you live in the Los Angeles area, you can look forward to a planned beta launch party next month, where access codes for the new, invite-only service will be distributed. The rest of you PC gaming warriors will just have to settle for a sign-up page at the source. GameFly
http://www.engadget.com/2011/08/10/gamefly-to-launch-unlimited-pc-play-download-service-offer-le/
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OnLive's done pretty well here in the States, and we knew it would eventually venture across the ocean to merry old England. But, we didn't know exactly when it would bring its streaming services,MicroConsole and catalog of over 100 titles to the UK. Well, turns out it'll make the transatlantic trip on September 22nd, just in time for the 2011 Eurogamer Expo in London -- so there's just over a month to ready yourself for gaming-anywhere awesomeness. If you're among those interested in being the first of the Queen's subjects using the service that day, hit the source link below to sign up.http://www.engadget.com/2011/08/11/onlive-crosses-the-pond-lands-in-the-uk-september-22nd/
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PlayStation Network will be offline in Europe from 16.05 tomorrow, Thursday 11th August, until 02.00 on Friday, 12th August, Sony has announced.
Blame scheduled maintenance.
It means you won't be able to play games online on your PlayStation 3 all tomorrow evening - unless you sign in to PSN before 16.05, of course.
Sony today released firmware upgrade version 3.70 which adds cloud saving and Trophy syncing for PlayStation Plus subscribers only.http://www.eurogamer.net/articles/20...ursday-evening
Wii U is set for release next year and Xbox 720 and PS4 will likely follow in the not too distant future, but Epic Games president Mike Capps has questioned the need for future generations of gaming hardware, saying the industry should perhaps be placing more focus on mobile devices like iPhone. Speaking to IndustryGamers, Capps reflected on the power dynamic between PC and consoles before drawing attention to the continued growth of Apple's mobile gaming platform.
"Before the problem was between the consoles and PC where they had very different levels. The power of your PC could be 100 times the power of somebody else's PC. This time the problem could be mobile," he said.
"If you look at the ridiculous acceleration of iPhone hardware and technology, trying to find a sweet spot for tech to make your mobile game... I mean, what would your mobile game look like in 2015? Who knows how fast that's going to operate, but you can bet it's going to be faster than an Xbox 360."
Capps went on to say the real challenge the industry faces going forward is getting to grips with future mobile platforms.
"So I think that's the real challenge for us now, rather than worrying about the difference between a couple consoles and some order of magnitude, whether 3X or 4X. It's about how do we deal with iPhone 8... if you watch where the gamers are going that's where they are.
"Your iPhone 8 will probably plug into your TV, or better yet, wirelessly connect to your television set to give you that big screen gaming experience with good sound. So really, what's the point of those next-gen consoles? It's a very interesting situation to be looking at. That's what we're starting to think about more... not how do we scale from some Nintendo platform to some other future console".
In a recent twopart interview with CVG, we talked to Epic about everything from the future of consoles, PC exclusives and the Samaritan demo to Apple, hacks and Gears Of War.http://www.computerandvideogames.com/314861/epic-whats-the-point-of-next-gen-consoles/
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Catherine: Full Body’s English translation for the Vita