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    by Published on July 6th, 2011 20:57
    1. Categories:
    2. Xbox 360 News

    "Just confirmed that the [cloud storage] service has not gone live yet. We'll keep you posted on launch details." -- Microsoft representative.

    A story that started in Europe yesterday -- and was yanked by the afternoon -- regarding Xbox 360's cloud storage coming online is still making its way through the internets. Microsoft officially confirmed to us that the service is not yet live.

    We'll be sure to let you know as soon as Microsoft's online save storage, announced during E3 2011, becomes available.

    http://www.joystiq.com/2011/07/06/ps...rage-not-live/ ...
    by Published on July 6th, 2011 20:52
    1. Categories:
    2. PS3 News

    Sony has made the PSN Pass, first spotted this morning, official.

    It launches this September with PlayStation 3 exclusive Resistance 3.

    In a statement issued to Eurogamer this evening, Sony said PSN Pass will grant "full online access" to participating games.

    "We are always evaluating new programs for our online offering, and starting with Resistance 3 this September, we will be instituting a network pass program for PS3 games with online capabilities," Sony said.

    "This program will be game-specific. Games that are a part of this program will include a single-use registration code that grants the account holder redeeming the code full online access for that title.

    "This is an important initiative as it allows us to accelerate our commitment to enhancing premium online services across our first party game portfolio."

    The implication is that second-hand copies of Resistance 3 will not include PSN Pass, forcing pre-owned buyers to pay for full online access.

    With PSN Pass Sony is following the lead of EA, THQ, Codemasters and Warner, all of which have implemented an Online Pass scheme.

    Will other upcoming PS3 exclusives, such as Uncharted 3, use PSN Pass?

    http://www.eurogamer.net/articles/20...-pass-official ...
    by Published on July 6th, 2011 20:48
    1. Categories:
    2. PS3 News

    PlayStation Plus is a year old, and in that time it has given subscribers over £700 worth of content, Sony said today.

    PlayStation Network product manager James Thorpe said on the EU PlayStation Blog the figure amounted to "a pretty good deal" for gamers.

    "We've been having a look back at what content has been available to Plus members in the first year and have discovered something we thought you guys might find interesting – while we said we'd deliver over £200 of content during the year, we totted up the totals for all the games, discounts themes and avatars and the value actually came to over £700," he said.

    "In anyone's eyes that's a pretty good deal for under £3.50 a month!"

    Sony's £700 figure is an approximate value based on average RRP of available content during the first year. It excludes discounts, and is calculated using exchange rates as at June 2011.

    The monthly cost is based on the price of a one-year subscription.

    To tie in PlayStation Plus' birthday, Sony has launched some new sign-up offers, available from 6th July to 3rd August 2011.

    You can sign up for a 12 month Plus subscription and get an extra three months for free, or sign up for a 12 month Plus subscription and get Sega Rally Online Arcade for free and to keep forever. Or you can do both.

    Meanwhile, the PS Plus content for 6th July to 3rd August includes Supersonic Acrobatic Rocket-Powered Battle-Cars and Golden Axe free from PSN, PSOne game Legacy of Kain: Soul Reaver, and minis Dr. Maybe and the Adventures of Scarygirl and JellyCar 2.

    http://www.eurogamer.net/articles/20...rth-of-content ...
    by Published on July 6th, 2011 20:47
    1. Categories:
    2. Xbox 360 News

    Microsoft hopes to boost Kinect sales in Japan with games that are familiar to Japanese players.

    Microsoft's Japanese Xbox 360 General Manager Takashi Sensui admitted today in a press conference (reported by Andriasang) that the motion-sensing Xbox 360 add-on, which has sold 10 million units globally since its November 2010 launch, did not sell to expectations in the Japanese market.

    He hopes to give the device a new push this year with IPs that are familiar to Japanese players, along with titles that appeal to core gamers.

    At the Tokyo Game Show last year Microsoft announced a number of Japanese-made Xbox 360 exclusives, some of which support Kinect.

    These include Codename D, Haunt, Project Draco, Rise of Nightmares and Steel Battalion: Heavy Armor.

    The Xbox 360 has suffered a difficult time in Japan. Last month Microsoft announced it had finally managed to shift 1.5 million Xbox 360 units in the country. It launched there in December 2005.

    Xbox 360 hit the million mark in Japan in March 2009, after three years and three months on shop shelves. The extra 500,000 sales took another two years and three months to notch up.

    http://www.eurogamer.net/articles/20...boost-in-japan ...
    by Published on July 6th, 2011 20:43
    1. Categories:
    2. Apple iPhone

    The iPhone 5 looks set for launch in September after more rumours of the inevitable device hit the internet.

    Sources at component makers told DigiTimes Taiwan-based notebook maker Pegatron Technology has landed orders for 15 million iPhone 5s (iPhone 4S) from Apple, with shipping set for September this year.

    Apparently, according to the sources, the iPhone 5 "does not seem to have any major update from iPhone 4".

    The DigiTimes report backs up a Bloomberg story from last month that claimed the iPhone 5 "closely resembles" its predecessor and will launch in September.

    The iPhone 5 will reportedly sport a speedier A5 processor – the same chip that powers the iPad 2.

    It'll also supposedly boast an eight megapixel camera – a significant jump up from the iPhone 4's five megapixel lens.

    The phone will run the new iOS 5, which apparently adds improved messaging and photo-sharing features.

    http://www.eurogamer.net/articles/20...rumours-emerge ...
    by Published on July 6th, 2011 20:40
    1. Categories:
    2. DCEmu,
    3. Apple iPad

    Darkness 2 project director Sheldon Carter has said he believes that mobile devices, including the Apple iPad, will become a real competitor for gamers' attention in the future.

    "I think the home console experience is going to be with us for a long time. Do I think that the iPad will encroach? Absolutely, it has to," said Carter in an interview with CVG. "You think about how many iPads are out there already, iPads and other mobile devices. But I don't think it'll be exclusive, I don't think that just because somebody buys one of those things they wouldn't buy a console."

    "I think there's always going to be a market for high-end, for people who just want to play the most cutting edge.I think there's always going to be a market for, I want to flop down on the couch and sit back."

    Carter was also open minded about the idea of creating a Darkness game for the Apple tablet.

    "As a thought experiment yeah I think it'd be pretty awesome. Swiping with the demon arm and grabbing with the demon arm on an iPad, that'd be pretty cool."

    Digital Extremes is based in Canada. As well as developing The Darkness 2, the team has a strong background in assisting other developers with multi-platform releases, including Homefront for PC and Bioshock for PS3.

    http://www.gamesindustry.biz/article...oles-territory ...
    by Published on July 6th, 2011 20:38
    1. Categories:
    2. PS3 News

    The German Resistance 3 bundle has led to speculation about the launch of a new online initiative called PSN Pass.

    The game and console bundle packaging clearly refers to something called "PSN Pass," along with the disclaimer "PSN Pass Network features only available in countries that have PlayStation Store."

    Resistance 3 is set for release on September 9, suggesting that the PSN Pass will either be launched simultaneously or in advance of that date.

    The new feature will most likely be similar to those used by EA and THQ, which discourages consumers from buying pre-owned games by locking multiplayer modes and special content to specific codes. Players who buy second hand must then purchase a new code to access that same content.

    Sony hasn't yet commented on the discovery, but has previously spoken to GI about online passes. In August last year Andrew House, then president of Sony Computer Entertainment Europe, said Sony was supportive of the model.

    "On the principle of making online portions of the game available or unlocked from the disc-based release for a fee, we’re broadly supportive of that. And we’re exploring actively the same option for our own content."

    http://www.gamesindustry.biz/article...aunch-psn-pass ...
    by Published on July 6th, 2011 20:36
    1. Categories:
    2. DCEmu

    As the free-to-play movement continues to grow on mobile and PC, console formats slow to adapt to freemium are missing out on the increasingly popular - and lucrative - business model.

    Another studio embracing the PC space is Hi-Rez Studios, creators of Global Agenda and owners of the popular multiplayer licence Tribes. Tribes: Ascend was original announced as a PC and Xbox Live Arcade game, but co-founder Todd Harris recently told GamesIndustry.biz that all effort is being placed on the more open PC platform.

    "Our first initial focus is the PC as far as what we're developing on, testing on, and as far as availability we're focused first on the PC. Because that's where people associate the franchise, that was its home. And because we do want to be able to deliver updates for it… we think that's the strongest platform for it right now," he said in an interview published today.

    A platform that lets the developer update the game frequently will continue to win out
    Todd Harris, Hi-Rez Studios
    Harris isn't completely dismissive of free-to-play on consoles, acknowledging Sony's efforts with Free Realms and DC Universe Online, but in the free-to-play space the business model has clearly evolved and outdated home hardware.

    "I think that is possible, and yes we'd like to see [free-to-play] expand. It's not quite as far along as obviously the PC, so we continue to look at the PC as our focus in the short term."

    "Until the console allows for faster, more frequent updates and alternate business models then it's less of a sweet spot for us than PC," he added.

    Last week, research and analysis firm Games Investor Consulting told the audience at GameHorizon that it didn't expect free-to-play to make any significant impact on home consoles in the short term.

    But Harris is still holding out hope, adding: "I do think it's realistic in this generation. There have been rumours of free-to-play on the Xbox - which I don’t know anything more about than you do - but it feels like there’s no reason that faster updates and specifically free-to-play models or alternate pricing models, those should be able to be developed on this generation consoles, and those things would be very interesting to us."

    But in the meantime - and after considerable success with Global Agenda as a free-to-play business - Hi-Rez is sticking to the PC.

    "I think a platform that lets the developer update the game frequently will continue to win out. The PC and the mobile platforms are very strong in that regard and we’d like to see the consoles move in that direction also."

    http://www.gamesindustry.biz/article...to-play-growth ...
    by Published on July 6th, 2011 20:35
    1. Categories:
    2. DCEmu

    Ubisoft's Yves Jacquier believes that improved graphics will not be a "strong feature" of the next generation of consoles.

    Jacquier, executive director of production services at Ubisoft Montreal, has been working with students at Montreal University following the creation of the Industrial Chair on Learning Representations for Immersive Video Games earlier this year.

    Ubisoft is investing $200,000 a year for the next five years with the aim of developing "other ways of thinking" about game production. Jacquier demonstrated the group's work in the field of procedural AI, telling GamesIndustry.biz that innovation in this area is vital to the future development of videogames.

    "AI has always been the real battleground. The challenge is that, if you see an AI coming, you've failed. And that's a problem we have to overcome as we create the impression of flawless, seamless worlds."

    What's the value of making something more realistic and better animated if you have poor AI?
    Yves Jacquier, Ubisoft
    In the past, consoles have been marketed principally on the strength of their graphical capabilities. The Wii broke this trend, and Jacquier believes that the next generation of consoles will all follow suit.

    "In general the industry expects that graphics will not be a strong feature any more... Obviously, graphics are better for marketing purposes because you can show things. AI you can't show."

    "Our challenge with the PlayStation 3 and Xbox [360] is that we're extremely limited in what we can do. It's a challenge for the engineers to provide nice graphics and nice AI and nice sound with a very small amount of memory and computation time."

    "We think that the next generation of consoles won't have these limits any more. Games might have more realistic graphics and more on-screen, but what's the value of making something more realistic and better animated if you have poor AI?"

    Jacquier's comments chime with those made by id Software's John Carmack in a recent interview with Eurogamer.

    "The better games get the harder you have to go to give a delta people care about," Carmack said. "That's going to be a challenge for the next-generation of consoles, to show that the pack-in title is going to look more awesome than what you get on the current ones that people will want to go spend $300 on a new console."

    http://www.gamesindustry.biz/article...t-gen-consoles ...
    by Published on July 6th, 2011 20:26
    1. Categories:
    2. Sony Android Tablet
    Article Preview



    Before stumbling back to work this morning, you might wanna take a minute to give your neurons a well-deserved massage with this new teaser for Sony's S1 and S2 tablets. Much like last month's spellbinding ad, this sequel features plenty of balls, levers and bizarre figurines moving together in serpentine synergy. If you look closely, you might even spot one of Sony's Honeycomb slates. This is only the second installation in what could very well be a never-ending series -- but we'd be OK with that, because these clips make our brains happy. Click play to get the ball rolling and let the symphony begin.

    http://www.engadget.com/2011/07/05/s...e-first-video/ ...

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