• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on October 1st, 2010 17:25

    Texas based Spacetime Studios is preparing to license out a 3D MMO engine that it says can unite players on otherwise incompatible devices.
    Following an investment injection from Insight Venture Partners, the developer is planning to extend its technology platform and “pioneer new functionality for the mobile multiplayer gaming market”.
    Spacetime’s 3D MMO game engine, which will soon be available for developers, is said can allow for players on PC, Android and iOS to interact in the same world.
    “The Spacetime Engine offers seamless global multiplayer gameplay to anyone with an iPad, iPhone or iPod Touch over 3G, Edge, and wireless networks, [and] we plan to add Android and PC users to the mix.” said the studio’s co-founder Anthony Sommers.
    “In the near future, it will be possible to be on the bus in California with your iPhone, playing with someone in a park in France on their Android device, and both be playing in the same server set with someone in South Korea on their PC.”

    http://www.develop-online.net/news/3...-and-iOS-users ...
    by Published on October 1st, 2010 17:24

    No messing about, let's get straight to it: Sonic creator Yuji Naka told CVG this morning, "I'm hoping to work on Dreamcast 2".

    Speaking in London during his promo tour for Ivy the Kiwi?, the Prope boss made the surprising confession that he'd like to work with one of the three platform holders as an "advisor" in the future.


    "I do miss those old days when I was heavily involved in hardware making at Sega," Naka told CVG. "I was involved in most of the consoles and controllers that Sega came up with.

    "If I have the opportunity in the future I want to be involved again with hardware making," he said. "It would be ideal if I could become some sort of advisor working with the platform makers in future.

    "I think if I can work really well with the platform makers then it's good for everyone, because I can then come up with totally new games.

    "If Ivy the Kiwi? does well in Europe then maybe I can make Dreamcast 2 (laughs)," he joked, but with a deadly serious undertone:

    "Of course Dreamcast was my baby back at Sega and I want to carry on making good games for the European market and one day I'm hoping it gives me the opportunity to work on Dreamcast 2."

    Megaton. Come on then platform holders, sign him up.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on October 1st, 2010 17:23

    The transition of the games industry from traditional packaged goods to digital online products and services could destroy some of the current market leading companies, setting an entirely new landscape for the games business in the coming years.

    That's according to Phil Harrison, former Sony Worldwide Studios president and now co-founder of London Venture Partners, a company looking to source funding for innovative online and mobile gaming start-ups.

    "This is a fantastic time to start a company. This is a market going through exponential growth, it's predicted to double in size over the next five years," Harrison told the sold-out Games Invest 2010 event in London today - part of the Eurogamer Expo.

    "It's also a market going through some challenges, going through reinvention as it changes from packaged goods to an online digital market. And that transition is going to be painful, it's going to destroy value in some companies and create value in others.

    "That value creation will come out of the ashes of some of the current incumbent market leaders in the business. I believe that the new leaders of the new economy may actually not yet have been started. The older leaders of the old economy may not make the transition," he warned.

    He also noted that as bigger companies struggle to move to digital, the talent in those businesses will be released to work elsewhere, making the new games economy stronger.

    "That's a very interesting opportunity if you're looking for talent. These old economy companies are going to shed a lot of talent as they fail to make the transition smoothly from one business model to the other. And this talent release is going to be a great benefit to all of us all around the world," offered Harrison.

    The market for boxed product peaked in 2008, said Harrison, and could be declining quicker than previously thought. And as retailers shift to digital services, this will have a snowballing effect on those that commission product.

    "This is the consensus from a lot of industry analysts from around the world about the growth of the games industry - if you go back to the market it was a steady growth driven by packaged goods, but in 2008 peak oil had been achieved in packaged goods and this market is now declining. Retailers are looking to replace that lost revenue with new business models and new ways for engaging with their consumers. But all of the growth is going to come form the network-centric business.

    "What this will do is accelerate the transition. Once people who make product development decisions start making their own bets about the future of where the industry is going to go, they'll ask, 'why should I invest in a packaged product when I can make a cheaper, more profitable investment in an online product?' That will have a snowballing effect."

    New start-ups have many challenges ahead of them, said Harrison, but they can also take advantage of market disruption and he urged new companies to focus on their unique selling points to stand out on the new digital stage.

    "There are some really interesting problems to solve in the games industry for a start-up. There's some fascinating formats and platforms, strategic decisions to make, there's some really interesting challenges about how to reach new markets and how to obtain and retain audiences.

    "There's also some fascinating issues around competitive positioning and future technology. Do you invest in your technology for today or do you make bets for the future, and how far into the future should you go?

    He added: "Every business has something about them that is unique and defendable and has incredible value, and focusing on that is what we believe will unlock the value or your business and make you attractive to an investor."

    http://www.gamesindustry.biz/article...market-leaders ...
    by Published on October 1st, 2010 17:20

    SEGA Sammy has adjusted its earnings estimates for April 2010 to March 2011, claiming a rise to $450 million (¥37,500 million) from its prior forecast of $264 million (¥22,000 million).

    This was due to improved performance in the second half of the year, but this was not down to any recovery from its retail games.

    "While the consumer business saw mainly sales of new titles in overseas markets hover at weak volumes," said the publisher, "the amusement machine sales business and amusement center operations business are expected to maintain robust operating results."

    The company expects to sell 660,000 pachinko and pachislot machines during 2010, up from its previous projection of 620,000. In addition, it has reduced production costs and increased the number of reused parts.

    As a result, while net sales for all SEGA Sammy products are now projected to rise a mere 2.5 per cent from 2009, net profit is pitched as being 70.5 per cent higher than last year's $243 million (¥20,269).

    http://www.gamesindustry.biz/article...010-by-USD186m ...
    by Published on October 1st, 2010 14:15


    Those who have been holding back and wishing a PSGroove/PSFreedom was ported to that they can still keep OtherOS can stop wishing. KaKaRoto has ported PSFreedom over to 3.01 firmware on the PS3.

    Hi,

    I’ve got some great news for those of you who have not updated your PS3 firmware! I have just succeeded in adding Firmware 3.01 support into PSFreedom. I’ve pushed the latest code to github and you can now download the source and compile PSFreedom for 3.01.

    For now, you will need to edit config.h and change the FIRMWARE_3_41 into FIRMWARE_3_01, then recompile. However, I will soon add support for dynamically choosing the target firmware version by simply doing a :
    echo 3.01 > /proc/psfreedom/fw_version

    I will soon add support for firmware 3.10 and 3.15, so be patient, and you will be rewarded. I would like to thank Klutsh as well as Philippe Hub who helped me achieve this port to 3.01.

    The new payload changes are available in the PL3 github and any project/port that is also using PL3 should automatically gain support for the 3.01 firmware.

    You will also be able to enjoy some new ‘tools’ in PL3 that will allow you to dump the LV2 kernel as well as the decrypted ELF files of the XMB and other configuration files it uses. The ethernet dumping is also now compatible with PS3 Slim models.

    I would like to thank, again, those who have donated. For the others, you can still donate, if you appreciate the work I’ve done.

    Enjoy!
    KaKaRoTo

    *UPDATE*
    Update:
    Philhug and I have worked together recently to make PL3 compatible with 3.15, and it is now done, working and ready for you to use. I have just pushed the latest changes to github, so just update both PSFreedom and PL3, and define FIRMWARE_3_15 in PSFreedom’s config.h and recompile. You will then be able to enjoy your unrestricted PS3 on 3.15 firmwares. Enjoy!

    Source: KaKaRoTo's Blog ...
    by Published on October 1st, 2010 14:15


    Those who have been holding back and wishing a PSGroove/PSFreedom was ported to that they can still keep OtherOS can stop wishing. KaKaRoto has ported PSFreedom over to 3.01 firmware on the PS3.

    Hi,

    I’ve got some great news for those of you who have not updated your PS3 firmware! I have just succeeded in adding Firmware 3.01 support into PSFreedom. I’ve pushed the latest code to github and you can now download the source and compile PSFreedom for 3.01.

    For now, you will need to edit config.h and change the FIRMWARE_3_41 into FIRMWARE_3_01, then recompile. However, I will soon add support for dynamically choosing the target firmware version by simply doing a :
    echo 3.01 > /proc/psfreedom/fw_version

    I will soon add support for firmware 3.10 and 3.15, so be patient, and you will be rewarded. I would like to thank Klutsh as well as Philippe Hub who helped me achieve this port to 3.01.

    The new payload changes are available in the PL3 github and any project/port that is also using PL3 should automatically gain support for the 3.01 firmware.

    You will also be able to enjoy some new ‘tools’ in PL3 that will allow you to dump the LV2 kernel as well as the decrypted ELF files of the XMB and other configuration files it uses. The ethernet dumping is also now compatible with PS3 Slim models.

    I would like to thank, again, those who have donated. For the others, you can still donate, if you appreciate the work I’ve done.

    Enjoy!
    KaKaRoTo

    *UPDATE*
    Update:
    Philhug and I have worked together recently to make PL3 compatible with 3.15, and it is now done, working and ready for you to use. I have just pushed the latest changes to github, so just update both PSFreedom and PL3, and define FIRMWARE_3_15 in PSFreedom’s config.h and recompile. You will then be able to enjoy your unrestricted PS3 on 3.15 firmwares. Enjoy!

    Source: KaKaRoTo's Blog ...
    by Published on September 30th, 2010 23:18

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=1998

    Marcan , a member of Team Twiizer officiating has long been on the scene Wii, is now working on the PS3 in order to create a bootloader running on PS3 Linux (FAT and Slim ) with firmware 3.41.

    The project, named Asbestos, before gradually and Marcan has shown Twitter be able to run on the Sony console :

    Quote:
    I bet you 've never seen the Linux kernel said " [ 0.000000 ] PS3 Firmware Version 3.4.1 "


    The set revolves around a bootwrapper followed by 2 stages ( internships) . The replacement stage1 the payload psjb usual ( with a size of 2KB or more) and then load the stage2 via USB (currently of a size of 30KB ) .

    No release date has been indicated but knowing the seriousness of Marcan , the hope is to put to use again Linux on the PS3. ...
    by Published on September 30th, 2010 23:13

    Mandelbrot v1.2 released by Dashxdr

    This is a Mandelbrot set generator, you could have seen them on other platforms as well e.g. FractInt for PC.
    I wrote it some time ago for PC but never released it. Then I accidentally downloaded devkitPro and here you have it

    http://wiibrew.org/wiki/Mandelbrot ...
    by Published on September 30th, 2010 22:47

    From their website:

    This is the official v0.1 release of the Brandish 4 English translation! Currently, only about 5% of the game is translated, though the game is completely reversed. We’re looking for translation help (see below).

    Adoru is pretty busy, and we could really use some help in getting the translation out a little faster. DTagg has already produced the tools needed to translate the text and reinsert it, so we aren’t looking for anything more than someone who can speak moderate Japanese and who has a pains-taking attention to detail. If you’re interested, contact DTagg at [email protected]. Also, DTagg is pretty bad with html, css, php and the like, so if this site is bad enough that you’d like to help us improve it, email DTagg at the address above.

    Finally, remember that the patch is right now more symbolic than practical–we expect to have a more thorough and refined patch on the way soon.

    http://www.romhacking.net/forum/inde...pic,11508.html ...
    by Published on September 30th, 2010 22:45

    News via http://retroactionmagazine.com/retro...n-zx-spectrum/

    When I look at that screenshot I immediately think of the classic isometric adventure games from Ultimate. However, Oddi the Viking is a puzzle game that was developed by the Spanish software team at Digital Brains. The ZX Spectrum game is available to download freely from the World of Spectrum website in 48k or 128k versions.

    http://www.worldofspectrum.org/infos...cgi?id=0025145 ...

  • Search DCEmu

  • Advert 3