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  • DCEmu Featured News Articles

    by Published on September 30th, 2010 22:12

    A new report from the Asian supply chain indicates that Apple has chosen Qualcomm to produce the baseband chips for the next-generation iPhone and iPad. Qualcomm, which originally developed the CDMA protocol used on Verizon's network is also working on a dual-mode chip that would allow the same device to work on multiple networks. However, the story in the Economic Daily News did not specifically say Apple would be using such a chip in future devices.

    Apple has always used Infineon as the baseband chip manufacturer for its mobile devices. However, Infineon's wireless unit was sold to Intel for $1.4 billion dollars, and while Intel's CEO claims that Steve Jobs is "very happy" about the deal, there has been tension between the two companies since Intel started working with Google on its Google Tv product.

    http://modmyi.com/forums/iphone-news...e-2g-ipad.html ...
    by Published on September 30th, 2010 22:11

    A developer in Europe has found the first indication that iPads running iOS 4.2 will be able to tether. Another user in the UK also sees the "Internet Tethering" configuration option in the Cellular Data Settings pane, but the option is still unavailable on iPads running the 4.2 beta in the US. In all likelihood, the feature will support wired tethering, rather than mobile-to-mobile "hotspot" tethering à la MyWi.

    Acording to 9to5Mac, a dev in Sweden who was running iOS 4.2 beta 2 on the 3 Sverige network noticed an "Internet Tethering" section of the APN Settings pane under Settings: Cellular Data. The section asks for the APN, username and password separate from the cellular carrier data network access credentials.

    http://modmyi.com/forums/ipad-news/7...utside-us.html ...
    by Published on September 30th, 2010 21:58

    BooBoo is back with some great news conceerning Dingoo linux:

    Hi all,

    Yes, I'm alive. I'll develop later a bit on what's happened for the last year, but first I'd like to apologize to all those disappointed by the sudden stop in A320/x760+ development. I was certainly forced by the circumstances, but that doesn't change the fact that some of you donated money and you probably feel it's not been put to good use. If you want your donation back, please email me.

    Now for the blast:


    1.I have now sometime to work again on dingux.
    2.Someone from ChinaChip, from the team that developed the A320, contacted me.
    3.They want to support dingux development for the A330.

    4.They will provide hardware info on the A320.
    5.They will provide hardware info on the A330.
    6.They will provide couple of A330 machines.

    7.They already provided schematics and some source code for the x760+.
    8.They will try to provide a second x760+.


    Bam.

    The A320 is legacy and is no longer being manufactured (plus there seem to be quite a bunch of knock-offs), so they want to focus on the A330. The A330 is based on an ARM SoC (CC1800) for which, as far as I know, there's not already a linux port (as opposed to the Ingenic SoCs)... so this might be a bit off my skills. We'll see. The x760+ is no longer produced so it might not be possible to get another one (remember, I already have one purchased with donations), which would be helpful because there are two x760+ LCD types.

    Having the schematics and example source code for the x760+ should make it much easier to get dingux up and running on it.

    Hate to say this, but don't hold your breath. Now I have some time and I'm very motivated (the ChinaChip support is a blast), but my personal situation might change at any time and the job that pays the bills will always be the topmost priority.


    And on the personal side (feel free to stop reading here): what's happened in the last year?.

    By the time I was forced to put dingux on hold my company was struggling to survive, and downsizing like mad, up to the point that the I was the entire development department. Soon I became also the administrative, customer relations, manufacturing, and installation/repair department. Really. My gmail inbox just collapsed and at a certain point I just gave up trying to reply messages. I'm really sorry if some people felt ignored.

    I was working on the hardware and OS of an OMAP3530 based facial biometrics access control system which was itself a quite complex project and wasn't expected to yield some income in the short term, so future looked grim. Then, all of a sudden, two customers (the local government of two small villages) contacted us regarding an outdoor wireless mesh PA system we used to develop and sell. There was an special stimulus plan from the spanish government which would provide financing for those two installations. This was unexpected, since the local governments are literally struggling to pay wages and as a contractor, you're lucky if you get paid six months after invoicing, but the stimulus plan changed the whole thing. It was evident that this was a one-time chance to get good, immediate revenue with a nice profit margin (not really, but we would be using stock that would otherwise have zero value), so I sort of finished the biometrics thingie as fast and as good as I could and jumped on to it.

    That was about april.

    To make things more fun, there were two choices: either use the v1 system, which had some problems, or finish the design of the v2 system, which would work much better, be easier to maintain, and allow to use all the existing equipment stock. So, I don't ****ing know why, I went with the second, and from april to june (remember, at that time I was pretty much the whole company):


    1.Designed a new 200W class D weathertight amplifier. S/PDIF over RS422 and streaming over ethernet inputs. It has two microcontrollers inside, a PIC24 and a LPC1768, and I had never worked before with the later, though had some exprience with the luminary cortex-M3 parts.

    2.Built 20 units of the above, together with another 20 units of a specially modified wireless mesh node. I mean I literally built them. Ordered all the parts, soldered each and every component on the PCBs, machined the 20 cases and assembled it all. Well, actually my wife helped a lot by soldering most of the 0603 caps and resistors.
    3.Loaded my car with all the equipment and went on to install it. Climbing on top of a crane to put it on the top of the 14m poles and on roofs. Fortunately I'm not afraid of heights.

    4.Bought the two computers for the control centers, installed the OS, control application and configured it.
    In retrospective, I just don't know how I could do it all myself. One man band working 16 hours a day. I guess it was a combination of good engineering and luck, lots of luck (never ever had a first prototype errorless and straight to production). The installations were finished on time and are being used now to do ...
    by Published on September 30th, 2010 21:36



    This is an 8-bit computer and Famicom clone that [133MHz] bought for $2. It plays Nintendo games and using an 80-in-1 cartridge it has a rudimentary operating system and set of applications. Seeing a standard DB25 port on the back [133MHz] wondered if he could make the system talk to a printer. His first step was to investigate the electronics inside to find that the connector has a couple of chips that map to the data bus of the CPU and use the same control lines as the cartridge. That means it can be setup to do just about anything in software. After a bit of coding he’s got it printing to a dot-matrix.

    http://hackaday.com/2010/09/30/print...lone-computer/ ...
    by Published on September 30th, 2010 21:18

    Nintendo president Satoru Iwata has claimed that the delay in launching the 3DS, which has been pushed back to a date of February 26, 2011 in Japan and March in Europe and the US, was a conscious decision to avoid stock shortages.

    During the first few months of the Wii being on sale, suppliers experienced repeated shortages of the console, forcing Nintendo America president Reggie Fils-Aime to respond to accusations that the shortage may have been engineered by Nintendo to increase publicity and demand.

    "At first we thought it would be desirable to launch the 3DS within the year, so we made our forecasts on that basis. At this point it is clear that if we launch within the year, we will not be able to supply enough units," said Iwata to a conference of analysts yesterday.

    During the conference, Iwata also reassured investors that Nintendo would be focusing more on third-party support for 3DS than it has for previous consoles, a position supported by the large range of third-party launch titles planned for the machine.

    http://www.gamesindustry.biz/article...e-stock-levels ...
    by Published on September 30th, 2010 20:06

    Over the past 24 hours, select members of the gaming industry peanut gallery have sounded off on Nintendo's recently announced launch plans for the 3DS. Many in the investment community balked at the high price and later-than-expected launch window, including Lazard Capital Markets' Colin Sebastian, who worries "shipment quantities to the U.S. next spring might be more constrained than originally anticipated." MF Global FXA Securities' Jay Defibaugh explained that those two qualms, combined with the devices apparent lack of 3G support, made the announcement a "worst-case scenario."

    Though many analysts appear to share these concerns, EEDAR, which expects the handheld to come to the US in March 2011 at $249 to $299, disagrees. "The higher price point allows Nintendo to incorporate new features such as 3D movies, camera, and game support," EEDAR noted in a report received by Joystiq yesterday, later adding, "a 2010 Holiday launch would severely impact both the quantity and quality of titles that could be made available by November 2010."

    Wedbush Morgan analyst Michael Pachter predicts that the market will bear the relatively high price of the handheld, though he expects the cost to drop to $250 when it arrives in the U.S.. For more of Pachter's predictions for Nintendo's western 3DS launch plans, check out our interview with the outspoken analyst.

    http://www.joystiq.com/2010/09/30/an...-announcement/ ...
    by Published on September 30th, 2010 20:05

    We'll admit it: We couldn't keep our mouths shut. Not just that -- we couldn't keep our eyes from bulging out of their sockets and our feet from skipping up and down the LA Convention Center halls. The 3DS technology was that impressive in person (in the midst of an otherwise fairly ho-hum E3 year, especially). In fact, we were so wrapped up in our glee, we didn't notice Nintendo was watching. Very closely, apparently.

    During Nintendo of Japan's analysts meeting yesterday, it was suggested that the now official ¥25,000 ($300) price point for the handheld might be pushing consumer limits, as reported by Bloomberg (via Andriasang). (It should be noted that prices have not been confirmed for other regions; though at least one analyst expects the 3DS to retail for $250 in the U.S.) In response, Nintendo boss Satoru Iwata said the price was set by a number of factors that went unspecificed, save for one: reaction to the device at E3.

    Rest assured, we're already practicing our poker faces for the next time Nintendo unveils the future before our very eyes.

    http://www.joystiq.com/2010/09/30/iw...n-3ds-pricing/ ...
    by Published on September 30th, 2010 20:03



    Look, BMW -- we appreciate that you were the first automaker to provide seamless iPod integration way back when, but seriously, did anyone on the design squad look at this abomination before shipping it off to France? As the story goes, the aforesaid automaker has demonstrated the first "official" iPad-vehicle integration setup at this year's Paris Auto Show, and to be frank, it's heinous. The idea here is to provide world-class rear-seat entertainment, while apparently destroying aesthetics in one fell swoop. It's just about too hideous to be true, but the iconic "BMW" logo on the mounting brackets all but confirms the authenticity. Perhaps you folks should consult with any number of the skilled DIYers out there before shooting for the stars with version 2.0? ...
    by Published on September 30th, 2010 20:01

    In the future gamers will become so canny when forking out their hard-earned cash that bad games will be eliminated, Resident Evil creator Capcom reckons.

    "Looking ahead, I believe gamers are going to have a sharper eye and become even more selective," deputy head of consumer games Jun Takeuchi said in a new interview published on Capcom's website.

    "This will eliminate poorly made games from the market, and drive down the number of titles released. The market will no longer be one in which a new game grabs people's attention and interest."

    Capcom, which has branched out into Western-development in recent years, is responsible for blockbuster franchises Street Fighter, Dead Rising and Devil May Cry.

    Looking to the future, Takeuchi predicted that two types of games will emerge: those targeted at core gamers and those targeted at a mass audience.

    "I think the demand will be characterized by trends that are polar opposites," Takeuchi, who produced Onimusha 3, Lost Planet and Resident Evil 5, said.

    "One of these trends will be games that specifically target a small number of hardcore gamers. The other trend will be popular, big name titles, such as Resident Evil, that target a mass audience and focus on delivering a sense of entertainment.

    "Either way, the important thing for us is to carefully cultivate the elements for both types of games in order to put out titles that people can enjoy playing for a long time."

    http://www.eurogamer.net/articles/20...nate-bad-games ...
    by Published on September 30th, 2010 19:58

    After developing and using TaintDroid, several universities found that of 30 popular free Android apps, half were sharing GPS data and phone numbers with advertisers and remote servers. A few months ago, one app was sending phone numbers to a remote server in China but today the situation looks a lot more pervasive. In their paper (PDF), the researchers blasted Google saying 'Android's coarse grained access control provides insufficient protection against third-party applications seeking to collect sensitive data.' Google's response: 'Android has taken steps to inform users of this trust relationship and to limit the amount of trust a user must grant to any given application developer. We also provide developers with best practices about how to handle user data. We consistently advise users to only install apps they trust.'

    http://yro.slashdot.org/story/10/09/...king-User-Data ...

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