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  • DCEmu Featured News Articles

    by Published on May 4th, 2011 09:33
    1. Categories:
    2. Nintendo Wii News

    "Wii 2 rumors are flying in advance of Nintendo's official reveal at E3 in June, but what would game developers like to see in a Wii successor? 'Without a doubt, my first request would be for an improved digital marketplace more along the lines of XBLA and PSN,' said one developer. 'We'd love more processing power, which is essential, and a better GPU as well,' said another."A related article asks whether a high-powered new console really fits with Nintendo's strategy: "Nintendo is undoubtedly building its new system around a chipset it can buy for cheap and develop for with ease, and it'll be the system's peripheral capabilities (literally peripheral, if rumors of its fancy controller pan out) that catch people's attention — that the company will bank on using as the hook for consumers."

    http://games.slashdot.org/story/11/0...Wiis-Successor
    ...
    by Published on May 4th, 2011 09:31
    1. Categories:
    2. Apple iPhone

    Customers downloading apps using a publisher's promotional code will no longer be allowed to rate them, as Apple shuts down another common source of unfair ratings manipulation.
    Although the company has made no official announcement, an Apple customer support email posted on the Touch Arcade forums appears to state the policy that, "It is no longer possible to rate or review an app if it was downloaded using a developer's promotional code."
    No reason for the change is given, but it is presumed to be an attempt to stop biased ratings from customers who have received the app for free - and would therefore be likely to have a more favourable opinion.
    The move will also prevent reviewers from adding their own ratings, leaving app rankings to be created purely according to feedback from paying customers.
    Earlier last month Apple appeared to alter the algorithms used to create chart positions, with a reweighting to take into account not only how many times an app is downloaded but how much it is eventually used.
    Again no official announcement of the change was made and it is likely that the alteration in policy regarding promotion codes was made at the same time and has only now been noticed.

    http://www.gamesindustry.biz/article...down-continues
    ...
    by Published on May 4th, 2011 09:30
    1. Categories:
    2. Nintendo Wii News

    A new hardware and software bundle will signify a long-expected price drop for Nintendo's Wii, with the Mario Kart Wii Pack going on sale for £129.99 from May 20.
    Due to EU regulations Nintendo is not allowed to state a retail price itself but in the U.S. the same bundle will priced at $149.99, down from $199.99.
    The Mario Kart Wii Pack does not include either Wii Sports or Wii Sports Resort, but instead a copy of Mario Kart Wii and a Wii Wheel - as well as the console itself and a single remote and nunchuck.
    At the same time Nintendo will be reducing the trade price of its existing Wii Sports Resort Pack, which includes a black Wii console, Wii RemotePlus, nunchuck and a copy of Wii Sports and Wii Sports Resort on one disc. This is also expected to sell for £129.99/$149.99.
    The company has also announced the Nintendo Selects range of re-released budget titles, that will initially include Wii Sports, WarioWare: Smooth Moves, Mario Strikers Charged Football, and Animal Crossing: Let's Go To The City.
    The new range will launch on May 20, with sister site Eurogamer quoting a price of £19.99 for each title.
    The label will go on sale in North America on May 15 but with a different line-up: The Legend of Zelda: Twilight Princess, Animal Crossing: Let's Go To The City, Mario Super Sluggers and Wii Sports.

    http://www.gamesindustry.biz/article...wii-price-drop
    ...
    by Published on May 4th, 2011 09:30
    1. Categories:
    2. Wii U News

    New rumours regarding Nintendo's successor to the Wii, codenamed Project Café, suggest it has 8GB of Flash memory storage rather than a hard drive.
    Unnamed sources speaking to Kotaku suggest that the new console will also be able to save to SD cards, similar to the Wii, DSi and 3DS.
    The same report claims that Nintendo will be using a propriety disc format able to hold 25GB of data. Previously the console was rumoured to feature a standard Blu-ray drive, but as with all the technical details of the machine Nintendo has yet to make any official announcement.
    Most rumours do agree that that the new console will be at least as powerful as the Xbox 360 and PlayStation 3, although the Kotaku report suggests that Nintendo has not decided whether to cap the console's resolution at 1080i or 1080p.
    The only details Nintendo has confirmed is that the company will release a new home console in 2012 and that a "playable model" will be shown at E3 in June.
    Speculation suggests that the console includes a 6 inch touchscreen controller, although the specifics of the concept vary considerably between sources.

    http://www.gamesindustry.biz/article...or-project-caf
    ...
    by Published on May 4th, 2011 09:28
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News
    Article Preview

    THQ has confirmed it will bring the currently Wii-only uDraw peripheral and its games to Xbox 360 and PS3.

    "I am pleased to announce that we plan to bring exclusively designed uDraw GameTablets to Microsoft Xbox 360 and Sony PS3 platforms this holiday," said THQ president and CEO Brian Farrell in its Q4 2011 financial announcement today.




    This will come as no surprise after Farrell previously admitted that the firm wasn't ruling out bringing the accessory to "other platforms".

    No further details the PS3/360 versions of the tablet were announced, and the company only committed to a "holiday" 2011 release.

    THQ also confirmed that it has shipped 1.7 million units of the uDraw GameTablet so far in fiscal 2011.

    Wii art peripheral uDraw, which can be used in conjunction with titles such as Pictionary, and reportedly enjoyed a solid Christmas in the US.

    http://www.computerandvideogames.com...VG-General-RSS ...

    ipairs 

    by Published on May 4th, 2011 09:27
    1. Categories:
    2. Dingoo News
    Article Preview



    Newly released for the Dingoo Homebrew Console comes this news from Dingoonity, heres the release news:

    Good old Memory aka pairs aka pexeso aka Concentration aka Shinkei-suijaku aka whatever on your dingoo! Credit for founding out this game belongs to dingoo-scene.




    Quote
    lPairs

    a memory game from lGame
    you need virtual mouse to play it
    When virtual mouse is activate the game return to menu at first launch

    Discuss it here: http://dingoo.forumactif.net/t2405-lpairs-dingux


    lPairs.tar.gz
    Author/Porter: coccijoe
    Download: http://www.megaupload.com/?d=UNBJ0FSQ or http://dl.openhandhelds.org/cgi-bin/...0,1,0,0,25,498
    Download Source: http://www.megaupload.com/?d=RSG8JKMK






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    by Published on May 4th, 2011 09:01
    1. Categories:
    2. Nintendo Wii News

    Nintendo is planning to introduce a range of budget Wii software, repackaging various first party titles at a discounted price, according to insider sources.
    A retailer price list procured by Kotaku states that the Wii Select line will hit US stores later this month.
    Mario Super Sluggers, The Legend of Zelda: Twilight Princess and Super Smash Bros. Brawl will be the first titles to fall under the banner, selling for a rock-bottom $19.99 each - that's about £12.
    The launch will apparently coincide with a Wii price drop. The same leaked document lists a new Mario Kart bundle priced at $149 (around £90), down from $199. Former pack-in staple Wii Sports will henceforth be available as part of the Wii Select range.
    We've asked Nintendo UK if there's any plan to introduce the range, if indeed it does exist, or implement a hardware price cut on European shores. We'll update if it responds.
    With the Wii's successor set to be revealed at E3 next month, it would certainly be a timely leg-up for Nintendo's aging system.
    http://www.eurogamer.net/articles/20...-range-planned
    ...
    by Published on May 3rd, 2011 21:28
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News,
    5. DCEmu Reviews

    XCM XFPS Commando for Xbox 360, PlayStation 3 & PC
    Manufacturer: XCM
    Site: Buy from Play-Asia / Buy from Amazon
    Price: $99.90


    Overview : The XFPS Commando is designed for First Person Shooter games. Different from our previous XFPS adapter versions, this device is designed to be used with our own mouse and controller. It is compatible with Xbox 360™, PS3™ and PC. It features a wireless design, faster moves 180° across the scene, compatible with Xbox 360™ headset, sensitivity adjustment, etc.

    Features :
    • Compatible with all versions of Xbox 360™ and Xbox 360™ Slim, PS3™ and PS3™ Slim, PC
    • Compatible with Xbox 360™ Wired Headset
    • Compatible with the latest PS3 firmware
    • Consist of 2 devices: XFPS mouse and controller.
    • Instant Plug and Play (no need to connect to PC)
    • Wireless design
    • Ideal for use with all FPS titles
    • Super high sensitivity precision and smoothness
    • Move 180° across the scene faster
    • Built-in auto-fire function

      *You MUST use a wired Xbox 360™ controller. XFPS Commando will NOT work with wireless Xbox 360 controller Play & Charge Kit.

    Quality/Usability : The XFPS Commando mouse and controller each require a AA size battery. If the receiver does not have power for more than 1 minute or if no buttons on the mouse/controller were pressed for more than 3 minutes, the mouse and controller will enter into standby mode for saving power. It's suggested that if you're not using the XFPS Commando for a long period of time, please take out the batteries. On the mouse itself, there is a ON/OFF switch but the controller did not have one.

    Using on PS3™/PS3™ Slim:
    1. Plug XFPS Commando receiver USB plug (1) into the PS3™/PS3™ Slim console and the receiver indicator (2) will light up and change colors between red-green-blue (in rotation).
    2. Switch on the power and press the START button. The indicator will light up.
    3. Press the XFPS Commando controller GUIDE button and the indicator is ON.
    4. Now the XFPS Commando will now be connected to the PS3™/PS3™ Slim console.
    5. To connect a PS3™ controller to the XFPS Commando, connect PS3™ controller with USB cable to XFPS Commando receiver USB port and the indicator will change to BLUE and will brighten. If pressing the PS Home button on PS3™ controller, you can use the PS3™ controller instead of the XFPS Commando (mouse and controller). If you want to change back to using the XFPS Commando, simply press the GUIDE on the XFPS Commando (controller) or unplug the PS3™ controller and it will go back to the XFPS Commando’s function.

    Using on Xbox 360™/Xbox 360™ Slim:
    1. Plug XFPS Commando receiver USB plug into the Xbox 360™/Xbox 360™ Slim console and the receiver indicator will light up and change colors between red-green-blue (in rotation).
    2. Switch on the power and press the START button. The indicator (14) will light up.
    3. Press the XFPS Commando controller GUIDE button and the indicator is ON.
    4. To connect a Xbox 360™ wired controller to the XFPS Commando, connect Xbox 360™ wired controller to XFPS Commando receiver USB port, the indicator will change to GREEN and will brighten. Now the XFPS Commando is connected to the Xbox 360 ™/Xbox 360™ Slim console.
    5. If pressing the GUIDE button, you can use the Xbox 360™ wired controller instead of the XFPS Commando (mouse and controller). If you want to change back to using the XFPS Commando, simply press the GUIDE on the XFPS Commando (controller) or unplug the Xbox 360™ wired controller and it will go back to the XFPS Commando’s function. (Note: The XFPS Commando must be used with Xbox 360™ wired controller. No Play & Charge Kit.)
    6. To use the PS3™ controller, you have to use the Xbox 360 wired controller and follow the steps of 6-4 then unplug the Xbox 360™ wired controller, the XFPS Commando takes the function, now plug in the PS3™ controller , the XFPS commander receiver indicator turns GREEN and brighten, press the PS key on PS3™ controller, you can use the PS3™ instead of the XFPS Commando (mouse and controller),if you want to change back to the XFPS commando, simply press the GUIDE on the XFPS Commando (controller) or unplug the PS3™ controller, it will go back to the XFPS Commando’s function.

      Note: When using the Xbox 360™ wired controller, you must use Xbox 360™ headset for Live playing.

    Using on PC:
    1. Plug XFPS Commando receiver USB plug into the PC and the receiver indicator will light up and change colors between red-green-blue (in rotation).
    2. Switch on the power and press the START button. The indicator will light up.
    3. Press the XFPS Commando controller GUIDE button and the indicator is ON
    4. Now the XFPS Commando is now connected to the PC.
    5. When using the XFPS Commando on PC, the XFPS Commando receiver USB port function will be sealed off. You will not be able to connect a PS3 or Xbox 360 controller.

    I must admit, I suck when it comes to FPS when using the analog sticks on a controller. Once I start shooting, I have poor control over my aim and spray bullets everywhere. However, I do better when it comes to aiming a physical device such as a gun or using a mouse to point and click (BTW, I don't play PC games). The movement of the mouse feels fairly smooth compared to recent attempts at a keyboard/mouse adapters. During my testing, I did not notice any dead zones. This is what we all look for as we don't want to play a game and the pointer jumps or skips and you're unable to kill your foe. The mouse is configurable. If the mouse movement is too slow or too fast, you can simply adjust the sensitivity of the mouse by holding the RC/R3 button and using the or to increase or decrease sensitivity, respectively.

    The fact that it is a 'plug and play' is a big plus. No keyboard/mouse setup is required neither is a computer needed. Commando is very straight forward...plug and play! However, a wired controller MUST be used. You can not use a Play and Charge Kit. You can use 3rd party controllers such as MadCatz, Hori, Gamestop branded controllers and many more. Just make sure to hold onto the receipt incase these controllers don't work. Officially licensed Microsoft Xbox 360 controllers work without a problem. I myself used a MadCatz controller that I bought off eBay for cheap just the use of activating any XCM adapters.

    Two 180° buttons located where a scroll wheel would be on a normal mouse. Would be nice to have a horizontal mouse so gamers can scroll which direction they want to go 180°s. Is it faster than the controller? No. The speed is the same as if you were to turn using the joystick. Regardless whether there is one or two 180° buttons, the location is in a bad location. In order to reach the bottom 180° button, you have to take your hand/fingers off the mouse just to be able to press the button. What makes it worse is that the RC/R3 button is between both 180° buttons. Depending on the game, you may accidentally press the button and causing you to lose. For instance, in Call of Duty, RC/R3 is the melee button and just when you want to melee your opponent, you press the 180° button and you end up turning around. There goes your surprise attack. You also can not program any of the 180° buttons.

    XFPS Commando has 8 Turbo/Rapid Fire switches. The speed of Turbo/Rapid Fire is 20 shots per second. Note: Turbo feature does not work on PC.

    If you want to do a custom setting for the Xbox 360™, you will need to connect a Xbox 360™ wired controller to the XFPS Commando receiver and switch the DEFAULT/SET button to SET. For instance, you want to set the "A" button on Xbox 360™ wired controller to the "B/●" button on the mouse of XFPS Commando. First, press the "P" program switch, the program indicator changes to RED and will brighten. Now press the "A" button on the Xbox 360™ wired controller and wait until the Receiver Program indicator flashes, then press the "B/●" key on the mouse. The "Program LED indicator" will stop blinking. Your programming is completed. All programming will be saved on the XFPS Commando even if the device is disconnected and turned off. There is no need to reprogram your custom configurations on the next usage. *Custom configurations do not work on PC.

    To clear/reset your custom configurations, press the "P" program switch, the program indicator changes to RED and will brighten. Now press the mouse "B/●" key and the function on "B/●" key is now set back to default. To erase all programmed configurations on your XFPS Commando, simply press the "P" button for 3 seconds until the Receiver Program indicator stops blinking.

    There are only a couple of buttons that are not programmable:
    • Mouse: Mouse movement (Up, Down, Left, Right), 180° buttons
    • Commando Controller: Guide/ button and directional buttons.

    Lots of Xbox 360 gamers who purchased any of XCM's prior XFPS line that uses mouse and keyboard, have been wanting to use wired headsets and there is only one other product that allowed you to (XCM XFPS Live). With the XFPS Commando, since the Xbox 360 controller is connected to the receiver, you are able to use a wired headset. Your comments and suggestions has been answered!

    Of all the XCM products we have reviewed, this may have disappointed me. The quality of the plastic and its construction felt cheap. It doesn't mean it will fall apart or break. It just felt cheap in the hands. The d-pad and buttons on the left hand controller felt mushy. The d-pad didn't have that normal feel found on the PS3 controller. For the suggested retail price of the product, I would have liked to see a bit more quality in the plastic. So as long it works, that's all it matters...I guess.

    But what I do like is the fact that the XFPS Commando is upgradeable. You can download the latest updates from XCM here (Windows only). With the latest update 1.2, you are able to use the left analog stick on the Commando controller to function as a Sixaxis by using the analog stick only as Sixaxis controller (Mode 1), analog stick as Sixaxis controller and XY tilt function (front, back, left, right - Mode 2), or analog stick only as XY tilt function (Mode 3). Personally, when it comes to emulating Sixaxis controls, I prefer not to use it as I feel its a gimmick. Note: This works ONLY on games that support Sixaxis controls.




    Conclusion : Overall, the XCM XFPS Commando is a "modern" version of a mouse and keyboard. You still have the mouse for aiming and such but the nunchuk now replaces what you would normally do on a keyboard. While the XFPS Commando has a cheap plastic construction feel, the product is still sturdy. The ability to reprogram buttons is a plus as everyone has their own preferred setup and configuration. The multiple 180° buttons is unnecessary and the location is a bad choice and you also can not reprogram the 180° buttons. The wired headset support for the Xbox 360 is a nice addition as not everyone owns a wireless headset or want to go out and purchase one. If there is any updates to the XFPS Commando, it is upgradeable. Unfortunately, the price may deter some potential buyers as it is a bit high.

    Images via comments
    by Published on May 3rd, 2011 10:24
    1. Categories:
    2. Retro Consoles/Translation News
    Article Preview

    News via http://gamingandgadgets.com/vbulleti...+Gaming+System

    Newly released at Hong Kong Gadget site Chinavision:


    Transform your boring ride into a fun and enjoyable experience with this 7 inch DVD player headrest monitor kit.

    This headrest DVD player kit features one built-in region free DVD player and 2 monitors with an impressive display resolution of 800 x 480 for clear, fluid video playback. These headrest DVD monitors are constructed from high quality faux leather and can be easily protected from theft thanks to the zip-up design which also works as an excellent screen protector.

    With these headrest monitors you can use the built in A/V inputs to connect any audio or video source with a RCA (Yellow/White/Red) connection. Common uses include; gaming systems, digital TV receivers, digital camcorders and more. These DVD headrest monitors also come with a built in video game player! That’s right, you can play many games that are guaranteed to keep the kids entertained during those long road trips or rush hour commute.

    These headrest monitors attach quickly and easily and are perfect for watching your favorite DVDs with since they use a high quality native 16:9 widescreen display. Transform your boring ride into an enjoyable entertainment center for your friends, family and guests. There is even a USB connection and SD card slot so you can play all of your favorite MP3, MP4, Divx or AVI files without having to carry the actual DVD or CD disc.

    This Headrest Monitor is in stock now and ready to ship, so order today! And don’t forget, they also come with our full 12 month warranty. Brought to you by the leader in China electronics and car accessories, Chinavasion.

    At a Glance...

    • Widescreen display is perfect for watching DVDs
    • Comes with remote and everything you need to get started
    • Clear and vivid images with good color accuracy
    • Attractive faux leather with zip-up cover
    • Built in region-free DVD player (PAL and NTSC)
    • 7 Inch pillow style headrest monitor
    • Quick and easy to install into any automobile



    ...
    by Published on May 3rd, 2011 10:19
    1. Categories:
    2. PS1 News
    Article Preview


    While autonomous quadrocopters are quietly evolving into Hunter-Killers, there's still one who just wants to be your friend and playmate. Meet CrazyFlie, a tiny (so tiny!) chopper you can hold in the palm of your fleshy, human hand. Built by the trio of hackers at Daedalus Projects, on a printed circuit board that weighs just 20 grams and spans eight centimeters, it's piloted using a Bluetooth Playstation controller; the onboard Cortex-M3 CPU keeps it flying stable by monitoring gyroscopes and accelerometers and adjusting rotor speed accordingly. Enjoy its adorable, gnat-like whirring in the video after the break, and the source link includes a detailed build diary for the truly ambitious.

    ...

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