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    by Published on June 10th, 2011 09:34
    1. Categories:
    2. Nintendo DS News,
    3. Nintendo 3DS News,
    4. Nintendo Wii News,
    5. Wii U News

    Prior to Nintendo's E3 conference, a number of names floated around for the home console which would be unveiled. Project Cafe, of course, was the development codename for the device. A few ideas were suggested for what the final title would be, including the peculiar but interesting concept that the system itself might just be called "Nintendo". Nobody guessed at "Wii U". Nintendo, unlike its gaming rivals, seems to retain the capability to play its cards close to its chest.

    By christening the device using the Wii branding, Nintendo returns to a strategy abandoned long ago. This is the first Nintendo home console to be branded as a continuation of its successor since the venerable Super NES.

    Actually, had the company decided to give its older fans a grin of recognition by unveiling a platform called the "Super Wii", it might have been a better move. At least then we'd have avoided the confusion that followed in the wake of the Wii U announcement, which left many observers confused about what was actually being unveiled - with the idea that this was a new controller for the Wii rather than a brand new console being a popular misconception.

    At this stage, a few days after the conference and with tons of explanatory coverage appearing across the Web, anyone who frequents gaming sites and is still purporting to be confused over this issue is obviously simply being obtuse. Yet we can't dismiss the confusion that was evident across social networks and comment threads during the conference itself. Many perfectly earnest and intelligent people simply didn't get what Nintendo was trying to tell them - and these are people who are into gaming. What's going to happen when Nintendo tries to explain Wii U to its broader audience?

    Part of the problem was that the announcement itself was poorly designed and executed. In their haste to show off the flexibility of the controller, the team writing the scripts failed to set out the basis of what they were presenting from the outset, and then proceeded to bounce around between features and concepts like a giddy child at a birthday party. Contrasted with the measured, explanatory tone of the original Wiimote unveiling at TGS many moons ago, this frenetic and unfocused presentation did its subject few favours.

    That, however, is a temporary setback at best. It's just one presentation - an important one, of course, but there'll be plenty more public outings for the Wii U and plenty of chances for the company to get its story straight and its explanations rehearsed, focus tested and rehearsed again. The Wii U desperately needed an elevator pitch this week, and Nintendo didn't seem to have one - but I don't doubt that the company is busy thinking of one right now.

    What's more worrying, though, is the second source of confusion - the name. Certainly, some of the audience weren't sure if this was an upgrade to the Wii or a whole new console because the presentation was a bit slapdash - but that idea was reinforced and expanded by the fact that the branding is essentially the same as the previous console.

    It's easy to see why Nintendo decided to do that, of course. The Wii is the best-selling home console of the generation, and it doesn't want to abandon the value it's built up in the brand. Throwing away the GameCube branding was easy, but dumping "Wii" would be painful, perhaps even wasteful.

    Yet there's a problem with this decision making process - and with the thinking behind it. It's perfectly illustrated by something I've experienced personally a couple of times in the past few weeks, buying new software for my 3DS. I'm not sure when it started, but of late, retailers in Japan have started asking "are you sure you have a 3DS?" when you buy a game for the system. I've heard similar reports from the UK and elsewhere.

    http://www.gamesindustry.biz/article...eft-blog-entry ...
    by Published on June 10th, 2011 09:32
    1. Categories:
    2. PSP News,
    3. PS3 News

    Sony deputy president and PlayStation boss Kaz Hirai has claimed that online hacks pose a risk to society itself.

    In an interview with the Guardian, Hirai said of the recent PSN security crisis that: "this isn't something that is a Microsoft issue or a Sony issue or limited to one or two companies. This is actually a lot bigger than that."

    Observing that the likes of the FBI had also seen recent online security breaches, he felt that "It's large enough to the extent that we're talking about any and all companies, organisations and entities that deal in the online space – which is pretty much everyone at this stage, isn't it?

    "It's a threat, not just to Sony or a couple of other companies, but to the very fabric of society. Therefore it requires individuals and companies to be very vigilant, which goes without saying, and we need help from various government, various enforcement agencies and legislation in certain instances as well. And this needs to be a worldwide effort."

    Hirai also disputed that Sony had unnecessarily bided its timed before revealing the nature of the PSN outage to its users. "You can't just go out there and drop a statement like that without being able to answer some fundamental questions... So I don't think we "waited" a week. I think it took a week to make sure that we had, at least what we thought was enough information that was credible at the time before we made any announcements."

    He claimed that the person or persons behind the PSN hack had not yet been identified, but that Sony was working with the FBI and other law organisations in the hope of tracking down the culprit.

    In response to whether he believed smartphones and tablets posed a threat to the upcoming PSVita, Hirai argued that "We're catering to a completely different market," and that the PlayStation Suite for Android was Sony's answer to the rise of phone-based gaming.

    http://www.gamesindustry.biz/article...ric-of-society ...
    by Published on June 10th, 2011 09:31
    1. Categories:
    2. Nintendo 3DS News

    Carlson Choi, Namco Bandai's vice president of marketing, has told Nintendo to stand its ground on the issue of 3DS pricing, saying that a slow start doesn't mean that the device is doomed to failure.

    Speaking to Gamasutra at E3, Choi spoke about the need to persevere with the high initial price point set by Nintendo, and pledged Namco Bandai's support for the platform.

    "It's been a slow start, but that's similar to how DS went in the beginning," said Choi. "We're really close with all the first party companies, but especially Nintendo because our origin of business is in Japan. We know they'll invest heavily in it. It's a big platform they believe in and we believe in it too, so we're going to support it with our key franchises."

    Part of the justification, Choi believes, for maintaining a higher price for the platform, is that it signifies it as a high-end product, demarcating it from the smartphone market. By do that, Choi argues, the platform holder encourages publishers to produce premium content, presumably also at a premium price point.

    "The moment you cut the price of the item the perceived value goes down," Choi continued. "We'd love to have them retain the price because it keeps the premium status of that product and it allows us to bring premium games to that market."

    Nintendo were initially bullish about the cost of the unit, predicting astronomical sales along the lines of those of the original DS, DSlite and DSi. Instead, the handheld finds itself languishing on shelves somewhat, still being regularly outsold in Japan by the PSP.

    A number of studies conducted shortly after the 3DS' launch indicated that Nintendo, which has a long-running policy of ensuring profit margins on hardware, was making somewhere in the region of £108 on each unit in terms of margin between manufacturing cost and price to retailer.

    http://www.gamesindustry.biz/article...ck-3ds-pricing ...
    by Published on June 10th, 2011 09:29
    1. Categories:
    2. Nintendo 3DS News

    Nintendo has announced a new 'flare red' version of its latest handheld, the 3DS.

    This is the first new 3DS SKU since its release in March this year. Images of the red version were released last Summer, but to date only black and blue SKUs have been available.

    The red handheld will arrive there on July 14, reports AndriaSang, day and date with Star Fox 64 3D, a remake of a respected older Nintendo title. So far, only a Japanese release of the flare red 3DS is confirmed.

    http://www.gamesindustry.biz/article...s-sku-unveiled ...
    by Published on June 10th, 2011 00:22
    1. Categories:
    2. Apple iPhone

    The unveiling of iOS 5 at this year's WWDC keynote brought a wonderful feast of features, but it left us wondering if the iPhone 3GS would be updated with a few cards short of a full deck -- the same way the 3G was treated last year. Reports are starting to flow in from folks who've tested it, so let's get the bad news out of the way first: yes, some features are being withheld from the 3GS. The good news? They're much more minor than we feared. So far, it appears that full Twitter integration and notifications are included; the newsstand and App Store are also intact, as well as the Safari reading list and grid lines in the camera. The only things we see missing so far are the photo editing features in the camera and the tab bar in Safari. So breathe a deep and well-deserved sigh of relief, fans, because your iPhone 3GS isn't obsolete -- at least, not yet. The full walkthrough of iOS 5 on the 3GS is right after the break.

    http://www.engadget.com/2011/06/09/i...3gs-3g-owners/ ...
    by Published on June 10th, 2011 00:19
    1. Categories:
    2. Apple iPad,
    3. Apple iPhone

    Lamenting the time you restored your iPhone and lost that beloved VLC app because it's no longer available on the App Store? Cheer up, there's an iCloud for that. The service allows you to re-download any app you've previously purchased on any of your iOS devices -- including killed apps. We decided to give it a whirl, testing our luck with an iPhone 3GS humming along on iOS 4.3.3. Upon browsing the Purchases section of the App Store, we beheld Tris, an app that hasn't been available in nearly three years. Sure enough, we pressed the iCloud icon and within seconds, the ol' Tetris clone was back in action. So if you were one of the four people that downloaded I am Rich before it was killed, you'll be sure to enjoy that $1,000 investment for years to come.

    http://www.engadget.com/2011/06/09/a...from-the-dead/ ...
    by Published on June 10th, 2011 00:17
    1. Categories:
    2. Playstation Vita News

    We heard earlier at E3 that the PlayStation Vita might be able to do video output via the multiport on the bottom of the handheld, but it's now looking like that won't be the case -- at least according to the official FAQ that Sony has made available. In slightly better news, however, Sony exec Michael Denny said today that, to the best of his knowledge, the PS Vita will indeed be region-free just like the PS3. Otherwise, Sony hasn't provided much more in the way of surprises, but it looks like it is at least leaving the door open to helping folks bring their UMD-bound games with them to the new handheld. While it's ruled out a UMD reader of any sort, Sony says that it will "consider every possibility for support on bought UMD games," although it has nothing to announce at this time. Check out the complete FAQ at the source link below.

    http://www.engadget.com/2011/06/09/s...-video-output/ ...
    by Published on June 10th, 2011 00:15
    1. Categories:
    2. PS3 News
    Article Preview



    Sony's got some wonderful ideas here at E3 2011, but the company's left quite a few threads for journalists to sew up -- what's the battery life like? How much will continuous client gameplay cost? Just how does that split-screen 3D monitor work? Sony's 3D gaming czar Mick Hocking flew in from Liverpool to talk stereoscopy with the press, and we've got some answers for that last one. What you see above is an LCD panel that refreshes at 240Hz, and delivering 3D at 60 frames per second to each eye, by using the typical active shutter glasses technique of blocking light to your left eye when the "right" image is displayed, and vice versa for the right eye. However, the glasses have a special button that makes both lenses of one player's glasses display images for the left eye, and both lenses of another player display images for the right, allowing each to have their own 60fps feed all the time for private split-screen gaming.

    While that potentially means you could use these glasses on non-Sony 3DTVs too and get the same effect (or, you know, just pick up a Sharp Quattron 3D or Vizio Versus, which do much the same thing). Hocking told us that this particular unit also does additional software processing to reduce ghosting. But what of games? The 3D guru said there'll be a number of titles supporting the feature when the monitor hits this fall, and that other 3D titles could potentially (and easily) be patched if they also support split-screen to begin with. Hocking says developer enthusiasm's been particularly intense for split-screen, even more so than the holographic and head-mounted display technologies that Sony's working on, and we may see the feature integrated in Bravia televisions should the idea take off.

    http://www.engadget.com/2011/06/09/s...-heres-how-it/ ...
    by Published on June 10th, 2011 00:13
    1. Categories:
    2. PS3 News
    Article Preview



    Medieval Moves: Deadmund's Quest may be built on the mini-game mechanics of last year's Sports Champions, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the Jedi in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund's on-screen sword matched our wand-equipped wrist's every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars.

    If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn't notice -- we were too busy loving the Move's speedy response time. Faster swings produced "stronger" in-game sword attacks, or farther flying shurikens. Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it's hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony's motion lollypop to the front of the gesture control race? Probably not on his own, but it's still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.

    http://www.engadget.com/2011/06/09/d...wordplay-hand/ ...
    by Published on June 10th, 2011 00:12
    1. Categories:
    2. Xbox 360 News
    Article Preview



    Microsoft asked us to drop by at E3 to chat up a generically identified "Xbox executive," imagine our surprise when we found Kudo Tsunoda hiding behind door number six. Wearing his signature shades, Kudo gave us a brief primer on what makes Kinect great, or at least a heavy endorsement of Kinect Fun Labs. While we can certainly dig the bit-sized gadgetry Fun Labs has to offer, we like to dig deeper -- will the Kinect hardware ever be integrated into other devices? Any plans for Microsoft's 3D tracking camera and Windows 8? Kudo did his best to feed our ravenous appetite for answers.

    It wasn't easy on poor Kudo, of course -- more than once we saw him glance longingly at his wrangler, a friendly PR rep keeping him from spilling the beans on anything too awesome. Probing about Windows 8 and Kinect produced one such look, and while our man very lightly suggested that Microsoft does more than games -- and that the dual-camera device might start showing up on other devices -- the big M had nothing to announce at that time. Kudo did go on to say, however, that we can expect to see new, innovative, "oh my gosh, I can't believe Kinect can do that" experiences at E3 year after year, citing this year's keynote for some recent examples. While we couldn't coax any leaks about Xbox or Kinect successors out of the man, it's good to see Microsoft's continued dedication to improving the platform.

    http://www.engadget.com/2011/06/09/k...8-support-for/ ...

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