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    by Published on January 27th, 2011 21:27

    via Eurogamer


    BioWare has fixed the PS3 Mass Effect 2 bug that was corrupting save files and throwing away hours of gamers' time.

    That fix will be part of a patch that also speeds loading and level streaming; adds telemetry (an information reporting system); corrects spelling mistakes (!); alters the picture in Shepard's Cabin so that it reflects the love interest chosen during the interactive comic; and eradicates a bug causing the PSN download version of ME2 to crash in Shepard's Cabin.

    But alas, the patch first needs to be delivered to Sony for validation and distribution. BioWare - wrote community manager Chris Priestly on the company forums - will do this "ASAP". Friday is his best estimate of when the patch will be submitted.

    "First, we are sorry some of you have had problems playing Mass Effect 2 on the PlayStation 3 and want to thank you all for providing feedback on our forums on both the freezing and resulting save game issue that some of you have experienced.

    "We're currently testing the patch thoroughly, we expect to be finished our quality passes on Friday. This patch is then being delivered to Sony ASAP for verification and distribution."
    Priestly said BioWare had data showing that only a "very few people" encountered the save game problem.

    He went on to explain that "there is a very simple work-around to ensure the freezing and corruption issues are minimised".

    "Simply restart your game every few hours," Priestly said.

    "By shutting down and restarting your game, you will not encounter the corrupted save issue."
    ...
    by Published on January 27th, 2011 19:40

    Newly released/updated for the Pandora:

    Twin-E is an GPL implementation of the Relentless engine that is used for the Little Big Adventure series. This is _JUST_ the engine, you will need to original data files in order to play. Once obtained, create a folder called twine in your appdata dir and copy the files to that dir. the original sources can be obtained: http://sourceforge.net/projects/twin-e/ Ported by Dimacus By the TwinEngine team, original Author: Vincent Hamm (yaz0r) yazoo(at)yaz0r.net

    More... ...
    by Published on January 27th, 2011 18:05

    Newly released/updated for the Dingoo

    Anagramarama - a FREE word game for Linux, Windows and BeOS. The aim is to find as many words as possible in the time available. Get the longest word and you'll advance to the next level. Three words describe it... Simple Addictive Fun -----Controls----- You must use SiENcE's virtual mouse driver to select letters! X - Shuffle words Select - Clear guessed letters Start - Confirm word Left shoulder - Exit -----Known bugs:----- Pink margin fonts Missing answers list Bad readability of captions Black vertical line right to time and score -----Copyright----- Created by Colm Gallagher Ported by JaGoTu Thanx to #dingoonity irc for help (mainly ayla)

    More... ...
    by Published on January 27th, 2011 15:05

    Newly released/updated for the Pandora:

    Hex-a-Hop is a hexagonal tile-based puzzle game with one simple goal: destroy all green tiles! There are infinite undos and no time limits -- you just have to find a way to destroy all the green tiles and step on a safe tile at the end.

    More... ...
    by Published on January 27th, 2011 12:40

    Newly released/updated for the Pandora:

    Pipepanic is a pipe connecting game using libSDL. Connect as many different shaped pipes together as possible within the time given.

    More... ...
    by Published on January 27th, 2011 10:50

    News from the Official US Europe Blog


    Today in Tokyo, Sony Computer Entertainment Inc. announced the next generation portable entertainment system (codename: NGP). NGP will make its debut at the end of the 2011, but here’s everything you need to know right now.
    Key NGP features:

    • Multi-touch 5-inch organic light emitting display (OLED) as the front display
    • Multi-touch pad on the rear of the device
    • Dual analog sticks
    • Two cameras (front and rear)
    • Software titles on small, dedicated flash memory-based cards
    • Three motion sensors, gyroscope, accelerometer and electronic compass
    • Wi-Fi and 3G network connectivity
    • PlayStation Network access, including “”LiveArea™”, “Near” and “Activity” log features Trophy Support
    • NGP will be able to play PSP titles, minis, PS one classics and video from the PlayStation Store, as well as all games newly released via PlayStation Suite.
    Technical Specs:

    CPUARM® Cortex™-A9 core (4 core)GPUSGX543MP4+External DimensionsApprox. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)Screen
    (Touch screen)5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
    Multi touch screen (capacitive type)Rear touch padMulti touch pad (capacitive type)CamerasFront camera, Rear cameraSoundBuilt-in stereo speakers
    Built-in microphoneSensorsSix-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compassLocationBuilt-in GPS
    Wi-Fi location service supportKeys / SwitchesPS button
    Power button
    Directional buttons (Up/Down/Right/Left)
    Action buttons (Triangle, Circle, Cross, Square)
    Shoulder buttons (Right/Left)
    Right stick, Left stick
    START button, SELECT button
    Volume buttons (+/-)Wireless communicationsMobile network connectivity (3G)
    IEEE 802.11b/g/n (n = 1×1) (Wi-Fi) (Infrastructure mode/Ad-hoc mode)
    Bluetooth® 2.1+EDR (A2DP/AVRCP/HSP)
    Games Shown or Mentioned (Titles Not Final):

    • Killzone
    • Uncharted
    • WipEout
    • LittleBigPlanet
    • Call of Duty
    • Resistance
    • Little Deviants
    • Hot Shots Golf
    • Reality Fighters
    • Gravity Daze
    • Smart As
    • Broken
    • Hustle Kings
    It’s still early going, so we understand that you likely have questions not addressed here. Details such as release date, price, and more will be announced in due course. We’ll keep you updated.


    More... ...
    by Published on January 27th, 2011 09:47

    Activision has joined Sony's Next Generation Portable jamboree in Japan today to announce a Call of Duty game for the brand new handheld.

    Senior VP Philip Earl represented the publisher on-stage at Sony's PlayStation Meeting event, promising that the NGP Call of Duty game would raise bars, do deep and immersive things and so on. He did not announce any specifics.

    Call of Duty joins an already-illustrious list of games for the brand new handheld, due out this holiday season. Other confirmed shooters include Killzone and Resistance from Sony's partners.

    Call of Duty's only previous appearance on a Sony handheld was Call of Duty: Roads to Victory, derived from Call of Duty 3. The name did not prove to be appropriate.

    http://www.eurogamer.net/articles/20...firmed-for-ngp ...
    by Published on January 27th, 2011 09:45

    The first batch of games announced for Sony's brand new NGP (Next Generation Portable - a.k.a PSP2) handheld are as follows.

    Hot Shots Golf
    Gravity Daze
    Killzone
    Reality Fighters
    Smart As
    Broken
    LittleBigPlanet
    Little Deviants
    WipEout
    Resistance
    Uncharted
    Monster Hunter Portable 3
    Dynasty Warriors
    Call of Duty
    We were also treated to a few technical demonstrations of existing games running on NGP. While not confirmation of their NGP existence, it's a liberal hint that the appropriate teams are working on something.

    Tech demos included:

    Epic Citadel by Epic Games
    Dungeon Defenders
    Metal Gear Solid 4
    Yakuza 4
    Lost Planet 2
    The NGP was announced at the PlayStation Meeting event in Tokyo, Japan this morning. Sony president Shuhei Yoshida took to the stage to say these games were "part of many titles currently being developed".

    "I get extremely excited when I think of all the new worlds that will evolve on NGP with innovative game developers," concluded Yoshida, before leaving the stage.

    http://www.eurogamer.net/articles/20...-list-of-games ...
    by Published on January 27th, 2011 09:44

    Sony has announced PlayStation Suite, a new service which will deliver classic PSone content to Android smartphone devices.

    Speaking at a press event in Tokyo, Sony boss Kaz Hirai promised that the service, which launches later this year, will bring "Legendary original PlayStation content" to mobiles. No specific titles were announced, but a snowboarding game was briefly demoed, with a virtual D-pad and buttons clearly displayed on the phone screen.

    A service called PlayStation Certified will help developers with testing and quality assurance.

    Hirai promised a "hardware-neutral game framework" that enables "PlayStation-quality" content to made for all kinds of mobile hardware.

    "We envision PlayStation Suite as an initiative that is essential to the world of portable entertainment," he insisted.

    We'll have more information on this story as it develops.

    http://www.eurogamer.net/articles/20...te-for-android ...
    by Published on January 27th, 2011 08:50

    News from the Official US Europe Blog


    For those of you who don’t know me, I’m Andy House and I am President and CEO of Sony Computer Entertainment Europe. I’ve not participated on the blog before, but with the announcements that were made a few hours ago in Japan, I thought that this would be an ideal time for me to write my maiden post.
    In case you haven’t heard, earlier today in Tokyo, Kazuo Hirai, President and Group CEO of Sony Computer Entertainment Inc, introduced PlayStation’s portable gaming strategy, which included our much anticipated next generation portable entertainment system (codename: NGP), and details on our first foray into providing PlayStation content on Android based portable devices, via PlayStation Suite (PS Suite).
    I’d like to start by introducing you to NGP. It is an innovative and powerful next generation portable entertainment system, built to deliver the ultimate gaming experience on the move.

    At the heart of NGP is cutting-edge technology that will deliver the best performance and graphics, multiple control inputs for new ways to play and complete integration with PlayStation Network for a truly next generation portable gaming experience.
    NGP introduces new ways to play and interact with PlayStation games, giving gamers and developers the biggest range of control inputs, offering the best gameplay experiences for all types of games. It features the much requested familiar two analogue sticks, as well as motion sensors, a front touch display, plus a unique multi-touch pad on the rear for a truly innovative gameplay experience. Coupled with a stunning 5″ OLED screen, NGP offers gamers the opportunity to experience quality handheld gaming that’s way beyond anything experienced in the portable market.

    NGP will also be supported by an incredible software line-up with all titles being developed to maximise the capabilities of the system and provide the richest portable gaming experiences. I’m particularly excited to see that the best PlayStation exclusive franchises will be coming to NGP, including Uncharted, as well as fantastic new IPs that will provide ingenious uses of the NGP functions. And let’s not forget the incredible titles being provided by our 3rd party developers and publishers.
    We have learnt a great deal from our previous experiences and as such will be distributing games both at retail and via the PlayStation Network. We want to give consumers the choice as to how they access the great content available on NGP.

    For the first time on a PlayStation platform, we will be offering a choice of connectivity options – including 3G network support, providing a completely connected experience, fully integrated with PlayStation Network, allowing you to enjoy true social gaming, entertainment on demand and anytime, anywhere* communication with your PSN Friends.
    I am extremely excited about the potential of this innovative and powerful next generation portable entertainment system, which has been built to deliver an unparalleled gaming experience.
    NGP is the first step in our portable strategy as we start to offer PlayStation experiences to a wider audience than ever before. As well as offering the ultimate portable gaming experience, via NGP, we will also be introducing a new way to deliver PlayStation games, via PlayStation Suite.
    Casual gaming on multi-purpose mobile devices is a growing market that we simply cannot neglect. With that in mind, PS Suite is a new initiative to offer PlayStation quality games on Android based portable devices, be it mobile phones, smartphones or tablet PCs. By offering a fantastic selection of legacy PlayStation games (PS one classics), alongside content made specifically for PS Suite, we believe that we will be offering the PlayStation experience to a wider base of users.
    Via a program, called PlayStation Certified license program, we will work with hardware manufacturers to provide devices that optimize the gaming experience. We want to give consumers the freedom to choose between various devices when they wish to enjoy a certain piece of PlayStation content.
    We also realise that PlayStation content should be provided through a secure and unique means, that is both reliable and user friendly. Therefore we also plan to open PlayStation Store to download content on the Android based portable devices. This is a significant move for us and one that we firmly believe will make PlayStation content more accessible than ever before.
    So as you can see, today’s announcements were really have set out our Portable Strategy for a significant length of time. We see huge potential in this market and with our experience and knowhow, believe that we can not only improve on the portable experiences previously offered by PlayStation, but make it more accessible to a wider audience.
    If you want to see more about today’s announcements, ...

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