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    by Published on February 2nd, 2011 21:18
    1. Categories:
    2. PC News

    via PCR Online


    Google unveiled the results of a sting operation which shows that Microsoft have been capturing Google search results and placing them into the competing Bing search engine.

    The issue relates to Microsoft's Internet Explorer and the Bing Toolbar which apparently passes search queries and visited web pages to Microsoft servers which are then later used to generate results in the Bing search engine.

    "I've spent my career in pursuit of a good search engine," said Google search ranking fellow Amit Singhal. "I've got no problem with a competitor developing an innovative algorithm. But copying is not innovation, in my book."
    According to a Search Engine Land report, red flags were raised in October of last year when the firm noticed a increase in overlap of Google's top 10 search results with those of Microsoft's Bing.

    To confirm the suspicions, Google set up an elaborate sting operation where it for the first time ever manipulated search ranking for around 100 'synthetic' searches of nonsense terms. The terms were chosen because they returned no matches on Bing or Google.

    Google then placed a honey pot page to show up in top position for the synthetic search and then on the 17th of December Google engineers ran the test queries from laptops at home running Internet Explorer with Suggested Sites and the Bing Toolbar enabled.

    By the 31st of December the search results began to appear on Bing.

    Microsoft was unrepentant, calling the sting a "spy-novelesque stunt".

    "We use over 1,000 different signals and features in our ranking algorithm," said Microsoft Bing veep Harry Shum in a blog post.

    "A small piece of that is clickstream data we get from some of our customers, who opt-in to sharing anonymous data as they navigate the web in order to help us improve the experience for all users."alleged
    While Search Engine Land's Danny Sullivan pointed out that the install options for IE and the Bing Toolbar clearly mention the use of the user's search queries, he nevertheless concluded: "I've got some sympathy for Google’s view that Bing is doing something it shouldn't." ...
    by Published on February 2nd, 2011 21:00
    1. Categories:
    2. PS3 News

    Today Sega has announced ia demo for Yakuza 4 will be released for all to try out on Playstation Network, February 23rd. Users that have a Playstation Plus subscription will be able to play it earlier on the 16th of February. All 4 featured characters will be playable in the demo. The full game arrives on March 18th. ...
    by Published on February 2nd, 2011 17:06



    Chances are, a lot of people will be looking to buy an arcade stick with Marvel vs. Capcom 3 next week. Mad Catz, anticipating this obvious interest, is producing one just for such an occasion.

    The "Marvel vs. Capcom 3 Arcade FightStick Tournament Edition" keeps the hardware design and Sanwa Denshi brand arcade components from previous Street Fighter IV Tournament Edition FightSticks and adds new, surprisingly restrained Marvel vs. Capcom 3 artwork to the top panel of the stick. Like the most recent iterations of the FightStick, it also includes a locking mechanism to prevent accidental use of the turbo switches.

    5,000 MvC3 FightSticks are being produced and will be available from Mad Catz's online store. No price has been named, but previous Tournament Edition sticks have retailed for around $150.

    http://www.joystiq.com/2011/02/01/ma...-for-the-game/ ...
    by Published on February 2nd, 2011 16:51

    "This partnership helps offer a point of difference to the retailer"
    UK publisher Funbox Media has teamed up with accessories firm Imp Gaming to produce Combo Packs for Wii.
    Each product combines one of Funbox’s Wii titles with an appropriate Imp peripheral, such as steering wheels and fishing rod controllers. Titles in the deal include Chicken Blaster, Speed, Wild West Shootout and Reel Fishing: Angler’s Dream.
    Imp has also told MCV it is working on similar bundles for DS, Xbox 360 and PS3.
    “This partnership helps offer a point of difference to the retailer, but more importantly to the consumer, who is looking for extra value in these austere times,” said Funbox Media’s sales manager Mark Clemens.

    http://www.mcvuk.com/news/42837/Funb...or-Wii-bundles ...
    by Published on February 2nd, 2011 16:40

    With the announcement of the Sony NGP (or PSP2 for those not down with the new acronym) gamers are in somewhat of a awkward position.


    At long last we've got one of those bittersweet decisions to make again. We have an important choice, between the undeniably impressive Nintendo 3DS and Sony's new juggernaut of a handheld.

    Unless you're a lifelong Sony or Nintendo faithful fan, and are willing to drop the cash for their respective handheld without considering the competition - or able to pick up both - you're going to be doing a lot of thinking about which of the two to splash out on.

    This is where the launch games usually strut their stuff. Usually.

    We say it's an awkward position because Nintendo's launch line-up is...well, it's not exactly blowing anyone away. Sure, Street Fighter looks ace, PES 2011 is shaping up to be the best portable footy title yet and Steel Diver has generated some buzz, but the early offerings lack Nintendo's wow factor.

    The chirpy plumber, sword wielding Elf and Pokemon are all noticeably absent from the 3DS launch line-up, and this will no doubt be a bit of a bummer for a lot of people.

    Sony isn't in much of a better position either. Although it's dazzled us with impressive specs, gleaming hardware and videos of games such as Uncharted, Resistance and Killzone - all looking surprisingly similar to their PS3 counterparts - it hasn't said whether any of these titles will be part of its launch line-up.

    In this respect Sony is in a position where it could get the edge. With no games currently confirmed for release, the NGP has the perfect chance to come out with its big guns blazing.

    With that said we're turning to you: what games would get you on board with Sony's new handheld?

    Be they first-party exclusives, returning franchises, third-party titles or even PlayStation Minis - what in particular would make you part with your hard-earned?

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on February 2nd, 2011 16:18

    We've gotten a bunch of tips in the past hour or so that the Android Market is doing weird things, and we can corroborate this on our Nexus S here -- we're just not able to download stuff. Apps look like they're starting to download, then they suddenly vanish into thin air without a trace and without an error message. Our Droid 2 is still fully functional, though, so this definitely isn't consistent; really, we're just wondering if this outage might have something to do with tomorrow's Android-themed festivities at the Google campus, which -- naturally -- we'll be attending. So how is everyone faring out there tonight?

    http://www.engadget.com/2011/02/01/a...o-tomorrows-e/ ...
    by Published on February 2nd, 2011 16:16



    Do you believe what you're seeing? 9to5Mac along with iFixYouri repair say they've got the new iPad 2 display. Better yet, they've got the purported part number: LP097X02-SLN1, compared to the original iPad's LP097X02-SLA3 display. It's said to be lighter and more than 1-mm thinner than the original while featuring a thinner bezel as well -- right, just as the rumors and our own sources have said. Such a display would also enable some tapering of the edges in line with those milled aluminum dummies we've seen. The big mystery is still the resolution. A 9to5Mac commenter claims to have deciphered the part number to reveal its LG Phillips 9.7-inch XGA 1024 x 768 H-IPS display origins (same resolution as the current iPad, if true). Unfortunately, we have no way to confirm this. One more pic of the part number details after the break.

    http://www.engadget.com/2011/02/02/i...isplay-leaked/ ...
    by Published on February 2nd, 2011 16:11

    When it comes to storytelling, videogames are considered the poor cousin to film. Indeed some believe videogames will never surpass film when it comes to telling a good tale. But for one videogame writer, this status quo will come to an end sooner rather than later.

    That videogame writer is Deus Ex: Human Revolution lead scribe Mary De Marle, who in a new interview with Eurogamer explained the challenges associated with spinning a good videogame yarn.

    "There's great potential to go beyond what films can do," she said. "The difference games have versus movies is, when you're playing a game you're an active participant and what's happening to it is happening to you. There's an aspect of it that's so much more personal once you get into it.

    "The way we've told stories in the past through film is, the author of the story is in complete control of it and they can craft something that pulls on your heartstrings. They know the craft and they know the way to give information, reveal it, hold stuff back, characterise their characters, and they know they can feed this to you in a way that makes sense, that builds that questioning inside you to say, 'Where's this going? What's happening?' The revelations are very powerful and hit you when they hit you and make you feel an emotional response.

    "But games, we have the dilemma that we can't control what the player is looking at and seeing, and we have to find new ways of doing it, and find new tools of storytelling that enable us to have those reactions."

    In Scott Steinberg's Game Theory: Ep 3, famous videogame developers reveal their thoughts on the art of videogame storytelling.

    "I don't think we've yet mastered the techniques of true interactive storytelling," was Ultima creator Richard Garriot's verdict.

    "I mean that not just in dialogue, not just in cutscenes, but really in the entire experience unfolding and how you emotionally become engaged with what's going on."

    For De Marle, the answer is simple: writers must work closely with programmers to ensure the creation of a seamless, compelling whole.

    "The more we're working on it we're getting better and better at it, but we have to work more closely with the other members of the team. All sides have to understand we are working together to create a powerful emotional experience and there are times that execution is very important and there are times when the gameplay is what's going to have to do it. So, how can we work together to get that?"

    http://www.eurogamer.net/articles/20...n-surpass-film ...
    by Published on February 2nd, 2011 16:09
    1. Categories:
    2. PS3 News,
    3. DCEmu Reviews

    PlayStation Move Motion and Navigation Controller
    *Imported accessories work on all consoles/regions. i.e. NTSC-J (JPN) accessories will work on NTSC-U (US) systems.

    PS3 Move Controller
    Manufacturer: Sony
    Site: Buy from Play-Asia (JPN) / Buy from Play-Asia (US) / Buy from Play-Asia (Asia) / Buy from Amazon / Buy from Amazon (with PS3 Eye Bundle) / Buy from VolumeRate (with PS3 Eye Bundle) / Buy from LighTake (with PS3 Eye Bundle)
    Price: $50.00 (Move Controller) / $99.99 (Move Controller + PS3 Eye Camera Bundle)

    PS3 Move Navigation Controller
    Manufacturer: Sony
    Site: Buy from Play-Asia (JPN) / Buy from Play-Asia (US) / Buy from Amazon
    Price: $30.00

    PlayStation 3 Eye USB 2.0 Camera
    Manufacturer: Sony
    Site: Buy from Play-Asia (JPN) / Buy from Play-Asia (US) / Buy from Play-Asia (Asia) / Buy from Amazon
    Price: $40.00


    PlayStation Move Overview : PlayStation®Move redefines motion gaming with the most immersive and realistic gaming experience only possible on the PlayStation®3 system. The simple, easy-to-use controller captures a full range of motion giving you ultimate control over how you play the game. With a diverse selection of games and new ones launching all the time, you can enjoy hours of fun with friends and family.

    The PlayStation®Move is a combination of the PlayStation®3 system, the PlayStation®Eye camera and the PlayStation®Move motion controller. The motion gaming technology is housed in the pairing of the motion controller and the eye camera. The sphere at the end of the motion controller allows the eye camera to pinpoint your every movement and position within the room. This tracking is translated, with absolute precision, into gameplay. So when you hit that bullseye, it won’t be a fluke.


    PS3 Move Controller Overview : The cornerstone of the PlayStation Move system, the PlayStation Move motion controller combines advanced motion sensors, a dynamic color changing sphere, vibration feedback, and an easy to use button interface to provide the ultimate in motion-based gaming. Equipped with a three axis gyroscope, a three axis accelerometer and terrestrial magnetic field sensor, PlayStation Move motion controller tracks the precise movements and the angle of the controller. The PS3 system also detects the absolute position of the controller in 3D space by using PlayStation Eye camera. Highly sensitive movement tracking can be accurately traced back to the game, allowing intuitive gameplay as if the player is within the game. The PlayStation Move also features the familiar PlayStation controller button orientation, for seamless play from the very first use.

    PS3 Move Controller Features :
    • Works with PlayStation Eye camera to accurately track player position.
    • Includes action buttons of DualShock 3 and Sixaxis wireless controller for direct input.
    • Sleek and Wireless.
    • Built-in rechargeable Li-ion battery.
    • Advanced motion sensors in the controller precisely track both fast and subtle movements.
    • Color of the sphere's light provides visual feedback during gameplay.
    • Vibration feedback is felt during specific actions.
    • Bluetooth technology supports wireless gaming.
    • Simultaneously use up to four motion controllers with a PS3 system.
    • Charge the controller and automatically pair it with the PS3 system via a USB cable (Type A - Mini-B).
      * Users will need to use the PlayStation Eye camera to enjoy PlayStation Move motion controller on PS3.

    Quality/Usability : First thing to pop into everyone's mind when we first heard about the PlayStation 3 Move Controller is that it's a copy of the Wiimote. Although the concept is the same (two motion controllers), the Wii detects movement with its built-in accelerometers pointed at a sensor bar whereas the Move can be tracked precisely within real 3D space using a camera. With the Wii, its all controlled with a flick of the wrist (literally). With the Move, its more...it requires complete movement.

    The Move has four familiar buttons that we are all accustomed to when it comes to PlayStation. These four buttons surround the Move button which acts as the OK/Accept command input. Below the Move button is the PS button that takes you back to the XMB (same found on normal controllers such as the Dual Shock 3). On the back is a T trigger and on the butt (bottom) are two ports: a mini-USB for charging and syncing and an additional "extension connector" as well as connectors. These connectors allows you to place the Move controller on a charging dock. The extension connector allows buttons to be placed on attachments such as Sony's PlayStation Move Sharp Shooter Attachment for easier accessibility, so you do not have to press the buttons on the Move controller itself. Out of the package, a wrist strap is already attached to the Move controller. As for the white sphere at the top, it's made of opaque rubber that lights up when you're playing a Move compatible game.

    The Move Controller is comfortable to hold in the hands as its contoured. All the buttons are easily accessible and within reach. But as you can see from the picture above and what you have read so far from our review, there's no mention of directional pad. That leads us to our second part of the review...the Move Navigation Controller.


    PS3 Move Navigation Controller Overview : The PlayStation Move Navigation Controller is a supplementary controller developed to further expand the experience that PlayStation Move games can offer. It can be used in most PlayStation Move games that require navigating an in-game character as it replicates the control features of the left side of DualShock 3 or Sixaxis wireless controllers into one's PlayStation Move experience.** The PlayStation Move Navigation Controller adds an analog stick, directional buttons and two face buttons into the PlayStation Move's control scheme. In addition, the Move Navigation Controller contains the L1 button, L2 button and L3 button for actions and commands common in advanced gaming.

    PS3 Move Navigation Controller Features :
    • Wireless control adding to, but completely untethered from PlayStation Move motion controller.
    • Intuitive navigation of in-game characters.
    • Easy and intuitive XMB menu navigation.
    • Built-in rechargeable Li-ion battery.
    • Charge the controller and automatically pair it with the PS3 system via a USB cable (Type A - Mini-B).
    • Sleek curved body design that easily pairs with the Move motion controller.
      * Users will need to use the PlayStation Eye camera to enjoy PlayStation Move motion controller on PS3.
      ** DualShock 3 and Sixaxis wireless controllers can be used in place of the Navigation controller for all games that are compatible with the Navigation Controller.

    Quality/Usability : So the Move is about motion but what about if you're playing a game and need to navigate/move? In comes the Move Navigation Controller. The Nav controller has all your traditional analog controls such as the joystick and directional pad underneath. Right in-between the joystick and d-pad are usually the main buttons X and O. These two buttons are usually used for ACCEPT and CANCEL in games, respectively. Below the directional pad is the same PS button found on the Move controller that takes you to the XMB. On the underside near the top are two buttons; L1 and L2. The butt (bottom) also has a mini-USB to charge the Navigation controller if you prefer to use a mini-USB cable. There are also connectors on the bottom that allows you to place the Nav controller on a charging dock.

    Like the Move controller, the Navigation controller also has a slight contour design to it that makes it fit into your hand comfortably. Buttons are also easily accessible.


    Why didn't Sony include the Navigation controller? Well, its technically not required. Why you ask? Well, you can actually use your Dual Shock 3 controller as a Navigation controller. If you look at majority of the buttons on the Nav controller, its found on the left half of the DS3 controller; joystick, directional pad, L1 and L2. But with the Navigation controller ($30), it makes playing a bit more convenient and more comfortable.

    Conclusion : Overall, the PlayStation Move Motion and Navigation Controller is a must own accessory. As newer games are released, they will support the Move and Navigation controllers. With these two controllers or even just the Move controller, it gives gaming a new experience instead of the typical controller. The Move controller comes in a different variety. You can purchase just the Move controller for $50, purchase a bundle which includes the Move controller, PS3 Eye Camera and a game (depends on your region) or if don't own a PS3 yet and plan on picking one up, they have a PS3 bundle that includes the console, Dual Shock 3 controller, PS3 Eye Camera and Move controller.

    Some games require two..yes, TWO Move controllers. That's $100 worth of Move controllers alone. If you have friends/family to play with, you'll need to pick up an extra Move controller regardless. But if you don't and you usually play alone, this is something you'll have to factor in plus the cost of one or two Navigation controllers.

    Images via comments
    by Published on February 2nd, 2011 16:09
    1. Categories:
    2. PS3 News,
    3. DCEmu Reviews
    Article Preview

    PS3 Move Light Gun Controller Shell
    Manufacturer: Fomis Electronic
    Model: TP3-385
    Site: Buy from LighTake
    Price: $14.79


    Overview : PS3 MOVE light gun is a product designed and developed according to the PS3 console shooting games, It can enhance the simulation effect of the games. Just insert the PS3 MOVE left and right controller into the shell of the gun and then you can use it. In addition, it completely does not affect the relevant operations of PS3 MOVE controller and the access of other accessories. Also, it is attractive in appearance, original in pattern and fully complies with the ergonomic design principles.

    Features :
    • Brand New Ergonomic Plastic Light Gun for Sony PS3 Move Controller
    • Suitable for the PS3 gun shooting games in PS3 Move technology
    • Realistic shape design and it brings users the best gaming experience
    • Unlock the button of pistol and uncover the controller lid
    • Insert PS3 move controller into the corresponding area of light gun
    • You may feel super-shock game effect when using the gun

    Quality/Usability : When there's controller, expect 3rd party accessories for those controllers. When the Nintendo Wii was released there was a flood of accessories for the motion controllers such as the first ever review of the Wii boxing gloves, Controller Grip, Sport Controller Extensions and it's accessory attachments isn't complete unless you have Light Gun.

    When Sony showed off the PS3 MOVE and Navigation controller at E3 2010, they showed some of their own accessories and attachments. When there's money to be made, 3rd party manufacturers will be right on top of releasing their own. Today, we have the Ergonomic Plastic Light Gun.

    Unlike Sony's light gun attachment and some other 3rd party light gun shells, the MOVE controller goes on top and the Navigation controller goes on the back of the grip. At first look, the gun looks pretty big. It looks like a gun used for laser tag.

    Lets start with the MOVE controller. The MOVE controller fits snugly in its spot and is held in place with a plastic "buckle" that goes over it to keep it from falling out. No need to worry about the wrist strap on the MOVE controller as it still fits into the shell. To the left and right of the shell near the tip are buttons for the SELECT and START button. At the very front is a big button. This pulls the T trigger. What's nice about this huge area is the ability to put your hand underneath for support and grip. It's kind of like holding a shotgun.

    For the Navigation controller, it is held in place by a wishbone type "clamp" that also acts as the sight for aiming. There's really no easy way of lifting it up except for pulling from one of the edges. The trigger inside the grip is used to pull the L2 trigger on the Navigation controller. The top near the sight are two black buttons (one of the left and right). They both push the L1 button but makes things easier depending if you're a righty or lefty. If you have your left hand towards the front and your right hand holding the grip, you can have your middle finger pulling the L2 trigger while you have your index finger (pointer), pressing the L1 button. Your thumb can control the joystick, directional buttons or X/O buttons

    Conclusion : Overall, the PS3 Move Light Gun Controller Shell is a bit big for a light gun shell but better than holding the MOVE light gun shell in one hand and the Navigation controller in the other. With this shell, the placement of buttons and the way you hold the shell feels more natural in your hands. Placements of buttons are easily accessible but the grip is little big for my liking. The size of the Navigation controller is perfect so adding a plastic shell around it makes it thicker.

    Images via comments ...

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