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  • DCEmu Featured News Articles

    by Published on March 15th, 2011 22:34
    1. Categories:
    2. Android News

    Android Market is growing at a faster rate than its Apple counterpart, the App Store.
    Business Insider research revealed Apple currently has 350,000 apps for sale in the App store, compared to Google’s 250,000.
    Market was offering 100,000 apps in Octobe, so that's an impressive growth of 150 per cent in just 6 months.
    The increase is thanks to Android becoming the world’s most popular smartphone platform. Developers will naturally flock to the busiest market, and although Android is not yet that, at the current rate Google will see its app offering match Apple’s within the next few months.
    Anroid popularity is on an upward curve. The smartphones are outselling all competitors in the US, and with avalanche of Market-based Honeycomb tablets due to land soon, the Google model looks likely to take the lead.
    The App Store has been a key USP for iOS devices, but with parity on the way, Apple's smartphone market share will continue dwindle as consumer heads are turned.
    http://www.pcr-online.biz/news/35967...g-on-App-Store
    ...
    by Published on March 15th, 2011 19:09
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Reviews,
    4. DCEmu Games Reviews

    It's time for the inaugural Spring 2011 season of Texas Heat! Texas Heat is a regularly scheduled, fast-paced poker game that brings thousands of players together at the same time. You’ve got thirty minutes to bluff, bet, and raise your way to the top table in this unique, new poker game show!
    There is currently a FREE Full House Poker: Texas Heat, Spring 2011 Season, Xbox Live game available for all Xbox 360 owners. You can check out the game over at marketplace.xbox.com and download from your Xbox 360 console.

    Source: Full House Poker: Texas Heat, Spring 2011 Season - Xbox.com
    by Published on March 15th, 2011 04:02
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    3D AR Games was played by using of 3DS Camera to take AR Cards. The Nintendo Official released six 3D AR Flashcards with 3DS in total,both of which will be used for special augmented reality games that seemingly appear in the real world on the console's 3D screen. please look at following picture :



    players should prepare AR Card (in fact, playing AR Games or mainly games just need use the mark card) in advance before etering AR Games.AR Card plays an important role in playing 3D AR Games, so users should pay more attention to following tips to assure the AR Card can work smoothly :

    1. Keep a suitable distance (35cm) and a right angle (30 degrees),when taking photo of AR Card. Because too close or too far to the target may lead to some games be lagged, or even can't be recognized



    2.make sure the whole pictures of AR Card display in the 3DS screen,if not, the other parts that beyond the screen willnot be recognized.

    3.Dont take photo in either following case : light too dark or too shining.  

    4.keep the ourter camera clean,if it's dirty,wipe it with a soft rag.

    5.keep AR Card competely and cleanly,and don't fold it .

    3D AR Game Video Show :

    ...
    by Published on March 15th, 2011 01:12
    1. Categories:
    2. PSP News

    news via http://www.psp-ita.com/?module=news&...9&view_reply=1

    exciting new release for the PSP Genesis Competition. The French developer USpeed ​​created a plugin that allows you to manage multiple profiles in the same lifeboat PSP. Thank USpeed ​​Profile Manager you can, among other things, circumventing the restriction of some games that bind to a single savegame saving automatic. We can then create different game profiles (up to 20 for the moment) including switches. For each profile is associated with a folder SAVEDATA that can do this at our discretion, which will contain all the saves made ​​with that particular profile.

    Download Here ... ...
    by Published on March 15th, 2011 01:00
    1. Categories:
    2. PSP News

    News via http://endlessparadigm.com/forum/sho....php?tid=26230

    If you want to use this plugin in POPS, you need to add "flash0:/kd/usb.prx" at "pops.txt".

    example:
    -- pops.txt --

    flash0:/kd/usb.prx 1
    ms0:/seplugins/remotejoylite.prx 1

    Download Here
    ...
    by Published on March 15th, 2011 00:53
    1. Categories:
    2. Xbox 360 News

    News via http://www.xbox-scene.com/xbox1data/...FyYCnxdsRO.php

    Team FSD released a new W.I.P. build of FreeStyle Dash v2.0, the alternative dashboard for homebrew/JTAG 360s.
    Today they released RC1.8, available as independent download or if you already have FSD2 you can use the build-in updater.
    ...
    by Published on March 15th, 2011 00:46
    1. Categories:
    2. PSP News

    News via http://www.teamxlink.co.uk/forum/viewtopic.php?t=41604

    The creator of the AdhocToUSB Plug-in and legend, Yuki-Mi, has taken pity on CFW PSP users not on a compatible 5.xx CFW and has updated his AdhocToUSB plug-in to now be compatible with the following CFW's:

    6.20 TN-D, 6.35 PRO B2/B3, Neur0n's beta v17 Fix 2 & 6.37 ME-5.
    ...
    by Published on March 15th, 2011 00:42
    1. Categories:
    2. PSP News
    Article Preview

    News/release from silmarilion

    Hi, this is version 1.4 of the music player GameMusicGear .
    Here is the ChangeLog:


    Code:
    + add New Capcom's QSound (QSF) plugin based on the Audio Overload SDK by R. Belmont and Richard Bannister. NOTE: The plugin has no compressed support yet and takes around 10 seconds to load a song .+ add Testing new HOLD Mode: when you press the hold switch the screen automatically will turn off, and all the GU operations will be stoped. This will help some CPU heavy plugins, like in_psf and in_uade. But I still need to make it compatible with the remote.+ add Option to remove items from playlist browser. Must open the browser and press R to switch to playlist.+ add Save playlist feature with a simple text input dialog .+ add Added 22 Khz downsample option to in_psf so most soundtracks can be played without lag (but i recommend using the HOLD Mode for that purpose). You can enable it in the input plugins setup screen. + add Updated blargg's File_Extractor library to version 1.0.0. Wich allows faster browsing of compressed files. And now some large rar files can be decompressed (tested some psf soundtracks around 20 MB). NOTE: Big compressed files can take several seconds to decompress.+ add Updated adplug core to version 2.2.+ add Updated vgmstream core to revision 734. And renamed in_stream plugin to in_vgmstream to be more specific. NOTE: I have not written all vgmstream supported formats in the in_vgmstream.plugin file since there are a LOT of formats now, I just put some for testing purposes, so you have to add them manually.+ add Release source code of plugins based on GPL and other licenses that require release of source code. The archive is called gmgear_plugins_src.7z* fix Increased priority of audio thread and reduced cpu rate of most plugins. The gui became a little slower but i guess it's worth it since most plugins works around 122 Mhz now .* fix Fixed several bugs in in_psf with some soundtracks: Final Fantasy VI, Chrono Trigger, Popolocrois, Brave Fencer Musashi, and some others. Most soundtracks should play fine now . If you find a track that doesn´t work please let me know.* fix Fixed a bug in in_vgm (in_gme.prx) when loading a compressed vgz file from a subfolder.* fix in_psf not properly stopping when changing song.* fix Bug in terebi.skin when reaching the bottom of the playlist.* fix rockmax.zip skin file was missing in previous release, sorry....

    Just one pic this time:



    To install just copy the GMGearMX folder to the GAME folder on the PSP. And please remove any previous version of the app first.

    Download Here ...
    by Published on March 15th, 2011 00:33
    1. Categories:
    2. Pandora News

    Evil Dragon has posted a rather long post about the production of the Pandora Console:
    Wow, what a lot of work! Time really flies if you have a lot of work to do... in case you are wondering what we have been doing, well, here is some update.
    1. Production at CircuitCo
    CircuitCo (the company that produces the Pandora PCBs) has really improved during the last weeks! They hired a lot of new staff, bought new machines and outsourced some (easier) projects to be able to concentrate on special jobs like the Pandora production.
    There now is a quality assurance and production manager for the Pandora project who communicates with us, and yes, we finally get answers to eMails, questions - communication has surely improved.
    While he still needs some time to dive into this complicated project, he seems to handle everything quite good already.
    We also have a schedule, we should have about 3300 finished boards early April... that should be almost all Batch 1 orders. Of course, we'll try to build them as fast as possible, though we surely continue to test every single board to be working. Better be safe than sorry!
    After that, it's resurrection time!
    One thing we also didn't know when we started all this is that such complicated boards can have quite a high failure rate in production - sometimes up to 10% (and that's 400 boards!)
    Well, there are multiple steps to build these boards, 8 layers with a lot of very small parts soldered to it... if only one part is off by 0.1mm, it might lead to a non-working board, or a board with partial faults.
    These boards go onto a bone pile and then it's time to try and fix them - or remove the expensive parts (like the SoC, the WiFi Module, etc.) so that they can be reused on a new board.
    You never know how many will be unrecoverable, but we sure hope not too many. As Batch 2 is planned to happen shortly after Batch 1, it might be some of the late Batch 1 preorderers will get a Batch 2 unit.

    We'll keep you informed!

    2. Production in UK / Germany
    While CircuitCo were busy building boards, we were busy as well. Not just with assembly, but also with organization (don't underestimate the amount of work needed to get Batch 2 started... it's A LOT more than I personally imagined!). Aditionally, boards that arrived here that were partly broken needed to be thoroughly tested and packed up with an explanation for CC about what's wrong with them. This also takes a lot of time - I personally needed two full days to check 30 boards (and was able to repair 10 of them myself, yay!). I think I'm now 4 weeks behind with replying to my eMails... there's so much work to do I really don't know where to start.

    The LCD Cables have all been soldered now, however, quite a few of them were broken from the very beginning. With the ones that broke from the start and the few ones that still break now and then, we are about 300 cables short. No big deal, as the next 2000 are already in production - and yes, they are from a new company who did extensive testing, so no more purple haze issues!

    The most annoying thing about the LCD Cables that were broken from the very beginning is though: We need to disassemble the cases again and replace the LCD cable with a new one... this takes about 10 minutes per unit, so 100 broken LCD cables mean additional two workdays!
    That's where we really need to say THANKS to all of you who supported us with upgrading or buying the 7-Day-Pandoras! We really are swamped with work, and the additional money helps us a lot!
    And sorry to those who can't afford it, but you can be sure we wouldn't do this if it wouldn't be necessary, those guys really help building YOUR unit as well!

    3. Batch 2 progressing
    As Batch 2 should start as quickly as possible after Batch 1 is finished, we are also organizing a lot of things right now.
    The 4000 batteries for Batch 2 have already been produced and are currently sailing to UK. We already got cases for the first 800 units of Batch 2, which gives us a good start. Nevertheless, production for the remaining 3200 should start soon as well. Same goes for the LCD cables.
    The next batch of Nubs has been ordered as well as the bare PCBs. The parts are either already lying at CC or are reserved at the distributor and ready to be delivered.

    4. Production at other facilities?
    As you know, there's been a lot of talk about moving to other facilities to speed up production or make it more reliable, etc. Well, that is, only if CC wouldn't work properly, but right now, they seem to be doing a good job.
    They are able to produce about 800 PCBs per month right now, which is good enough for us, as we also need to build and test the units, which also takes time.

    We contacted quite a few companies asking for quotatíons for Pandora PCB production. And it sure showed the Pandora is not your simple, common PCB.
    The big companies either didn't want to start with orders lower than 10.000 or were booked by Apple (yep, Apple fully books multiple factories at the same time!). The smaller companies either had a long leadtime (up to 20 weeks before production would start), couldn't do
    ...
    by Published on March 15th, 2011 00:29
    1. Categories:
    2. PSP News,
    3. Nintendo Wii News,
    4. Sega Dreamcast News

    Lavalit have released a new SVN build of Openbor for the Dreamcast, Wii and PSP

    OpenBOR
    ----------------------
    OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
    created by the wonderful folks over at http://www.senileteam.com.

    History
    ----------------------
    In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
    by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
    Fighters series. The game spread only by word of mouth, but it nonetheless
    amassed popularity very quickly. Senile Team soon released an edit pack allowing
    anyone interested to create a mod for the BOR engine.
    In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
    agreed, and OpenBOR was born. Development on the engine was continued by the
    community, and still is to this day.


    Heres whats new:


    r3192 | sumolx | 2011-03-11 12:58:41 -0500 (Fri, 11 Mar 2011) | 1 line
    Changed paths:
    M /engine/openbor.c
    Dreamcast complaining about i and j not being initialized.

    Download Here
    ...

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