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  • DCEmu Featured News Articles

    by Published on June 10th, 2011 00:10
    1. Categories:
    2. Playstation Vita News

    The PlayStation Vita may be region free, a senior Sony executive has claimed.

    Michael Denny, vice president of Sony Worldwide Studios, revealed to IGN that he was not aware of any region-locking technology for the new handheld's physical game format, NVG cards.

    By contrast, Nintendo's 3DS is region-locked - only the second Nintendo handheld to do so, following the DSi. Sony's last handheld, the PSP, was essentially region-free too, as is the PS3 (although the option to use a hardware lock is present in the system).

    However, Sony does employ regional restrictions for PSN purchases.

    http://www.gamesindustry.biz/article...be-region-free

    Great News making it Region Free Sony, Now lift the restriction from being able to buy outside your region ...
    by Published on June 10th, 2011 00:09
    1. Categories:
    2. PS3 News,
    3. Playstation Vita News,
    4. Apple iPad,
    5. Apple iPhone

    While Nintendo's new Wii U is dedicated to two-screen games with touch-based controls, both Apple's iPad and Sony's PS Vita are exploring similar concepts.

    Earlier this week, Apple announced iOS5, a major update to its mobile operating system, one element of which introduces AirPlay Mirroring. This pairs an iPad with an AppleTV - the latter outputting a game to an HDTV, and the former controlling it while optionally showing additional information on its own screen.

    Mobile studio Firemint will be the first to release a game using AirPlay Mirroring, in the form of Real Racing 2 HD. The iPad's screen will show track maps and times while the Apple TV shows the race itself. "We see AirPlay as a real game-changer," stated Firemint.

    "It allows us to bring a fresh, never-before-seen level of freedom to Real Racing 2 HD. Combined with the precision steering and brilliant 3D visuals made possible by iPad 2′s phenomenal hardware, Real Racing 2 HD over AirPlay promises an experience you'll have to play to believe."

    Meanwhile, Sony has floated the possibility of achieving something similar via a PS3 and PSVita combo. Said SCE Worldwide Studios boss Shuehi Yoshida to Develop, "Already people are starting to ask about linking Vita and PS3 to do something similar, in terms of using two screens, and having controls on the screen.

    "Lots of the things that developers of Vita games are doing, as you may have seen, is experimenting with connectivities between Vita and PS3... The Wipeout team came up with their cross play ideas, and the other Vita teams have come up with ways of playing with two systems. It's just a matter of time, as we provide the SDKs to developers so they can make use of both PS3 and Vita, and they might come up with something interesting."

    In any case, the concept is hardly a new one - Nintendo itself has previously experimented with two-system play in the GameCube/GameBoy Advance era.

    http://www.gamesindustry.biz/article...ntrol-concepts ...
    by Published on June 10th, 2011 00:07
    1. Categories:
    2. PC News

    2012 will see game streaming service Gaikai reach internet-enabled televisions, the firm's founder has claimed.

    Ex-Shiny man David Perry told Gamasutra that "I will promise you this: you will see Gaikai on digital televisions in 2012, and it will not require any big [partnerships]. I would expect it to be on lots of televisions."

    No additional hardware would be required, he claimed: "We're able to stream our [technology] into the TV without putting in any chip.We can put the Gaikai app on the Vizio TV without modification of the Vizio TV."

    Gaikai is increasingly in competition with OnLive for the cloud gaming throne, although the company's focus remains licensing its technology to third parties such as publishers and websites, rather than selling product directly.

    OnLive, meanwhile, yesterday claimed to GamesIndustry.biz that it expected to reach an audience of 75 million as a result of being supported by new upcoming TVs and Blu-Ray player, in addition to a newly-announced tablet version of its streaming software.

    http://www.gamesindustry.biz/article...ing-online-tvs ...
    by Published on June 10th, 2011 00:05
    1. Categories:
    2. PC News

    Cloud gaming service OnLive will add a total addressable market of 75 million consumers by the end of the year through hardware deals, according to CEO Steve Perlman.

    Speaking to GamesIndustry.biz at E3 this week, the executive confirmed that partnerships with TV manufacturers - like the Intel deal inked last week - will see the OnLive gaming system stealthily added to Blu-ray and TV hardware.

    "We expect, and given estimates from the manufacturers, about 25 million internet TVs and about 50 million Blu-ray players," said Perlman.

    "Really every hardware manufacturer wants OnLive built in because it adds value, and the minute one of them has it they all feel that it's a potential reason not to buy a TV if they don't have it. And it adds no cost to their TV."

    "There's a lot of TVs being built now with Intel silicon in them - every Google TV has Intel silicon built in," he added.

    Although not discussing specific partners, he did say that deals with manufacturers for Europe and other regions were already in place, and he hopes when OnLive officially launches in the UK this autumn it will be available in TVs, as well as through the MicroConsole and other formats.

    "Our expectation is that we'll launch in the UK and you'll be able to get the TV with OnLive built into it. Combine that with iPads and Android tablets, PC, Macs and the OnLive Game System, it becomes a pretty large total addressable market."

    OnLive thinks more like a media business than games company, said Perlman, where it can bring triple-A PC games to a wider market of portable and home screens.

    "If we were a TV network they would talk about 'TAM' - total addressable market. Because anything can carry a TV network - satellite TV, cable TV, broadcast TV or you can send it over the internet.

    "But with video games when you talk about total addressable market, what you're always talking about is how many Xbox 360's or how many PlayStation 3's are out there. OnLive is different, it's much more similar to a television channel or Netflix or LoveFilm.

    "People will begin to think of video games not as a type of software tied to a particular platform, but begin to think of video games as a type of media, in the same way they think about television, music or movies," he added.

    http://www.gamesindustry.biz/article...-by-75-million ...
    by Published on June 10th, 2011 00:02
    1. Categories:
    2. PC News

    "Microsoft isn't the only company denying equal online footing to Windows XP users. Apple will not give PC users access to iCloud – its great digital locker in the sky – if their machines are running Microsoft's aging but still popular Windows XP. Tucked at the bottom of the iCloud announcement, Apple says you'll need a PC running Windows Vista or Windows 7 to jump into Steve Jobs' version of the interwebs."

    http://apple.slashdot.org/story/11/0...s-Ditch-the-XP ...
    by Published on June 10th, 2011 00:01
    1. Categories:
    2. Apple iPad,
    3. Apple iPhone

    Reason.tv Editor in Chief Nick Gillespie reacts to Apple's decision to ban DUI Checkpoint Apps from the App Store, writing: 'Let me add something even more damning of this latest development in corporate cave-ins to legally protected free speech and I'm gonna bold it for emphasis: Some police departments actually supply the data used in such apps because they reduce the number of drunk drivers on the roads! Somehow, I'm thinking that Steve Jobs circa 1984...would have told U.S. senators sending threatening letters about computer-based info sharing to take a hike. Or at least to spend time on, I don't know, creating a freaking budget for the country rather than worrying about regulating something that helps reduce impaired driving.' Last month, after RIM caved on the same question, Reason.tv released this video on the subject of banning DUI checkpoint apps."

    http://politics.slashdot.org/story/1...-Ban-Is-Stupid ...
    by Published on June 10th, 2011 00:00
    1. Categories:
    2. Wii U News

    Nintendo researching whether Wii U can work with more than one touch-screen controller
    The once-inestimable potential of the Wii U console has been cut to size – with Nintendo confirming that only one screen-pad will work with each system.
    Nintendo development boss Shigeru Miyamoto said Nintendo’s “basic premise is that you can use one [Wii U controller] with a system."
    How this impacts on third parties hoping to bring dual-analogued triple-A games to the system is unknown, though it will likely become a talking point for developers.
    Nintendo Wii classic controllers can work with the system, theoretically opening up the possibility of “core game multiplayer”.
    It is not known if Nintendo is going to assure third-party publishers that it will manufacture and promote other “core controllers” for the system.

    The success of the Nintendo Wii U, as a core games platform, is hinged on how third party studios work with the tech.
    Nintendo’s business is selling the Wii U through exclusive games and innovative use of the tech, the company’s US boss said this week.
    Today, Miyamoto told News.com.au that a 3DS could theoretically be used with the system.
    “If we got to an idea of having multiple controllers it might just be more convenient for people to use their Nintendo 3DS and have a way to connect that," he said.
    That claim suggests the Wii U can theoretically transmit visual data to more than one separate controller screen – a theory that Nintendo is investigating.
    "We are doing research about if someone brings their controller to their friends house and they want to play together on Wii U to whether or not something like that would be possible," Miyamoto said.
    The Wii U can play five-player games using up to four Wii Remote Plus controllers.

    http://www.develop-online.net/news/3...n-pad-Miyamoto ...
    by Published on June 9th, 2011 15:01
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Reviews


    We at DCEmu Reviews, got another EXCLUSIVE first look at a new product from XCM. This time, its the highly popular and probably best selling product MANY gamers have been waiting for an update to...the XCM Cross Fire Converter 2.0! This is an update to the original XCM Cross Fire Converter which allowed you to use a PlayStation 3 controller on your Xbox 360.

    Many people have commented and asked about the ability to the PS3 buttons on the Cross Fire Converter on our YouTube video that we upload and XCM has listened. See below for video and comments from other gamers...

    This is essentially and XCM Cross Fire Converter and XCM Re-Mapper (images/videos) ALL-IN-ONE device! Read below for more information and what's new...

    The XCM Cross Fire Converter 2.0 adapter lets you connect your PS3™ controller to your Xbox 360™/Slim consoles. With built-in rapid fire / turbo and tilt functions, this adapter is the ultimate in Xbox 360™ accessories. This adapter is also compatible with the WIRED Xbox 360™ and WIRED Original Xbox™ controllers for added Rapid Fire/Turbo functionality.

    The new XCM Cross Fire Converter 2.0 adapter lets you to remap PS3 buttons to where ever you like. Don't like the Xbox 360 controller setup where the RT is to fire and LT is to aim? Are you use to or prefer the PlayStation 3 controller setup where R1 is to fire and L1 is to aim? This adapter can finally let you remap your buttons to your preference. This new version also supports the wired Xbox 360™ headset as well.

    Function and features:
    • Use your PlayStation 3™ controller on your Xbox 360™/Slim consoles.
    • Built-in button remapping function
    • Supports wired Xbox 360™ headset*
    • Enables Rapid Fire/Turbo on WIRED Xbox 360™ and WIRED Original Xbox™ controllers when connected to Xbox 360™/Slim consoles.
    • Supports 2 stick analog tilt functionality of the PS3™ controller on the Xbox 360™.
    • User controlled Rapid Fire/Turbo firing rates (OFF, Medium Speed, High Speed)

      *Must be used in conjunction with a WIRED Xbox 360™ controller

    No word on pricing or when it will be available but it will be available at Play-Asia and Amazon.com when released. We'll definitely have a full review when we get our little grubby hands on it.
    by Published on June 9th, 2011 15:01
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News,
    4. DCEmu Reviews
    Article Preview


    It has been awhile since we've seen anything new from XCM. It's usually an update to their old lineup or something new and different. Today, we at DCEmu Reviews brings you an EXCLUSIVE first look at the new XFPS Commando PRO. The PRO is an update to its predecessor, the XFPS Commando.

    The XFPS Commando PRO is designed for First Person Shooter games. The PRO version comes with a mouse and mini adjustable keyboard. No more adapters or computers required in order to use a keyboard and mouse. Simply plug in the receiver to the console and you're good to go! XFPS Commando PRO is compatible with Xbox 360™ and PS3™ consoles and features a wireless design, move 180° across the scene faster, compatible with wired Xbox 360™ headset, sensitivity adjustment and many more.

    Product features:
    • Plug and Play (no need to connect to PC)
    • Compatible with all versions of Xbox 360™ and Xbox 360™ Slim, PS3™ and PS3™ Slim.
    • Compatible with Xbox 360™ Wired Headset
    • Compatible with the latest PS3 firmware
    • Consist of 2 devices: XFPS mouse and XFPS mini adjustable keyboard
    • Wireless design
    • Ideal for use with all FPS titles
    • Super high sensitivity precision and smoothness
    • Move 180° across the scene faster
    • Built-in auto-fire function
    • You are able to set all the keys on the XFPS mini adjustable keyboard for one hand control. This function is designed for handicapped (left handed) people to enjoy video games.

    No word on pricing but it will be available soon at Play-Asia and Amazon.com. We'll definitely have a full review when we get our little grubby hands on it. ...
    by Published on June 9th, 2011 01:01
    1. Categories:
    2. DCEmu

    Over the years we have seen many homebrew sites come and go, but worryingly over the last few years homebrew and hacking sites have been brought by Millionaire owners as a way of getting major sites under their belts and often without the user even knowing.

    If you look around all the Hacker and Homebrew sites now youll see that a heck of a lot of them are owned by Mega rich outside owners with funds way above most of our dreams.

    Id like to know what people think about this, is it a good thing ?, with the recent hackings here at DCEmu and the struggle to bring back all the old site content i wish i had a lot of cash to buy the best. But is the taking over of hacking and Homebrew sites the start of sites losing their ability to say what they like and post what they like.

    Today i read on a site that was started by a webmaster who said he would never sell out that they indeed sold out, im not mentioning any names but it stunned me, has the homebrew scene changed so much ? ...

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