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  • DCEmu Featured News Articles

    by Published on January 1st, 2011 22:29

    News via http://emu-russia.net/en/

    NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy emulator has been updated recently. Changes:
    This release renames a lot of settings, but the old setting names can still be used in the configuration file(will be replaced by the new setting name on Mednafen exit) and on the command line. See the ChangeLog for a full list of renamed settings.

    The "dfmd5", "filesys.*_samedir", and "snapname" settings have been removed. Use the replacement "filesys.fname_*" format-string settings(see documentation) to achieve similar functionality if desired.

    Custom palette/colormap related settings have all been removed, in favor of automatically loading modulenamehere.pal(IE "nes.pal", "pce.pal", "gba.pal") from the "palettes" directory under the Mednafen base directory.

    QuickTime movie recording has been added. Pass for example "-qtrecord /path/to/whatever.mov" on the command line to record a movie. If the target file already exists, it will not be overwritten, and Mednafen will error out on startup. Three lossless codecs are supported, see "qtrecord.vcodec" in the documentation. The old "MMM" custom-format recording and playback code has been removed.

    NES VS Unisystem palettes have been updated.

    PCE VDC emulation has been altered a bit, particularly in regards to wait states and line horizontal timing versus hsync input. "Star Breaker" no longer crashes when leaving the town.

    PCE emulation now synchronizes and updates physical device input mid-frame. This allows for slightly lower latency in certain games, and makes "Takeda Shingen" playable.

    Keyboard latency has been reduced by 1 video frame in the context of virtual device emulation(IE command key/hotkey latency is unaffected).

    SNES input latency has been reduced by 1 video frame.

    http://forum.fobby.net/index.php?t=msg&th=589&start=0 ...
    by Published on January 1st, 2011 22:27

    News via http://emu-russia.net/en/

    Sega Model 2 arcade emulator has been updated. Changes:
    - Finally fixed VF2 hair problems, now all graphics are correct.
    - Added LUA script support for options, cheats and other uses (check model2lua.txt in SCRIPTS folder)
    - Added texture replacement support (check model2lua.txt in SCRIPTS folder)
    - Added widescreen support (needs per-game lua scripts to know when to enable it). Requires a wide fullscreen resolution or WideScreenWindow set in emulator.ini
    - Fixed texture border detection for textures that caused wrong colors & pixelation on borders
    - Simplified pixel shaders (half the texture fetches)
    - Improved House of the dead FM sound
    - Fixed VF2 wrong sound speeds
    - Fixed background distortion on Dural stage in VF2
    - Added STCC Euro
    - Added Sonic the fighters.
    - Fixed Virtual On missing background color on title screen
    - Rewritten SCSP code for improved accuracy
    - Fixed ATI video card gfx problems
    - Fixed audio stuttering on some windows 7 machines
    - Added Sega Rally Championship rev B

    http://nebula.emulatronia.com/ ...
    by Published on January 1st, 2011 22:23

    News via http://emu-russia.net/en/

    NES emulator has been updated. Changes:
    - Not surprisingly, some of the newly added mappers didn't work quite the way they were supposed to, so they should now be mostly fixed. A few other existing mappers have also been fixed.

    http://www.qmtpro.com/~nes/nintendulator/ ...
    by Published on January 1st, 2011 22:17

    News via http://www.neoflash.com/go/index.php...d=387&Itemid=1

    v0.52 of the SNES menu has been released: http://code.google.com/p/neo-myth-menu/downloads/list

    YouTube video: http://www.youtube.com/watch?v=2I7TD_94dp4

    New in this version:

    * Much faster game loading from SD if you've got the 2.4 firmware on your Myth (this firmware hasn't been released yet but hopefully Dr Neo will release it soon). I get speeds of about 95-110 kB/s with my cards (i.e. loading an 8 Mbit game takes about 9 or 10 seconds). Note that the menu is still compatible with older firmwares, but then you'll get the same transfer speeds as before.

    http://www.neoflash.com/forum/index.....html#msg49499 ...
    by Published on January 1st, 2011 22:05

    News/release from Yamagushi

    Name: YamaIRC
    Version: Beta 1.0.0.1
    Author(s): Yamagushi
    License: Closed Source
    Language: C

    YamaIRC is an Internet Relay Chat(IRC) Client for the Zune HD and PSP devices.

    It currently supports all the basics of IRC from PM's to Actions(/me) to Joining/Parting Channels. It features Multi-Channel support, Selectable User Lists, Built In OSK, MyChannel Private Messaging Window, New Message Alerts, and more.

    This is only a beta release, bugs are to be expected, let me know about em, and ill do my best to fix everything.

    My Forum can be found at http://Evolved-Entertainment.com





    Credits:
    YamaIRC uses an original IRC Engine developed by Yamagushi. It is distributed as closed source software. The Official Forum can be found at http://Evolved-Entertainment.com
    You may redistribute these files as long as they are provided for free. This is a public release.
    YamaIRC-PSP uses OSlib Mod 1.1.1 created by Brunni and Sakya. OSLib can be found at http://oslib.playeradvance.org and OSlib Mod can be found at http://www.sakya.it/forums/viewforum.php?f=7.
    YamIRC-ZuneHD uses OpenZDK created by the members of the Zune Boards Development Front. They can be found at http://www.zuneboards.com/forums/dow...lications-212/.
    YamaIRC also uses the UniSpace Font by Ray Larabie. His site can be found at http://www.larabiefonts.com/.

    Special Thanks To:
    Hardhat
    Slicer4eva
    A_Nub
    Tomaz
    Salvy
    And the Rest of ##psp-programming on Freenode IRC.
    Itsnotabigtruck
    Nurta
    Netrix
    Genuine
    And the Rest of #zbdf on Freenode IRC.
    And a Special Thanks to my Testers, such as Re4thewin and DrCam. ...
    by Published on January 1st, 2011 22:05

    News/release from Yamagushi

    Name: YamaIRC
    Version: Beta 1.0.0.1
    Author(s): Yamagushi
    License: Closed Source
    Language: C

    YamaIRC is an Internet Relay Chat(IRC) Client for the Zune HD and PSP devices.

    It currently supports all the basics of IRC from PM's to Actions(/me) to Joining/Parting Channels. It features Multi-Channel support, Selectable User Lists, Built In OSK, MyChannel Private Messaging Window, New Message Alerts, and more.

    This is only a beta release, bugs are to be expected, let me know about em, and ill do my best to fix everything.

    My Forum can be found at http://Evolved-Entertainment.com





    Credits:
    YamaIRC uses an original IRC Engine developed by Yamagushi. It is distributed as closed source software. The Official Forum can be found at http://Evolved-Entertainment.com
    You may redistribute these files as long as they are provided for free. This is a public release.
    YamaIRC-PSP uses OSlib Mod 1.1.1 created by Brunni and Sakya. OSLib can be found at http://oslib.playeradvance.org and OSlib Mod can be found at http://www.sakya.it/forums/viewforum.php?f=7.
    YamIRC-ZuneHD uses OpenZDK created by the members of the Zune Boards Development Front. They can be found at http://www.zuneboards.com/forums/dow...lications-212/.
    YamaIRC also uses the UniSpace Font by Ray Larabie. His site can be found at http://www.larabiefonts.com/.

    Special Thanks To:
    Hardhat
    Slicer4eva
    A_Nub
    Tomaz
    Salvy
    And the Rest of ##psp-programming on Freenode IRC.
    Itsnotabigtruck
    Nurta
    Netrix
    Genuine
    And the Rest of #zbdf on Freenode IRC.
    And a Special Thanks to my Testers, such as Re4thewin and DrCam. ...
    by Published on January 1st, 2011 21:57

    News/release from mcidclan

    Box instinct is a very simple concept: evaluate your instinct !
    To achieve this, the game will offer a series of levels, where you’ll have to get the most “box points”.
    And this, only following your instinct.

    Box instinct is both a new VSIuO demonstration (the interactive scenes viewer),
    and a participation entry for the XtreamContest Square Battle.

    For the time being VSIuO is propulsed by the VWiV player.
    For its final release, the player will be distributed in its new version.

    What about the gameplay ?

    It boils down to two main events: Move in space and get boxes.
    - Through a 45 degrees camera vision, the trips are made by scrolling
    (from left to right, top to bottom).
    - Any interaction with objects is performed by pressing a button.


    let’s talk a little about the graphic context

    A grey scale world to not swing your instinct. This, in a 3D space… ...
    by Published on January 1st, 2011 21:48

    News via http://www.xbox-scene.com/xbox1data/...upTTSoyJLi.php

    Kai Schtrom released a new version of DosFlash - a PC tool to flash your drive via DOS.

    What's new/fixed:
    * SATA and IDE port scan improved in DOS and Windows. The ports are now enumerated with the CONFIG_ADDRESS and CONFIG_DATA register instead of using interrupts in DOS and SetupDixx functions in Windows. This change will detect more ports in Windows than the old SetupDixx method.
    * Settings saved to ini file for DosFlash32 and DosFlash64. Settings like Port, Position, Task, COM Port, Enable Drives and DvdKey state are now saved to an ini file inside the program folder. If the ini file is not present it is created after the first run. On the first startup DosFlash will choose the most common and stable settings.
    * EnableDrives option included in dialog as a check box. Due to high demand we removed the "Enabling CD-/DVD-ROMs" MessageBox on program termination and included a check box "Enable Drives" inside the dialog. For security and more stability this is deactivated on the first run. If you enable it the checked state is saved to the ini file.
    * enabling drives in Windows caused some hangs from time to time, this is now fixed by a recoded enable drives function
    * port drivers portio32.sys and portio64.sys are now added to the executable and unpacked during runtime
    * PATA and SATA controllers list updated
    * Fix for NForce motherboards in combination with drives like the "Samsung SH-D163C", "LG DH18NS40" or "LiteOn iHDS118". Some drives have problems with flash identify, read, write and erase. This is clearly related to the NVidia NForce chipset. For manual mode in DosFlash16 an additional command line parameter is added called "NFORCE FIX". This parameter should be set to 1 for NForce chipsets if you experience strange problems. In DosFlash32 and DosFlash64 we added a static control which shows if the NForce Fix is applied or not. Remember there is no need to activate this with every drive. It seems to be a combination between drive and NForce chipset that causes the problem. The fix is automatically applied for DosFlash16 in auto mode, DosFlash32 and DosFlash64.
    * DosFlash32 and DosFlash64 are now DPI Aware for Windows7
    * New task Verfiy Key/Inject Key added for verification/injection of drive keys. All DosFlash versions now have the possibility to validate drive keys against an XBOX360 drive and set the key for an XBOX360 drive. We use the same authentication method like the console to verify a key. In the Windows versions you have the choice to paste the drive key from the clipboard to our custom hex edit control or load a key file. To add a key simply click right inside the hex edit control and select your choice from the shortcut menu. In DosFlash16 you can enter the key in the format "1A-2B-3C" without quotes. Remember that a key has 16 bytes of data. The key file to import should also have 16 bytes of data like the key files exported by LiteOn Key functions.
    * Removed multiple key extractions for LiteOn Key functions, added Verify Key after extraction. For LiteOn Key functions we removed the multiple extractions, because the key is now verified immediately against the XBOX360 drive.
    * LiteOn Key V1 and V2 now also extract the file Serial.bin and the 2nd inquiry file Inquiry2.bin. We added the file Serial.bin and Inquiry2.bin to LiteOn Key functions. Inquiry2.bin is only generated for LiteOn drives V1 and V2.
    * The drive key of Maximus patched UART drives can be extracted by using the task "LiteOn Key V1 (DvdKey)". The drive check has been removed from LiteOn Key functions. This way we can extract a key from an UART patched drive firmware by Maximus.
    * LiteOn files are now extracted to a destination folder instead of prompting the user for every file name.
    * LiteOn key extraction tasks separated per drive version in "LiteOn Key V1 (DvdKey)", "LiteOn Key V2 (FreeKey)" and "LiteOn Key V3 (Tarablinda)"
    * In DosFlash32 and DosFlash64 the number of installed COM ports in the system are now enumerated instead of adding port 1 to 4
    * For failing cdb commands the sense code is returned
    * Geremia's Tarablinda functionality added. We added all Tarablinda tasks to every DosFlash version. You can extract the key by choosing the task "LiteOn Key V3 (Tarablinda)". For read, write and erase of the flash simply use the standard functions. Pay attention that the "LiteOn Erase V1/V2" task is only available for older LiteOns and not for the Slim. You should use "Read Flash", "Write Flash" and "Erase Flash" for the Slim. "LiteOn Key V3 (Tarablinda)" extracts 1 additional file in comparison to Tarablinda v04b, this file is called Xtram.bin and contains a dump of the XTRAM8000 area. This can differ in a few bytes from one dump to the next.
    * Device Reset in DosFlash16 manual mode is now done automatically, there is no option to turn it off anymore
    * Code optimization to work with modern SATA2 controllers added, remember to set SATA controllers to IDE ...
    by Published on January 1st, 2011 21:47

    We're not exactly sure of the cause of this fancy new issue affecting Apple's super cool iPhone line of cellphones, but apparently you've got trouble come 1/1/2011. According to an explosive stream of frustration-filled tweets on the Twitter microblogging service, when the clock strikes midnight, one off alarms will cease to sing out. The issue sounds eerily similar to recent Daylight Savings Time trouble we witnessed back in November, although we saw both repeating alarm and single alarm failures.

    So how can you fix this potentially life-ruining problem? Well until Apple patches its OS -- and it's currently unclear if this is just iOS 4.2.1 or earlier versions as well -- you can simply create a recurring alarm at the time you need to be woken up, and then disable it once your dreams are completely ruined. We're taking a deeper look into the issue and have contacted Apple -- if we get more news, you guys will be the first to know. In the meantime, feel free to commiserate in comments, and... happy new year?

    Update: 9to5 Mac says that the bug will get fixed all by itself once the calendar hits January 3rd. We haven't confirmed this, but if it turns out to be the case, that's pretty good news. In less good news, the issue seems to be affecting iOS 4.1 and 4.0.2 as well.

    Update 2: Apple responded to us on the issue, though they didn't offer any surprises:
    We're aware of an issue related to non repeating alarms set for January 1 or 2. Customers can set recurring alarms for those dates and all alarms will work properly beginning January 3.

    http://www.engadget.com/2010/12/31/p...ears-day-2011/ ...
    by Published on January 1st, 2011 21:47

    We're not exactly sure of the cause of this fancy new issue affecting Apple's super cool iPhone line of cellphones, but apparently you've got trouble come 1/1/2011. According to an explosive stream of frustration-filled tweets on the Twitter microblogging service, when the clock strikes midnight, one off alarms will cease to sing out. The issue sounds eerily similar to recent Daylight Savings Time trouble we witnessed back in November, although we saw both repeating alarm and single alarm failures.

    So how can you fix this potentially life-ruining problem? Well until Apple patches its OS -- and it's currently unclear if this is just iOS 4.2.1 or earlier versions as well -- you can simply create a recurring alarm at the time you need to be woken up, and then disable it once your dreams are completely ruined. We're taking a deeper look into the issue and have contacted Apple -- if we get more news, you guys will be the first to know. In the meantime, feel free to commiserate in comments, and... happy new year?

    Update: 9to5 Mac says that the bug will get fixed all by itself once the calendar hits January 3rd. We haven't confirmed this, but if it turns out to be the case, that's pretty good news. In less good news, the issue seems to be affecting iOS 4.1 and 4.0.2 as well.

    Update 2: Apple responded to us on the issue, though they didn't offer any surprises:
    We're aware of an issue related to non repeating alarms set for January 1 or 2. Customers can set recurring alarms for those dates and all alarms will work properly beginning January 3.

    http://www.engadget.com/2010/12/31/p...ears-day-2011/ ...

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