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  • DCEmu Featured News Articles

    by Published on March 2nd, 2011 11:00
    1. Categories:
    2. Nes News

    News via AEP
    The NES emulator puNES has been updated.

    Quote:
    Changelog:
    0.17:
    fixed another bug and now Incredible Crash Dummies run without problems.
    0.16:
    correct a couple of bugs in the mmc3 emulation.
    0.15:
    added MMC3 emulation.
    0.14:
    Correct a a bug in the controller routine (thanks Dwedit).
    0.13:
    Correct a little bug and now all cpu_interrupts_v2 test roms passed.
    0.12:
    Implemented reading of $2004 during the rendering.
    (thx to Quietust for the info and for the read2004.nes test rom).
    0.11:
    I worked hard on the CPU and PPU emulation and now many
    of test roms worked perfectly (thanks blargg).
    Added OpenGL support.
    Implemented APU Frame Interrupt (only this for now).
    Many bugs are gone.
    :: Homepage

    Download Here ...
    by Published on March 2nd, 2011 10:56
    1. Categories:
    2. Gameboy News

    News via AEP
    A new version of the Game Boy emulator zBoy has been released.

    Quote:
    zBoy v0.12 [28 Feb 2011]
    - Added the "--EPXSCALE" command-line parameter, to scale the video screen using the EPX algorithm (instead of the default nearest-neighbour scaling),
    - Added the "--EPXSCALE3" command-line parameter, to scale the video screen using a modified version of the EPX algorithm (triple scaling),
    - Added the "--EAGLESCALE" command-line parameter, to scale the video screen using the EAGLE algorithm,
    - Fixed a bug in the hiscore saving module, that could lead sometimes the emulator to crash,
    - Added support for saving hiscores in following games: Ms. Pac-Man, Tetris, Asteroids, Tetris Attack, Galaga & Galaxian, BattleCity and Dig Dug,
    - The LY (LCD) counter is incremented even when the LCD is disabled (otherwise Baseball don´t start).
    :: Homepage

    Download Here ...
    by Published on March 2nd, 2011 09:36
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    A new version of the Doom, Heretic and Hexen source port Doomsday Engine has been released. They also created a new build system, which will be generating new releases on a regular basis. More information after the break.

    You can find some shareware versions of Doom and other ID games at Q-Marines DOOM WADs Dat project page.


    Quote:
    Last week I had some time off from work due to illness and decided to spend the time productively: we now have a system that is building a binary release automatically on the three major platforms: Windows, Mac OS X, and Ubuntu.
    Gravity
    Let us consider for a moment the significance of this development. As Doomsday is a hobby project, it is only natural that team members stray out from the source trunk into developing interesting and fancy new things. However, this does not help at all with producing actual releases that people at large might want to use. In essence, the situation is missing gravity: the far-flung development branches need a constant pull to become part of the official release stream. Hand-made releases lack gravity because it is cumbersome to make them and no one wants to do that on a regular basis. Hence, no releases for months on end. Also, important bug fixes are left stranded on some development branch with a bunch of half-finished changes with no way to get them released quickly. But with an automated build system churning out releases effortlessly (and on a regular schedule), we have the necessary gravity to motivate team members to finalize their work and integrate it back to the trunk (in reasonably-sized chunks) to get it released.
    I have decided to make some other important changes as well. The never-ending “Beta” phase is now over and done with. The team’s goal is not to make “Beta” quality releases — each release should be stable and good enough for normal use. The trunk (i.e., master branch) is henceforth intended to be as bug-free and stable as possible. New code will be merged in only after it has been finished with in a development branch. Consequently, the version number of the Doomsday Engine is upgraded to 1.9.7 (from beta7).
    Builds and Numbers
    As the build system will be generating new releases on a regular basis, there is a need to identify each build. The builds created by the system are tagged with a build number. Since these are (at most) daily builds, the build number equals the number of days since January 1, 2011. For instance, today’s build number is 59. When we increase the Doomsday version number, the build number will not reset.
    As to the build schedule, for now I have set it up for biweekly (Monday/Friday) builds. Every week, at exactly 12:00 (EET) on Monday and Friday, the system tags and builds a new release. The releases will become available for download within a couple of hours from the build time.
    Official Stable Releases
    As the automated builds are not intended to be the “final” releases, but rather work-in-progress versions, we will still need to manually mark certain builds as official stable releases. These will be linked to on the project web site. However, in practice, this means that the latest release files are simply uploaded to SourceForge and the build tag is removed from the file names.
    Nifty Things
    The automated build system has a couple of useful features. First of all, the builds can be tracked using RSS. One can subscribe to the build event feed and be immediately notified of each build via the RSS app of choice (or Google Reader). This is extremely helpful for both the team members and the users. The feed itself provides links to the build files, compiler logs, and the Git changelog of all revisions since the previous build.
    Another nice feature is that the build system maintains an apt repository for Ubuntu users. Currently I am able to only build 32-bit binaries. On the plus side, the .deb packages also include Snowberry, so the experience should be on par with the other platforms. As a bonus, the .deb package contains an apt source list file that automatically retrieves updates from the Doomsday Builds repository. I.e., once the .deb is installed, new builds can be installed simply by running apt-get.
    The 64-bit build can be done manually from source.
    Source Releases?
    For the time being I have decided not to make any source releases. There are two options available if you wish to have access to the source:
    For just viewing the source, the SF.net repository source browser is quite helpful.
    For full access to all revisions, clone the Git repository on your local computer.
    Development Practices
    For team members, it is worthwhile to appreciate the importance of the master branch from here on out. It is crucial that any changes made in the master will not break the automated releases. The RSS feed will guarantee that everyone knows the current state of the master, and also who is responsible for any breakage (as the committed revisions are logged). In case a breakage occurs, my first ...
    by Published on March 2nd, 2011 09:34
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.


    Quote:
    v1.15.139
    Fixed: At basic and standard lighting, door animations weren´t visible
    v1.15.138
    Fixed: Scrolling in the netgame browser garbled the browser display
    Fixed: Graphical shield gauges were under/overflowing for the light and heavy ships ...
    by Published on March 2nd, 2011 09:32
    1. Categories:
    2. PC News

    News via http://www.aep-emu.de/

    Commander Genius formally known as CloneKeen Plus is an interpreter for the Commander Keen 1-3 Series for Windows and Linux.
    It has been released in a new version.
    Download it here.


    Quote:
    v0.3.3.1:
    ---------
    - Tied up the code!
    - New Audio System!
    - New Graphics System!
    - Fixes in the IMF Player
    - Audio changes now Keen Galaxy has sounds (also thanks to FCTW for his help!)
    - Keen 5 Support initial support. (Thanks to furan for his help and cleaning up some code is it!)
    - Council members, slugs and platforms are in. They don´t work properly yet (Also many thanks to FCTW!)
    - New Packages are available. Now Windows Installer is shipped and the Deb Packages are updated ...
    by Published on March 2nd, 2011 09:30
    1. Categories:
    2. Apple iPad,
    3. Apple iPhone

    With scratches and dings more than just commonplace in iDevice ownership, Apple may be tinkering with newtechnologies that will reduce the unsightly blemishes that adorn our ubiquitous mobile gadgets. According to information made public this week, The U.S. Patent and Trademark Office has awarded ownership of a "scratch resistant metal device coating" to Apple.

    U.S. Patent No. 7896981 is described as "Nitriding stainless steel for consumer electronic products." According to the patent's "abstract" summary, the coating represents a "cost effective system, method and apparatus adapted to provide a nitride layer on stainless steel used for the manufacture of consumer electronic products."

    http://modmyi.com/forums/iphone-news...e-coating.html ...
    by Published on March 2nd, 2011 09:28
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?module=news&...7&view_reply=1

    The PSP Genesis Competition continues to produce material involved. This time is the French developer UnlimitedX to put meat on the fire with his Kingdom of War . Based on the amateur version of the PSP MMORPG Warcraft , this new online RPG is proposed as an alternative to it. At the moment the game is still in the early stages of development, has many bugs and the only dedicated server is always active. The hope is that it can reap a sufficient number of successes that warrants the opening of new servers.
    Meanwhile, the developer provides us with what has been achieved so far, with a beta version playable (in French) so as to get an idea of the product.

    Changelog v8 - Pictures and downloads:
    Quote:
    .: Changelog:.
    - Fixed some bugs
    - When a character is engaged in a fight: a) the PV decreased by 50% b) increase Stamina and Hit Points
    - When a character is engaged in combat, a shield appears next to the bar PV
    - Decreased time to respawn
    - New animations
    Download Here ...
    by Published on March 2nd, 2011 09:27
    1. Categories:
    2. Apple iPad

    Definitely take this one with quite a few grains of salt, but there's a small chance that Amazon.de may have accidentally leaked the iPad 2 specs a bit early.

    According to the alleged screenshots, the iPad 2 will feature a 1.2 GHz Processor, Thunderbolt, and a camera. This comes on top of features of the original iPad, including wi-fi and 3G models and bluetooth None of these come as a great surprise, but we would be surprised if this is the real deal. The listing also mentions that the iPad will be available March 17.

    The link has that was sent to CultOfMac, who first posted the story, did not work once they got their hands on it, and searching Amazon.de doesn't reveal a thing, so this could all be a big fake. But it is some fun speculation on the eve of Apple's event.

    All our questions will be answered in due time. We're just a few short hours away!

    http://modmyi.com/forums/ipad-news/7...amazon-de.html ...
    by Published on March 2nd, 2011 09:25
    1. Categories:
    2. Apple iPhone

    In a move that many feared would come true sooner rather than later, Verizon Chief Financial Officer Francis Shammo suggested on Tuesday at an investors conference that Verizon will soon end unlimited data plans for its recently acquired iPhone. The demise of unlimited plans may transpire as soon as this summer.


    Quote:
    Verizon Wireless allows unlimited Web-surfing for $30 a month for users of its version of the popular Apple phone. But this will change in the coming months.
    Released just weeks ago on the Verizon network, the iPhone, Shammo says, simply had to be introduced with an unlimited data plan on the table. Why? Because Verizon "didn't want to put up a barrier" to potential iPhone buyers interested...
    http://modmyi.com/forums/iphone-news...ns-iphone.html ...
    by Published on March 2nd, 2011 09:17
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    News via nmax

    Nintendomax is proud to announce the launch of the Wii Dev Nintendomax Competition 2011 ", third edition of this tournament of amateur development for Wii.

    The purpose of this competition is to create a game homebrew unique to the Wii, applications are accepted but are commonly classified with the games.

    This year, we put the package as 2 x Nintendo 3DS , SuperCard DSTWO 3 x , 3 x lint , 1 x 150 € and a shopping voucher of € 100 to be won thanks to our partners Assentek , ConsoDreams , fl- games and modsupplier .

    The deadline is 3 months, you have until May 31, 2011, 23:59 to present your (your) project (s).

    Last accuracy, recognizing that the Homebrew Bounty takes place at the same time as our competition, we accept the projects participating in both events.

    To maximize the number of entries for the competition, we ask all our partners / all persons having an interest in amateur development, prevent most people from the conduct of this competition.

    All good code .

    http://www.nintendomax.com/viewforum.php?f=140 ...

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