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    by Published on December 13th, 2010 22:25

    It's no secret that Apple's been keen to monitor the lot of naughty jailbreakers, but it turns out the company has recently shelved iOS 4.0's jailbreak detection API with no explanation given. While this has little effect on the average user, Network World explains that this is bad news for enterprise IT and MDM (mobile device management) vendors, who will now have one fewer channel for checking whether a user's iOS device has been jailbroken and thus become vulnerable to attacks. That said, apparently this isn't a huge loss for the MDM vendors, anyway; but the real question is why drop the API now? Could its presence alone be a threat? We'll probably never know.

    Fear not, though, as some folks have put jailbreaking to good use. The Register reports that come Tuesday, Stefan Esser of Sektion Eins will demonstrate a tool called antid0te, which reportedly adds ASLR (address space layout randomization) onto jailbroken iOS devices. In a nutshell, ASLR randomizes key memory locations to make it more difficult for certain attacks to locate their target data. According to the famed white hat hacker Charlie Miller, this technique is already present on Windows Phone 7 and desktop Windows since Vista, but Apple's only dabbled with it on OS X and not on iOS. Now, this doesn't mean that jailbroken devices will be fully safeguarded, but some protection is better than no protection, right?

    http://www.engadget.com/2010/12/12/a...ile-hacker-bo/ ...
    by Published on December 13th, 2010 22:22



    Hi All,

    Here is a version for the caanoo of the famous IRC client IRSSI. It's launched using a patched version
    of the terminal emulator termlua2x.

    This package is under GPL Copyright, read COPYING file for more information about it.

    Binary & source code are available on my blog :
    http://zx81.zx81.free.fr/

    Enjoy,

    Zx ...
    by Published on December 13th, 2010 22:22

    Channel 4 and ITV on-demand support has been confirmed for PlayStation 3, with the TV streaming services due to launch this week.

    Sony's console has for some time supported the BBC iPlayer, with a limited version of 40D previously accessible via YouTube.

    "It is about changing people's attitudes to the PS3 as a platform to view it as a much broader entertainment device," PlayStation UK marketing director Alan Duncan told The Guardian.

    "There is a compelling story to tell about the PS3 that goes far beyond gaming."

    He predicted a traffic jump of around 10 per cent for ITV and Channel 4 as a result, claiming that 80 per cent of the UK's four million PlayStation 3s were online.

    Channel 4 director of commercial business development Sarah Rose revealed that Microsoft was "not coming to our door" to pursue an Xbox version, while the network was unlikely to work with Nintendo due to restrictions on advertising on the Wii.

    ITV.com managing director Robin Pembroke described the arrival of the network's programming on PS3 was an "acceleration of our distribution strategy," following an extended period in which ITV was reluctant to provide its content to other firms.

    http://www.gamesindustry.biz/article...firmed-for-ps3 ...
    by Published on December 13th, 2010 22:21

    Call of Duty: Black Ops remains number one in the UK all-formats software chart, with Blizzard's latest World of Warcraft expansion entering at third.

    However, Chart-track's figures only represent retail sales - digital purchases for the MMO's third add-on, Cataclysm, are likely to be very high.

    EA's FIFA 11 continues its long stay in the top ten, accruing another week in second, while Ubisoft's latest Assassin's Creed slips to fourth.

    The full top ten for the week ending December 11 is as follows:

    This Week Last Week Title
    1 1 Call of Duty: Black Ops
    2 2 FIFA 11
    3 - World of Warcraft: Cataclysm
    4 3 Assassin's Creed: Brotherhood
    5 4 Gran Turismo 5
    6 5 Just Dance 2
    7 7 Need For Speed: Hot Pursuit
    8 13 Donkey Kong Country Returns
    9 10 Professor Layton and the Lost Future
    10 9 Wii Fit Plus

    http://www.gamesindustry.biz/article...s-stays-on-top ...
    by Published on December 13th, 2010 22:20

    Parents, teachers and students have a "worrying lack of awareness" of the importance of core subjects like maths in pursuing a career in games development.

    That is one of the key conclusions of the Government-sponsored Livingstone-Hope Skills Review, according to headline data released ahead of the report's publication in January.

    Standout findings from the research conducted by NESTA, the National Endowment for Science, Technology and the Arts, include:

    Only three percent of 11-18 year-olds, seven percent of parents and 15 percent of teachers believe maths is the most important subject for a career in games development.
    30 percent of 11-18 year-olds, 18 percent of parents and 44 percent of parents believe ICT (Information and Communication Technologies) is the most important subject.
    Only 22 percent of teachers claim to have a basic knowledge of programming.
    "These findings justify industry concerns about a lack of awareness of the hard skills needed to succeed in these high tech industries," said NESTA in a statement issued to GamesIndustry.biz.

    "The widespread belief among young people, parents and teachers that ICT is the most important school subject for the videogames and visual effects industries is worrying."

    Eidos life president Ian Livingstone, who is leading the review with Double-Negative's Alex Hope, commented: "The UK is a centre of excellence for videogames and visual effects. However, these results point to a worrying lack of awareness amongst young people and parents, of the skills needed to get a job in our industries.

    "We will set out ways to change this situation and ensure that we have the workforce that we need to stay at the top of the global development league".

    Speaking to GI.biz, Livingstone added that the research represented "the biggest data collection ever carried out on the games industry".

    In addition to a wide-ranging survey of games studios, IPSO-Mori has interviewed over 550 children, 900 parents of children in full-time education and over 400 teachers.

    Livingstone confirmed that all data had been collected and the Review team was currently engaged in "policy development" ahead of publication, which is planned for the end of January.

    NESTA added that the review "will make recommendations to Government on how the UK can become the best source of talent in the world for the videogames and visual effects industries and secure its continued rapid expansion".

    http://www.gamesindustry.biz/article...f-games-skills ...
    by Published on December 13th, 2010 22:19

    MP for Bromwich East Tom Watson has labelled the Panorama special on games 'addiction' as anachronistic and inaccurate.

    Speaking to GamesIndustry.biz last week, Watson revealed his disappointment that the program's makers had not sought to present a more balanced picture by speaking to people who were making lives better with games and gaming, instead choosing to focus on the perceived negative aspects of the medium.

    "It was a heavily editorialised piece," said Watson of the documentary. "I wish they'd reached out a little bit more to talk to other people. They could have talked to some of the people who are doing very positive things with games - they could have talked to Graham Brown-Martin, he could have put them in touch with some of the greatest teachers in the country who are capturing the imagination of young people every day using off-the-shelf game packages.

    "It's a pity that they rehearsed a quite hackneyed mantra really about games doing bad things for children. We know that, in life, anything done to excess can have a downside. No-one seriously disagrees with that. But to try and project the games industry as trying to deliberately deprive people of sleep, money, time, work and social contact is basically anachronistic and inaccurate."

    The documentary, which dealt with a number of children and young adults who were perceived as having been damaged somehow by excessive use of games, aroused widespread contempt from industry figures when it aired earlier this month. GamesIndustry.biz spoke to the program's director Emeka Onono to gauge his thoughts on the show's reception.

    Watson is a keen proponent of the games industry in parliament, vocally supporting industry tax breaks and promoting games to the parliamentary agenda.

    http://www.gamesindustry.biz/article...and-inaccurate ...
    by Published on December 13th, 2010 22:18

    Nintendo talisman Shigeru Miyamoto has admitted that at one time he intended to try and "destroy" the game genres that he had helped create.

    Speaking in a lengthy, fascinating interview with The New Yorker, the Mario creator explained how he watched on with admiration as his favourite manga artists created a brand new genre from nothing and then later completely subverted it.

    "When they became much older, they started to destroy the style they themselves had created," he explained.

    "When I started working for the company, I thought that someday I would like to do the same. I wanted to destroy the styles that we ourselves created.

    "I don't think we can do so completely, but I think that in the way that we are making video games today we might be getting closer to my idea of destroying the original style.

    "Because we ourselves have created the original format or style of video games," he continued, "we understand why we had to do it at the time. Because we understand that, we can also understand why some of them must be kept intact and why some of them we can destroy."

    Once famously banned from talking about his current hobbies by Nintendo top brass out of fear competitors might steal his game ideas, Miyamoto also shed a little light on what currently floats his boat outside of the office.

    "I like changing the interiors of the house, or sometimes even the exterior of the house. Sometimes I'm called the Sunday carpenter," he revealed.

    "Even at midnight or at some early hour in the morning, I will change the location of the sofa in the living room. That's me. Something tells me that by changing it my life is going to be more enjoyable. At least it's going to give me some fresh feeling."

    Elsewhere in the piece, Miyamoto offers insight into perfectly balancing difficulty in his games, why he's not interested in photorealism and who he most admires in the games industry.

    http://www.eurogamer.net/articles/20...nintendos-past ...
    by Published on December 13th, 2010 22:17

    A new version of SNES RPG classic Final Fantasy IV is heading to the PSP, incorporating recent WiiWare expansion The After Years as well as the 1991 original.

    Andriasang reports that Final Fantasy IV: The Complete Collection will boast revamped visuals and a brand new chapter linking the original RPG with its latter-day spin-off.

    There are no further details right now, other than a mooted Spring 2011 release date in Japan, but we're onto Square Enix for more information.

    Even the most casual Final Fantasy fan should be fairly well-versed in Final Fantasy IV's charms, but The After Years is something of a curio. It started out life as a Japan-only mobile game before coming to Western shores in July 2009 on WiiWare.

    It's set 17 years after the events of Final Fantasy IV and follows the adventures of Ceodore, the son of the original game's hero Cecil.

    Its retro RPG stylings won it a 7/10 from Eurogamer's Dan Whitehead.

    http://www.eurogamer.net/articles/20...eading-for-psp ...
    by Published on December 13th, 2010 22:16

    As the battle for motion-sensing supremacy heats up this Christmas, Sony has cast doubt on the wisdom of Microsoft's blockbuster Kinect launch.

    "I don't think it was quieter," Sony Computer Entertainment Europe boss Andrew House told MCV in response to criticism over Sony's marketing of Move compared to Microsoft's high-profile Kinect campaign.

    "We know a marketing push is important around a launch window, but what will really drive adoption of new technology is going to be great content.

    "We've got a whole range of experiences that serve the broadest audience and that is a far better long-term bet. You can only sustain a certain amount of momentum just based on trying to ram product at people based on a strong marketing push. It really will be content that defines it."

    Move and Kinect are considered to be neck and neck in worldwide sales, with Move enjoying around a month head start.

    Earlier this month Microsoft's 2.5 million global Kinect sales announcement was countered when Sony announced it had sold 4.1 million Move controllers across the globe since its September launch.

    However, while Sony's announcement used the word "sales" in relation to the impressive number, it actually meant "shipped". Shipped relates to sales to shops, whereas sales relates to sales through to gamers.

    House added that consumer demand for Move is 'in excess' of projections.

    http://www.eurogamer.net/articles/20...nect-marketing ...
    by Published on December 13th, 2010 21:20

    Newly released/updated for the Caanoo:

    Terminal for the caanoo

    More... ...

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