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    by Published on January 1st, 2011 16:58
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Old game(mid-2007) but many people have no clue about it.

    Shadowrun
    Publisher: Microsoft
    Developer: FASA Studios
    Genre: FPS
    Players: 1-16
    ESRP: $19.99 (For Value rating)

    Shadowrun is a game that is like its Sega genesis brother in name only. Unlike its RPG roots, Shadowrun for Windows and Xbox 360 is a fast paced FPS that makes you rely on more then just your weapon. To defeat your opponents, you must also make use of 5,000 year old magic powers. As a member of either the RNA, a huge corporation wanting control of this newfound magic, or the Lineage, an ancient order trying to keep the magic at its natural roots.


    So much story potential. None of it used.

    Shadowrun does has a story. The RNA, a global organization and the Lineage, ancient tribes, are feuding over a magic that could change the course of history itself. A neat story isn't it? Well, it could have been. Thats just it, though, COULD being the key word. Shadowrun has about as much storyline as Wolfenstein 3D. That is, no story at all, but a great setting. However, setting is only a small part of a grand storyline. Shadowrun has a huge potential for a storyline; it features everything from dwarves to elves to trolls, all set in a futuristic world where culture is still a very important part of life. What potential. But this game is all about its multiplayer, and it shows. The only "storyline" it has is 6 ten minute tutorials showing you how to use all of the magic, weapons and classes as an RNA combatant. Beyond that, even characters are perfectly lifeless. Commands in multiplayer don't even have actual human voices. Its a robot for every class and every team. Honestly, this game busts here.



    Guess which one will win. Go on, guess.


    Amazing magic effects vs. Sub-par character models
    Let the fight begin. I'll start off with the good. Effects for magic are simply amazing. The light show is great, and for the most part, magic is all about the lights and pretty colors. Teleport is a flash of orange blur that brilliantly lights up with a bit of red and blur. Summon magic creates a monster of either yellow or flourescent blue that sparks to life and beats the living crap out of the enemies. Strangle spawns shining blue or orange gems on the ground with a great shining effect. Even the absorbing power of the dwarves looks radiant when its in effect. Now magic is nice, and I've probably made that overly clear by now. Back to the other stuff. The character models are boring. Interesting at first, trolls and elves and ect. lose their interest factor after you've killed about 3 of them. They all look the same, and even when they are dead they have the exact same face expression as when they first spawned. To be fare, the Lineage do look a bit unique, with an art direction like that of Native Americans. But the RNA are just bland, basic and boring. Gun models are all uninspired; they work. But they are just average. No interesting ideas or art direction went into these weapons. Backgrounds are pretty well done, especially those of the Lineage-based levels. Which comes to make one realize that while the Lineage have a great artistic ideas about them, the RNA are boring, right down to they're RNA-themed levels.

    Mars probably has more life in it then Shadowrun. Music-wise anyway.
    Shadowrun doesn't have any music. If t does, I don't even remember because it must have been too boring. To its credit, music probably wouldn't have helped too much anyway. Still, some nice action themes would have added a bit more to its credit here, and the total lack of music is purely, mind-numbingly annoying. Its annoying because, without music, only sound effects are present to clear the sound of that extremely annoying AI that serves as the voice for all of players in the game. Which brings me to that point, possibly the only thing more annoying in the game then the lack of music is the robotic female voice that says all of your and your teamates commands. Blahblahblahblahblah. Other sounds. Gun sound effects, while just as inspired as the weapons, do what they are supposed to. No big awesome booms or anything of the such, but they work. Magic and Tech sound off like the 4th of July. They have varied and wide sounds to each of them(for the most part) and sound above average, though still not anything amazing. Shadowrun is rather dead when is comes to all things sound-wise.



    Look at me! I look like everyone else!


    Magic and machinery DO go well together
    Shadowrun relies primarily on one thing to get its point across--and thats its combination of magic, tech, and weaponry. In Shadowrun, you get Tech upgrades and Magic upgrades that you buy from a menu at the start of each game like Counter Strike. From this menu you also buy weapons and ammo, from Shotguns to katanas. This is Shadowrun's best feature easy. The addition of inspiring and awesome magic and tech to the game give it its uniqueness is the face of thousands of same-faced FPS. Ranging from everything between Teleport, a magic that lets you move 3 meters in any direction, even through walls, to gliders which allow you to basically fly. You really will feel as though you are a superhero in Shadowrun. Magic and Tech are inspiring and reat fun. So what about the rest? Guns, as previously mentioned, are totally uninspired and bland. They do what they are told, and thats about it. The katana may be the only interesting weapon, and even that is only slightly above average. Weapons are boring. So how about the classes? Classes consist of 4 types; elves, trolls, dwarves, and humans. Although its kinda unnecessary, the addition of these classes and they're unique abilities adds a great deal of joy to the game, at least for a while. Its fun seeing how each class will help you in your online play against others. Combat works. By that I mean, its solid, and fun. They are many irritants however. For one, anyone who is a chronic sniper will be sorely disappointed by this game; sniping is a no-zone. The sniper rifle is just painful and frustrating to use. Grenades take too long to explode. The pistol is worthless. Rocket launcher ammo cost too much. There are a good bit of annoyances in the game that usually just get ironed out over time and experience by the devs. It being a new project and IP for them, you have to be a little impressed by they're ideas. Still, a game is a game, and new or not, it a mixed bag. Most of Shadowrun is. And C'mon, this is coming from a guy with Shadow in his name. I really wanted this game to be good.



    Gust.

    Multiplayer IS this game. Literally!
    This game screams multiplayer. Two reasons: One, it doesn't have a story, and two, the only other game mode IS multiplayer. Granted you can play with bots that aren't too dumb, but this game was created and breed for multiplayer. So it should be noted that multiplayer is actually quite fun, mainly via XBL. Connection issues are present, but not as much as IGN and others have made me think. I honestly don't know if I've even played with Vista gamers yet, but who knows. And unlike most 360 games tat have been out this long, Shadowrun still does have a decent host of people that still play it online. 16 maps and 3 game modes will keep you for a good while, though the achievements may be a little too specific for you to try to get them all. The first six are cake.(Which may or may not be a lie. Eh? Portal reference.)

    Time again then to finish up.

    Major Selling Points:
    -- Magic and Tech both cool and fun
    -- Different classes add to the experience
    -- Great Multiplayer fun


    Major Breaking Points:

    -- No story mode
    -- Weapons are bland
    -- Gets repetitive after a while
    -- Sound is near painful


    Story: 1.5/5
    So much potential, but its not explored. At all.

    Graphics: 3.5/5
    Character models for RNA and they're levels are boring. Lineage, Magic and Tech FTW.

    Sound: 2.5/5
    Meh. Its all here(except music) but its all average. Magic stands out as good.

    Gameplay: 3.5/5
    Magic and Tech are great additions that ought to be in more games. Weapons are boring, classes are cool, but little annoyances pervade.

    Replay & Multiplayer: 3/5
    This game was made for Multiplayer, and it works well. However, with no story, it gets repetitive after a few.

    Value: 4/5
    At $20 for a game this quality its quite a steal. Still, its only for those who love the multiplayer.

    Overall:


    Shadowrun is a mix of great ideas, bad ideas, and great execution and bad execution. Its a game that is the most of a mixed bag I've ever played. some will hate it with a passion and some with love it like a drug. It really comes down to your personal preferences.
    by Published on January 1st, 2011 16:58
    1. Categories:
    2. PS3 News,
    3. DCEmu Games Reviews



    Platform: PS3
    Developer: Polyphony Digital
    Genre: Racing Simulation
    Players: 1-16
    Price -
    PSN - £25
    Blu-ray Price - £20-£25

    Overview :
    You all know this game, a platform for all racing simulations. Ever since the first Gran Turismo on the PlayStation 1, people knew this game was going to go far, and my god it did.

    This game is somewhat classed as a demo, it was intended to be a little taster for whats to come (isnt that what a demo is anyway).

    Right from the greatly respected Gran Turismo 4 for the PlayStation 2. This game has quickly gained a vast fanbase, and all the games in the series are a must have for any racing fans.

    Gameplay :
    Right, this game has always been based on attention to detail with how the cars handle, it really shows. The physics are totally amazing, you need to use your racing lines to get good laptimes. You take a corner too fast, your plowed into a tyre wall.

    Each car has there own characteristics (weight, bhp, torque) and you can really tell. The weights of the cars are a big factor in this series, you need a light car to get round suzuka at any speed. The tuned lotus handles like a go-kart!

    When you finish the A Class you unlock a section called the Quick Tune, which is needed for the S Class. The a thing called performance points are thrown into play.

    A quick runthrough of performance points are, the more powerful, the less the weight and the better your tyres are, the more performance points you will have for that car. In the S Class you will come across races that have a MAX performance points limit. So you can't take a F1 into a low end car race.

    The quick tune is very important in the S Class. You need it to sometime downtune your car, or tune it up. While you can tune your car, to your personal prefrences like "toe in and outs" etc.

    There are quite a good selection of cars to say this is a teaser. There are sections for Car Brands and a section for the Gran Turismo tuned concept cars.

    The track selection is low, the well known real tracks avalible to race on are Suzuka, Fuji and daytona raceway. All of the tracks apart from Suzuka and Fuji, and quite boring. They are all very well made though.

    Online play is actually quite well done, while you get the noobs that do not know how to race and knock you off the track at ever given moment. You get the good games with people who can race. One of the recent updates for the game, applys something that makes people flash when they are out of control or about to someone. I dont like this, it takes the realism out of the game. The lack of a ranking/stat system takes all of the fun out of it. But the cash bonuses you recieve for a race makes you forget about it.

    The AI are better and more intellegent than ever. There lines aren't always spot on, they try and get out of the way when your stealing the slipstream. They are great.

    The penalty system SUCKS. You have the AI bump into the back of you, you get a ramming penality (you slow down for a certain number of seconds) while the offender screams past you. This is always happening, and in a important Class S race its the last thing you want.

    Graphics :
    What can I say? Ground breaking. Full 1080p, perfect models, perfect lighting. Perfect perfect perfect.

    The cockpits of the cars are all detailed as they should be in each car. Not a part out of place. Get into the F1 and try not to be amazed by the detail on the steering wheel. I dare you.

    All the tracks are beautifully designed just as they should be. Not a texture out of place, not a sign out of place. Not even a tree out of place. Perfect!

    I would go as far to say this is the most graphicly advanced game on the PS3 so far. (Maybe uncharted close?)

    Once more, PERFECT.

    Sound :
    The sound is alot very good in this game. All the car engines sound very realistic. Yet there is 1 problem....

    The tyre "squeals". Seriously, did they get this off GT1? They are way to high, to matter what car your in they sound the same. Trust me, around the Daytona Raceway its not fun "EEERRRRRRRRRR" round every corner. This needs a big improvement for the real GT5.

    The soundtrack is horrible for my music tasted. Its all plain boring dreery crap. The worst soundtrack out of all of them in my opinion, but it wont be marked down on the overall score because its my music taste.

    Replay Value :
    This game has little replay value, when the races are done, they are done. You get little eurge to get all gold, because you will have raced the oval about 100 times to get the F1 car that costs 2,000,000 credits. The online play ...
    by Published on January 1st, 2011 16:58
    1. Categories:
    2. Xbox 360 News,
    3. DCEmu Games Reviews


    Because I'm stuck in boring WV with nothing else to do, and this game saved me from total boredom.

    Prey
    Publisher: 2K Games
    Developer: Venom Studios
    Genre: FPS
    ESRP: $9.99

    In PREY, you take the role of Cherokee-by-genetics Tommy, or Domasi, as you and the ones you love get abducted into an alien ship. There you must battle your way to your girlfriend and try and get off the ship. During this time you must learn to use your special Cherokee powers--or die trying.

    A Cherokee Classic
    In todays world of thousands of developers spewing out FPS like fireworks on Chinese new year, it becomes a chore to find one with a good storyline nowadays. Prey's horror-action-sci-fi-love story gives fans what they really want in a FPS story--the same thing as they want in an RPG. Great character development, an engrossing sci-fi love story, and all around high-budget production makes this FPS a story-side winner. Whats more, its based around the ideology of the Native Americans and they're stories. This game will make you think Cherokees are even cooler then you already did. The story is well done, through both its voice actors and presentation. The environment, while it tells a subtle tale about the aliens and they're culture, it really isn't a major part of the storyline. The inclusion of legendary radio host Art Bell into the telling of the story from Earth's view really helps to tell about the effects that Tommy's experience is having down on gaia as well. To be blunt, this is the kind of imaginative creative ideas that we want to see in FPS games; like Bioshock or Half-Life 2.

    Quake 4 and Doom 3-esqe
    PREY is a very pretty game. Think Quake 4 with slightly enhanced graphics that runs at a constant 60fps. This game has nearly no glitches whatsoever graphically(or technically, for the most part.) and no clipping issues. Enemies models and textures are a mix. While the Hunters and Elite hunters look rather boring, just about all the other enemies look awesomely Quake 4-y. That is, they look like mutant demons from the deepest spawns of hell itself. Particularly worth noting are the part human-part scythe-part elephant mutants that hop around and slash at you with huge razor-sharp claw(s). If it wasn't so dark most of the time the enemies would be even more disgustingly pretty. Which brings us to the lighting. PREY runs on the Doom 3 engine. If any of you remember, Doom 3's lighting was the worst part of the game. While the severity of the lighting problems have been taken care of, PREY still suffers from overly dark corridors and black hallway ends. Unfortunately, your little pissant lighter does little to help the darkness problem. still, its a minor problem because unlike Doom 3, its totally bearable. Theres only one part in the entire game as dark as Doom 3's issues, and its only one enemy to fight. The backgrounds pop out at you, and the messiness of each room looks of sci-fi gloriousness. Everything in PREY is alive, both metaphorically and literally. Even your living guns look great, the art direction in this game is awesomely unique. For a sci-fi FPS, this one is sure different then the rest of the crop.


    THIS is a puzzle!

    Splatter of alien guts. Now in 5.1.
    Lets not beat around the bush here. PREY sounds awesome. Lets start with voices. The voice acting starts off a little weak. Jen and Tommy seem to be a little hesitant with they're lines while Enisi starts and stays strong through the whole thing. Withing a few minutes of the game though, the character pick up they're talent and don't lose it. Especially during the last few levels, where Tommy's rage peaks. The voice acting is almost natural with Tommy and Enisi. Jen, although becoming stronger as the story continues, never really gets to the level of realism the other characters do through the story. All of them do great voiceovers though. Sound effects. Sound effects make PREY's sickeningly twisted alien world come to life. The weapon fire is good, though a little uninventive, but the sounds the weapons MAKE are great. The aliens chatter and the sound of portals opening and closing are high-budget SFX. The music is made by the same man who made the music for Oblivion and Guild wars. So suffice to say its professionally made. Music comes in at off times but it comes in nonetheless


    So this is what an alien school looks like

    Inventive and new ideas come together like PB&J
    PREY is a prethera of inventive ideas. Everything from Deathwalk to living guns screams LOOK! IM A NEW IDEA! AND IM WELL IMPLEMENTED! PREY's gamelay revolves primarily on the nature of all FPS, that is, with awesome weapons and action. But its neat new innovations allow for some really intelligent and mind blowing puzzles as well. Also is the inventions of portals and the ability to change gravity itself. Thats right, this game was the first game with portals in it. Portal came wayyy after. Anyway, many of the puzzles revolve around the idea of manipulating gravity. The design of these puzzles are amazing, and will melt your brain through your ears. Gravity manipulations also gives way to some interesting fights, where your enemies may be standing at any degree here. The enemies are actually rather stupid. The AI won't win any prizes for they're intelligence, but the unique level design fixes this for some difficult, even hard fights sometimes. Many enemies in the game don't need too many smarts; they're big, powerful, and aggressive. Another awesome innovation is the spiritwalk-- a Cherokee ability where you leave you body and can walk through things such as forcefields and press switches, kill enemies, or pick up items. Oh, and you can't die in Spiritwalk, making it insanely useful in scouting ahead, as you could basically sit by the enemies and stare at them as they fruitlessly try to shoot your spirit form. Its also very useful in solving the many puzzles in PREY. Also, when you die in the game, you respawn EXACTLY where you died. Its like having a Vita-Chamber from Bioshock wherever you go. This actually doesn't make the game much easier somehow; its hard to explain why. But when you die, you enter a mode called Deathwalk, where you shoot at the Spirit Wraiths to determine how much health and spirit you respawn with. Even the weapons are inspired. Every weapon is a life unto itself; they're all alive. And I mean that literally. The guns you have are and shoot organic matter, a very inspiration and logical idea for an alien ship. Prey is all about the innovative ideas, and they make the story mode one hell of a ride. Not everything is perfect though. The level design tends to get repetitive in areas, and some glitches ocur that make it an annoyance to continue sometimes. Hunters will get on your nerves within hours of the game. The story will make you keep coming back to the game for more.


    Alien ship

    Invisible Assassin - 25G
    Multiplayer. To be fully honest with you, this game's strength isn't in in multiplayer. This is in no way writing of PREYs multiplayer as bad, just that it isn't the point of the game. Its multiplayer is rather average. Team Deathmatch and Deathmatch are fun, but do get a little boring after a while. The story mode took me a good 12-15 hours to beat and there is another difficulty mode. However, Multiplayer is by no means bad; its great fun while it lasts. Walking on walls shooting at your friends is always a nice change from the norm.

    Alright then.

    Major Selling Points:
    -- Deathwalk and Spiritwalk- Dying is actually fun!
    -- Mind blowing puzzles
    -- Manipulation of Gravity
    -- Unique and interesting storyline

    Major Breaking Points:
    -- Action is broken at odd times
    -- Glitches do mess up the story sometimes
    -- Story's on the short side

    Story: 4.50/5
    Venom Games' Native American tale of love and aliens is about as unique as it gets. A little more development could have been spent on the aliens side.

    Graphics: 4.5/5
    Solid framerate and technically good. Great art direction, but a little dark at times.

    Sound: 4/5
    Music is great but weirdly placed. Sound effects and voice acting work great.

    Gameplay: 4.5/5
    Great new innovations to the FPS genre give this game a great new feel, even if the main shooter mechanics are only alright.

    Value: 5/5
    At $10, this game is the best deal you'll find in this year or any other. PREY would still be worth $40.

    Replay Value & Multiplayer: 4/5
    The story is fun but short. Multiplayer will add a bit of time.

    Overall:


    PREY comes at you with great new ideas and pulls them off with such skill, its a new idea itself. The only iffy part is the shooting, but everything else is great.
    by Published on January 1st, 2011 16:58
    1. Categories:
    2. PSP News,
    3. DCEmu Games Reviews

    Publisher : Taito
    Developer: Taito
    Genre: Arcade Shooter
    Players: 1-4
    Price: $19.99

    Overview:
    Space Invaders is celebrating its 30th anniversary with a party that EVERYONE is invited to (just pay $19.99) lol

    Gameplay:
    This time around, Space Invaders comes shipped with some strategy by giving you a power up every time you hit four ships of the same color continuously. On the right side of the screen, you will find a power up bar, once you grab a power up, that bar will instantly start draining, so you better use your power wisely. If you want to save the power for later, simply hold the right trigger.

    If you see a shiny color changing ship hover across the top of your screen, hitting it will take you to a bonus level, complete that level, and you will be rewarded.

    Aside from a new look and slightly new feel, A new element is added: BOSS BATTLES! Yes, you heard right, now you can easily see each and every pixel forming a ship.

    Boss battles normally consist of one or two big ships, and a bunch of little ones, though the small ones may seem like a bother at first, DO NOT BE FOOLED! for they are the key to power ups, and power ups are they key to victory.

    Only three to go, and this guys are in for a blast! (if you have played the game, you will know what I am talking about)

    Graphics:
    Space Invaders Extreme. As the name suggests, the game feels like they gave "extreme" amounts of drugs to the game making YOU think you are high. The game has DDR like backgrounds which seem to swirl and melt as you progress through the game. Even though the space ships still look the same but shinier, The game overall looks great, And it is the small details here and there that make it so.

    Is it just me, or are the aliens forming question marks? Don't worry, I am confused too.

    Sound:
    This game has techno music as its companion to to the visuals and it works great, what is even More amazing, is that every shot and explosion created, fits perfectly with the song.

    Each level comes with a brand new track that will keep your ears too busy to hear your mom asking you to clean up your room.


    Replay Value:
    Like most arcade games, Space invader has a great replay value, you will find that whether you have five minutes or two hours, you will be able to pick this up and start playing.

    normal bullets can usually do the job, but nothing beats a good ole hyper beam!


    YEA! that's what I'M talking about!

    Conclusion:
    Humpa doompa dompa dee doo, what do you get when you combine great graphics, addicting game play, and great tracks to go along? a must buy for you!

    I give this game a:

    my review survey
    by Published on January 1st, 2011 16:57
    1. Categories:
    2. Xbox News,
    3. DCEmu Games Reviews

    NOTE: REVIEWED ON THE XBOX 360 PLATFORM.

    Publisher: Tecmo
    Developer: Team Ninja
    Genre: Third-Person Action
    Number of Players: 1
    Price: $15 (can be downloaded to xbox 360 hard drive)
    or $10 if you can find a used copy in a store.



    OVERVIEW:

    You play as a ninja by the name of "Ryu Hayabusa" and start out with a "special" sword, you later unlock more weapons and moves as you SLOWLY progress through the game by violently slaying fiends (demons, monsters, evil creatures, my LMS teacher, call them what you will) with well lasting AND animated combos.

    This kunai smells funny


    GAMEPLAY:

    The gameplay is simple, go in a room, get killed, go in it again, and try to survive by locating patterns in you'r eneimes movements, block and counter attack when needed, or simply smash every face button on the controller and hope for the best, as the enemies fall, they will drop orbs that can ethr give you health or money to upgrade your character.

    Aside from having weapons, you also have magic called "NIMPO" you can preform this spells when you are found in a difficult situation as they will assure you a critical hit on an enemy, even on one of those amongst the most law defying fiends. But use them with caution, as this "NIMPO" will not come back on their own, you have to recharge them with a potion that costs money.

    Hmmm....is it just me, or is the big guys face inside out.


    GRAPHICS:

    This game looks better then most if not all wii games out there, seriousley, I am very surprized by what the regular xbox can do, the level of detail on ryu is astonishing, from the metal plate on his head, down to the kunais found at the side of his legs, everything is very well polished and well thought out animations can only help.

    CLICK THE LINK TO VIEW THE PICTURE (it ecceeded the 500 pixels width rule)
    http://64.78.9.175/media/games/21/ss/6.jpg

    SOUND:

    Depending on what weapon you choose to adopt as your own, you will hear different sounds, if you have a sword you will hear constant metal bashing against the your oponent's armor, if you choose a staff you will hear the sound of wood banging against whatever it is that you wish to hit with it, tho one thing you will always hear, is the sound of wind being broken by the peed of your attacks.

    The background song MUST fit in well with the game due to the fact that i don't remember hearing one .

    REPLAY VALUE:

    Once you are done with the game on normal difficulty, you can always go back and beat it on hard to unlock new costumes, other then that, i see no other reason to.

    CONCLUSION:

    This game is going to spit on your face and laugh at you while you are naked because you just saw ryu's big breasted friend. The cutscenes are the most cinematic and well preformed I have ever seen in a game making you wish they were longer.

    so, ya doin anything this saturday?


    I give this game:
    by Published on January 1st, 2011 16:57
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews
    Article Preview



    Information About The Game:
    Mario Kart wii is Kart racing game developed by Nintendo EAD and produced by Nintendo


    Overview:

    Many gamers (both casual and hardcore) have come to like the Mario Kart series. Can you blame them, it still is a fun racing game with some wacky antics and great replay value. With Mario Kart Wii being the latest in the franchise, fans expected to see a lot, and boy did Nintendo deliver. With new courses, new characters, 12 player online mode, inclusion of bikes, and of course motion sensing controls make the game one of the best in the series.

    Gameplay:
    In this new edition to the Mario Kart series, you can use 5 controllers to play the game. The 5 being...
    1. Wii Remote
    2. Wii Wheel
    3. Wii Classic Controller
    4. Wii Remote w/ Nunchuck
    5. Nintendo GameCube controller

    The Nintendo Gamecube controller and the classic controller being the easiest, the Wii remote w/ nunchuck being the most akward, and the Wii Wheel being the most fun. Being the fact that the Wii wheel was included with the game and that it is a fun way to play, you will probably use that one the most.

    Online Play in this game is probably the best online experience you will come to have on the wii. No lag, 12 players, and the ability to play online with 2 players on one console is great. That was one of my big concerns in Super Smash Bros Brawl. In the online mood, you can either race or battle. Each one you have a diffrent point system to show whether or not you are good at the game. It also includes the Mario Kart Wii channel, which is great to use so you can check online stats without popping in your disk. A nice feature is when you see the other players you are about to face, it shows on a globe where they live and there Mii (and the location is fairly accurate)

    New Characters include Baby Mario, Baby Luigi, Baby Daisy, Baby Peach, Diddy Kong, King Boo, Funky Kong, Rosalina, Dry Bowser, Toadette, Birdo, Bowser Jr, And of course, you can play as your favorite Mii! So THere is a lot to unlock and a lot to enjoy! The new stages are fun and exciting but the "classic" stages are now kinda boring in comparison. THe single players is basically the same thing as Mario Kart DS, but that can be considered not a bad thing. The problem is, on 150cc and on Mirror Mode, It has Rubber Band A.I (If an AI opponent falls far enough behind the rest of the drivers it suddenly receives an enormous boost in speed) Which can make the game very difficult. There Also a lot more items to enjoy that are all fun. But the downside is, this game is more luck then skill, more so than other Mario Kart games.

    Graphics:
    Look we all know that the game is not HD, but the game looks surprisingly good. The Shadows were vastly improved from the other game and Character design is great.

    Sound:
    Classic Mario music remixed, and new tracks are what you can expect sound wise in Mario Kart Wii. Of course you will here the occasional WAHOOOO!!!!!, or YIPPIE!!!!!, or LETSAGO!!!!!!!, but other then that no deep phrases, Only complaint is hearing Diddy Kong's saying which sounds very bad, and i have no idea what he is saying. It is like AKILLIE!!!, What the hell is that, and since I play as Diddy Kong a lot, it annoys the hell out of me. I know, I know, I am nitpicking

    Replay Value:
    A Crapload of replay value considering the new tracks, characters, and a great online mode. You will keep coming back for more and more and more. and more...

    Overall:
    Mario Kart Wii is a fun game that you will come play over and over again. It has some flaws, but you can get over that to find solid gameplay, a nice online mode, and a lot of new features. One of the best on the Wii, and the best Mario Kart ever (of course, in my opinion).If you got a wii, buy the game.

    Sound 4/5
    Graphics 4.25/5
    Gameplay 4.75/5



    This has been a ninja9393 production. ...
    by Published on January 1st, 2011 16:57
    1. Categories:
    2. PC News,
    3. Xbox 360 News,
    4. DCEmu Games Reviews

    BioShock Review

    Developer: 2k Games
    Publisher: 2k Games




    =========================================

    Intro:

    A new FPS has shown up with promises of great gameplay and great story without needed muitplayer to make it successful (unlike halo :P )

    We will see how true to those claims the game really is...

    ==========================================

    Notable Awards:
    • 2007 PC Game of the Year
    • 2007 Xbox 360 Game of the Year
    • 2007 FPS Game of the Year
    • 2007 Overall Game of the Year


    =========================================

    Genre:

    A regular First Person Shooter, nothing out of the ordinary here.

    =========================================

    Players:

    The game is a 1 player only.

    =========================================

    Overview:

    The game begins with you in an airplane in the late 1950's when it suddenly crashes and our the only survivor or so your lead to believe ...

    You then come across this big tower in the middle of no where in the ocean, you enter and soon take a sub down to the city of Rapture...

    You soon get ambushed and eventually found out it was a bad idea to come down here. The first plasmid is introduced (think of it as magic in a RPG) after your encounter with a Big Daddy, even though you dont actually fight it, its still a pretty sight to take and dont want to mess with.

    And soon your tangled up in this rescue operation for atlas and...

    Well im not gonna spoil the story for you,
    you will just have to play and find out,
    its such a great story

    =====================================

    Gameplay:

    Game is typical among all FPS except for the plasmid system, which allows you to strike enemies with electricity, fire, and a few other elements.

    The way you combine these powers with your surroundings is up to you.
    For example you could shock an enemy in the water for extra damage, and it will shock all other enemies in the water also.
    You could light a propane tank on fire then use telikenieses to throw it at your enemies for extra damage , ect...
    its all up to you.

    You will also need powers to melt ice, or freeze things to advance in the game.

    The weapons are nice with upgrades and all the works and make you fell invincible at times.

    Another pretty cool thing was the hacking minigame which is a remade version of the PC classic PIPE:


    Multiplayer would have been good in this game, whats better then shotting your friends and complete strangers with plasmids?
    But its still very good without it as you can see from the awards.


    There was no lag or anything in the game that I experience, everything ran smoothly

    =========================================

    Graphics:

    The graphics on this game are very well done.
    From the glossy look to the water, everything looks very nice compared to other FPS's.


    Some Pics to show its "awesomenesses"






















    ==========================================

    Audio / Sfx:

    The game contains a rich classical score and well as may songs popular from that time era that sometime play in the background.

    Such songs as:
    Papa Loves Mambo
    Waltz of the Flower
    How Much is that Doggy in the Window
    Oh Danny Boy

    and a few other as well...

    Also there whole classical score is free to download from their site:
    http://downloads.2kgames.com/bioshoc...hock_Score.zip

    Over all its very well done and pulls it off with the game well.


    The voice acting it also extremely up to par.
    They have a real emphasis to them from the Irish talking Atlas to the little sisters and as well as the Big Daddy sounds are pretty creepy.

    ==========================================

    Replay Value:

    The game doesnt exactly have a replay value to it.
    After you finished, you will want to put it away until you fell like play it again a couple of month later, like me.

    ===========================================

    Conclusion:

    This game is really something to look at on how new games coming out these days instead of the usual rubbish we get today should be. This game is extremely good and is recommended to anybody who has a 360 or even PC (and soon PS3 also )

    ============================================

    Pros:
    • Excellent story
    • Voice Acting
    • Weapons and upgrades
    • Many plasmids to choose from
    • Graphics
    • Musical score


    Cons:
    • No Multiplayer


    ============================================

    Final Score:

    by Published on January 1st, 2011 16:57
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews


    Platform: Wii (WiiWare)
    Publisher: _No Company
    Developer: Nnooo
    Genre: Puzzle/Strategy
    Players: 1 - 4


    Overview:

    Pop is a very simple game...You pop bubbles to earn points to try to get a highscore while avoiding obstacles and getting power-ups.

    Gameplay:

    The main point of Pop is to pop bubbles of different shapes, sizes, and colors. You get points and time, added to your time limit, with every bubble you pop. There are different power-ups, such as Nuke, which creates a small explosion ring around the bubble it was in, and Time Warp, which slows down the bubbles' flow, making it easier to pop more bubbles in less time. There are combos/chains, and multipliers to help you get more points for your pops. Multipliers can be found in bubbles, but can also be obtained from chaining bubbles. There is also an advanced mode, where you try to get 9,999,999 points before Wave 16, and multiplayer mode, in which up to four people can play, each trying to get the highest score.

    Graphics:

    The graphics in Pop are very simplistic, yet stylish and relaxing. Each level brings along a new color of something, whether it be the background color, or a new colored bubble. There are also different shapes and sizes of bubbles. Personally, the graphics are better than some I've seen in other current generation games. Up next is the music section of this review.

    Sound:

    The soothing, yet sometimes hyped up music in this game adds to the good aspects of Pop. Throughout the Waves, different music plays. This music can be either relaxing and calm, or fast and motivating. Whatever style of music is playing, you will enjoy most of the music in this game. Second to last is the control section of Pop's review.

    Replay Value:

    Some may think pointing the screen for the length of the game may get agrivating or boring, whether it be from stiffness or pain of the arm or something else. Personally, I think Pop is the opposite. You are so busy busting bubbles that move at high speeds while trying to keep your time limit up, that you forget about the pain. The cursor may jump around a little bit, but it is usually steady and smooth. Last but not, the replay value...

    Conclusion:

    Pop may seem boring from screenshots or videos, but it isn't. Even though each Wave has the same designs (Background, bubbles, etc.), Pop's addictiveness will block out the slight repetitiveness. Now that I've covered every judging point that most people look at in games, I'll add up the scores and give my final opinion.


    Overall Rating:



    If you want my recommendation, I say get it...It's a great game, and for $7, it's a steal. I was excited for this game, and that swayed my thought of this game from thinking it's cool, to really awesome. All of my opinions in this review are truthful (Not affected by swaying), and I really do recommend this game to casual gamers (Even though the majority of users here are hardcore gamers) and hardcore gamers alike.

    Thank you for reading this review. Go Pop! ...
    by Published on January 1st, 2011 16:57
    1. Categories:
    2. Nintendo Wii News,
    3. DCEmu Games Reviews
    Article Preview

    Published by: XGen Studios
    Developed by: XGen Studios
    Genre: Action
    Number of Players: 1-4
    price: $5.00

    the explanations are simple, but pretty to look at


    OVERVIEW:
    In this game, your goal is to defend your castle by killing the enemies that will be coming at you from the left, to do so, you need to upgrade you castle's strength, number of healers, mages, archers, and off course, you must have a steady and quick hand to launch up those little demons with their shenanigans.

    Gameplay: 4/5
    This game has a surprisingly deep game play.
    you start out with JUST your square shaped hand (that is what i can make of it, it may be something else ) and you grab enemies and throw them up, or down, fast enough to kill them, so far so good huh? but there is more, as you progress through the game, you will get new powers such as a bucket of paint in which you can drop enemies in, and they will shortly after become your allies, etc.

    Tho it is too bad that on the later levels you NEED others to come and join you, otherwise you will be stuck on the same level for hours until you level up one or more of your powers to a certain point.

    Graphics: 4/5
    This game has horrible graphic, fortunately, they were meant to be bad, so that makes them good
    and it DOES fall pretty easy on your eyes, and you will also appreciate the fact that as the sun sets, you get a nice twilight looking effect, the clouds are held by string and they move quite fast, and the characters have pretty good animation.

    Sound: 3/5
    I enjoyed the song from the title screen, and even tough some sound effects fit perfectly with the games unique art style, when you get farther into the game, a constant screaming sound begins to crawl on your ear, and it wouldn't be so bad if it wasn't the same two screams EVERY TIME over, and over, and over. again!

    Multiplayer: 4/5
    Even tough the first 12 levels would not be hard to a three year old, when you go into the thirties, you WILL need a friend to tag along with you, and if one friend isn't enough, how about two more? that's right! this game can be played with up to four players!

    Price: 5/5
    This amazing game is only $5! making it one of the cheapest games on the wii right now, yet, has a higher quality then most full priced games on the wii.

    Replay value: 5/5
    Although not much changes on the second play through, that is not necessarily a bad thing, the game is complex enough to be played in a slightly different way, but simple enough to remind you that if you have ten minutes in the morning before you go to school or work, this game will be your best choice.

    Control: 5/5
    Not much to say here, unlike the flash version of this game where you can constantly miss the enemie's head or don't throw them hard enough to kill them, this issue has been fixed on the wii version, the only times you might miss your oponent is when you have 25 guys on-screen at once, and you are just wildly swinging your wii-mote up and down while quickly tapping the "A" button hoping to throw some of those little guys around.

    CONCLUSION:
    This game is worth getting if you are looking to buy a wiiware title, but don't want to spend a whole lot, it has great replay value, and i asure you, it will not grow boring if you have friends to play it with.

    final score:

    PLEASE TAKE ONE: my review survey! ...
    by Published on January 1st, 2011 16:57
    1. Categories:
    2. Snes News,
    3. DCEmu Games Reviews



    Platform: SNES
    Publisher: Squaresoft
    Developer: Squaresoft
    Genre: RPG
    Players: 1


    Overview :Quote from the WIKI:
    "The story of Rudra no Hiho is divided into three major scenarios, each with a different main character: the soldier Sion, the priestess Riza, and the sorcerer Surlent. As the player enters new areas and accomplishes different tasks, the human race's final 15 days slowly ebb away in a predetermined day/night cycle. The player is free to play the scenarios in any order, and may even leave one storyline to follow that of another character for a time. The actions of the characters in one location and time may have an effect on the others, as well, both in the general story and in gameplay. For example, if one group of characters leaves a sacred relic somewhere, another character may come and find it on a later day in his own part of the game. After successfully completing all three scenarios, players must take on a fourth, featuring the roving thief Dune and the heroes from the previous three chapters in their final confrontation with the game's major villains."
    Gameplay : 5/5
    I'm going to give this one a 5 just for it's innovation. The fact that there's 3 different character stories that completely effect one another is awesome.

    You're given 15 days before the "cleansing", and each character's story starts on the first. Say one you play one character's story for a while, and on the third day you do something that effects the world (helping out someone which in turn gets him to open up a shop... Just an example). If you play another character's story, on the third day the shop will be opened. If you hadn't helped that person, the shop would not be there.



    That's cool and all, but if you ask anyone that's played Treasure Of Rudras what stood out to them I bet you 100 bucks they'll say "the mantra system".

    The mantra system is this game' way of handling spells. You go to the mantra menu and type in names for spells much like you would the hero's name. Then the spell bases it's element and it's strength/attributes on what was entered. Each character can then use all of the spells in "the mantra pool".



    This can be both fun and funny. Trying out random words can be very pleasing. For instance, I typed in "Queef" and got a wind damage to all enemies spell. If you type a word that has no element, it will spell out the word in battle when you use it (dealing physical damage). This can be funny in that you can type in an insult, and it seems that you're calling the enemy names. Or, you can take the serious approach and learn mantras from talking to certain people. You can also get spells from enemies, as they say the mantra when they use them. As long as you can remember it long enough.



    The only bad thing about this, is that every single spell is available from the beginning (though you're not gonna have enough MP to cast the good ones). This can lead to some huge spoilers easily, as the desire to look them up online can be great.

    Graphics : 4.5/5
    The graphics in this game have a lot of similarities with Bahamut Lagoon. The enemies look freakin' awesome, AND they're animated... But if you ask me, this game pulls it off a bit better. The animations are much more smooth, and there's more of them to go around.



    However, some of the battle backgrounds and level maps seem a bit empty and inconsistent. You'll be one place and think "These, are some majorly sweet graphics", then you'll get to the next level and say "Oh, maybe I was wrong... A little".



    But, I'll give it credit. The good graphics more then make up for the mediocre ones. I have a feeling that the graphics were done by Brown & Brown (most well known for the Secret Of Mana series and the Magical Vacation games for the GBA/DS). Though I can't find any info to confirm/dismiss this theory.



    Sound : 5/5

    Yes, a perfect score. Because, well... This game has a perfect "score" (HAHAHA, I made a funny). Only thing bad I can say about it is "I wish this game's music sucked just a little, for the sake of having something bad to say".

    Honestly, the soundtrack is by far my favorite on the SNES... Even beating out Chrono Trigger. The music is so diverse, and fits what's happening so well. It's hard to think about how they pulled of making such epic songs on the SNES' SPU.

    Which, is why I posted 3 songs. It was just too damned hard to pick one. Trust me, I would post more if I didn't have to worry about the load times.

    Replay Value : 4/5
    I'd say that the replay value for this game is higher then most other RPGs, if only for the fact that you may want to go back and mess with the spell system a bit. Having knowledge of higher level skills at the beginning can make for an interesting play through. Learn some crazy strong attacks and see how fast you can beat down some of the enemies that gave you trouble before!

    Conclusion : 4.5/5
    This by far is one of the greater games that came about at the end of the SNES' life. Being the last true turn based RPG that Squaresoft produced, it's a must play. The only games I would suggest over this are Terranigma (my next review), Star Ocean and Tales Of Phantasia.

    Just be warned... This game is DAMNED HARD!!!

    Score:

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