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  • DCEmu Featured News Articles

    by Published on September 8th, 2010 22:16

    News via http://wololo.net/wagic/2010/09/08/r...6-31/#comments

    Well, although that was pretty much expected, we’re happy to celebrate the 100th revision of HBL with a major breakthrough, the possibility to play homebrews for owners of OFW 6.30 and 6.31.

    Less than 2 months after Firmware 6.31 was released by Sony, J416 released a port of our beloved HBL to a new game exploit in the Japanese game “Minna no Golf Portable”. Today, less than two weeks after this release, we are releasing HBL for all known versions of the game (EU, US, JP), with also the hope that porting HBL to new game exploits will now be even easier.



    Now, as I said yesterday, there are still a few bumps on the road for people who plan to enjoy homebrews on OFW 6.30 and 6.31. Although HBL has made incredible progress in the past months, adapting it to new exploits and new firmwares still requires lots of testing. People who try HBL on the golf exploits will see that it is not as stable as on the patapon exploit. You might need to give it several tries before the menu accepts to show up, some emulators will not run at full speed, etc… but as I alreay said, compare this to the first HBL release for the patapon2 exploit, and be happy that you can run much more than simple text based homebrews

    There are a few other things with this release: it is not humanly possible for me to test all versions of HBL, first because I don’t have all the games, second because I don’t have all the firmwares (feel free to donate a psp on OFW 6.31, by the way). If I wanted to test only 5 homebrews for 5 minutes each on the 4 game exploits, on the 4 psp models and the 10 firmwares compatible with HBL, it would take roughly 80 hours!

    I tested HBL R100 on a PSP Go 6.20 for the patapon2 exploit, on a PSP Go 6.20 for the Hot shots golf exploit, and on a psp Phat 5.50 for the everybody’s golf exploit. This is much less testing than I would usually expect. In particular, notice that I haven’t tested this on a 6.30/6.31 PSP, and that I haven’t tested the Japanese version at all. So keep this in mind when you run HBL on your PSP, and don’t hesitate to submit bug reports here or on the advancedpsp forums.

    Oh, also, this might be worth mentioning, this revision brings nothing new for the patapon exploit, so people who are on 6.20 or below don’t really need to download it, except for the test of helping us to catch bugs that might have been introduced.

    Enjoy, download here as usual, and apologies in advance if I missed some awful bugs in the process, you know us, this will get better with time

    I want to thank people who helped for this release, especially JJS, Freddy, J416, npt, psp-hacks.com, and all the people who kindly provided memory dumps in the past days

    Update: It seems that for the EU version, some people are having troubles with HBL constantly returning to the XMB. A possible solution is to do the following:

    1) rename the folder hbl/libs_6xx to hbl/libs
    AND
    2) rename the file hbl/config/imports.config_6xx into hbl/config/imports.config
    AND
    3) try again ...
    by Published on September 8th, 2010 21:45

    News via http://www.psp-hacks.com/2010/09/08/...beta-released/



    I don’t think Blizzard is gonna like this… It’s Warcraft for your PSP — ok, not so much — but it’s a cool Warcraft-style homebrew game, and I kid you not, it’s online. Only I can’t connect to any games, maybe the server’s down or something… UnlimitedX, what’s up with that? Anyway, check the screens and try again later.

    New version available tonight ONLINE WPSP 1.5. It fixes :
    - It happens: A player dies very quickly making loop laguer and edit level very quickly.
    _ Freeze Shield Mage
    _ When the level rises when you're dead , there is a bug and can not play anymore .
    _ + Lag decreased fluid movements

    A version ONLINE [b ] BETA [ / b ] public be available this afternoon and just be a few days if everything going well .There is a lot of work that is why the game will not be released on 30 ( nothing is safe) .The game is posted in " Download "and it is possible to download it .Once an update is available, it will be posted in download as well ( every day ) , you simply just replace the eboot of your current game by re-downloaded .To play :- You need a PSP with custom firmware .- 40 MB of space on your memory stick .The game is a beta version , so it has a lot of bug ._ A freeze may arise when a shot from the bow ( very rare )_ many lags (depending times )_ The moving system fluid was removed for this demo._ Do not change in any area when all bugue for you_ The characters are not yet persistent._ If the wifi LED no longer blinks for 1 minute then you 're disconnectedrestart the jeu.Si you fail to connect the server is OFF ._ The chat system is not yet available._ Even if the player disconnects are character will remain involved and will be invincible.To help : [email protected]c. .Have fun with it , and watch the download section of the forum!

    http://wpsp.onlinemmorpg.net/

    Download Here ...
    by Published on September 8th, 2010 20:59

    News via http://www.psp-ita.com/?module=news&...4&view_reply=1

    qwikrazor87 The developer has released a new update for PSP Adhoc IM homebrew LUA developed that allows us to chattaree with another nearby PSP AdHoc mode using the console Sony. Today's release fixes a bug related to CPU frequency and introduces some new features.
    Following the full changelog and download link .

    Changelog v6 :

    Quote:

    - Added option to change the virtual keyboard : OSK or Danzeff
    - Added a function to delete all messages through a combo of buttons ( + )
    - Fixed a problem with the variation of CPU frequency
    - Improved program code ...
    by Published on September 8th, 2010 20:54

    News via http://www.psp-ita.com/?module=news&...2&view_reply=1

    It updates the 1759 revision Jpcsp , the well known PSP emulator for PC developed in Java programming language . This new build fixes some graphical errors Direct Rendering mode . I remember that for proper implementation of the program, you need to install Java on your PC.
    Following the full changelog and download link .

    Changelog :

    Quote:

    r1755 : Fixed callbacks triggered by sceUmdActivate () : the event parameter depends on the PSP SDK version .
    r1757 : Fixed graphic problem in direct rendering mode.
    r1758 : Avoid InvalidParameterException in sceDisplay.copyScreenToPixels
    r1759 : Fixed " flashing screen problem Introduced by r1758 ...
    by Published on September 8th, 2010 20:44

    News via http://streetskaterfu.blogspot.com/2...-research.html

    Since PS3News released their PS3 FTP application I did some research on the PS3's registry.

    The registry and it's backup are stored on dev_flash2 as xRegistry.sys.

    The header


    BC AD AD BC 00 00 00 90 00 00 00 02 BC AD AD BC


    The entries

    Every entry has a fronttag which is 5 bytes long. I'll describe:

    56 41 00 11 01


    This is an example value:


    /setting/parental


    Behind the value theres a 1 byte close mark:

    00


    The 5 bytes

    The first 4 bytes are a unique but random number. Every value has it to be identified and found by the system as there is no special pattern. An sprx(?) finds every value by this 4 bytes.

    56 41 00 11


    The 5th byte can be 00, 01 or 02. 00 tagged values are actually activated/used by the VSH, 01 ones not. The 02 seems to mean "DO NEVER UNLOCK". For example the QA Mode is tagged with 02.

    00 == unlocked/used/activated
    01 == locked/unused/inactive
    02 == never ment to be unlocked


    Stop footer

    The registry has a

    AA BB CC DD EE


    after the last value. Here the system stops to search for values.

    Single values without tag

    Some values are behind the stop tag spreaded randomly in the file it seems. I have no clue how the system finds those yet but here are some I found:

    - your local username
    - your language (f.e. eng for english)
    - your PS3 system name
    - URL to the information board online stored files
    - HDD serial
    - Board name
    - your PSN username + password
    - your WIFI network key
    - your local IP
    - your PSID
    - path to local user pic

    You can modify all those values as long as you don't change its size or adress. For example the local user pic is loaded from:

    /dev_flash/vsh/resource/explore/user/000.png


    But you can redirect it to load from USB for example:

    /dev_usb/vsh/resource/explore/user/12345.png


    The Cool Stuff

    The retail PS3's registry contains all values to unlock the settings which are possible on a test/debug PS3 and even more like QA mode. We can enable those via the registry, but we won't see any effect in the XMB.

    That is because we just UNLOCKED it, but different files on dev_flash handle what we can actually SEE in the XMB. So we need to modify them also to fully use debug options on a retail and more.

    This can be done by mounting the dev_flash from USB. We need to do this as we can not write to the original dev_flash. So once we can load our customized dev_flash from USB and have modiified our registry, we have a nice way to load a our custom firmwares.

    The Crash Report

    The registry can contain an crash report which is seperatly splitted with another registry header as explained above. It contains system error messages, for example if you **** up your registry ;-)

    - SKFU ...
    by Published on September 8th, 2010 20:43

    News via http://streetskaterfu.blogspot.com/2...fw-theory.html

    While the Jailbreak just changes mountpoints it should be possible to do the same for other places than the BDD, aswell.

    For the JB, the drive is remounted @ HDD. So why not mount the dev_flash from USB?

    Surely this is possible and I hope to see some action here soon!

    So we would have a good solution to test and run custom firmwares as the brick risc is equal zero, because we can just unplug the USB device and the dev_flash is mounted as common - unchanged. ...
    by Published on September 8th, 2010 20:30

    News via http://www.ds-scene.net/?s=viewtopic&nid=9850

    Occasionally Nintendo will release updates to the existing Nintendo DSi Menu, or enhancements to other system features. This page lists many of those updates, with a brief description of their benefits, and when the updates were made available. Of course when you download the latest Nintendo DSi Menu Update, you get all of the previous menu enhancements included. Enhancements to specific features may require you to re-download that feature again to access the updated version.

    Update:
    Nintendo DSi Menu Ver 1.4.1U
    This update provides behind-the-scenes improvements to system performance

    DO NOT UPDATE DSi FIRMWARE to 1.4.1, IT WILL BLOCK the listed Flashcards


    Known Blocked Flashcards
    Acekard 2i
    Supercard DSTwo
    M3i Zero
    iPlayer
    DSTTi
    R4i
    R4i Gold

    Unblocked Flashcards
    EZ-Flash Vi
    iSmart DS
    Hyper R4i ...
    by Published on September 8th, 2010 20:16

    Newly released for Dingoo



    Commander Genius aka CloneKeenPlus is an engine which interprets Commander Keen 1-3 (Vorticons Series). As fans and developers we try to implement new features, improve the game play and give the feeling, you are playing the original game. Obviously you need the game data of the games to play it. Commander Keen 1 is shareware and free to be downloaded. Episode 2 and 3 are registered versions which can be purchased by 3D Realms or Apogee, or bought by someone else. If you still have the old games of the registered version, then give it a try. You will be surprised, how well they will look!

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,35,416 ...
    by Published on September 8th, 2010 20:15


    With Teensy, Teensy++ and other USB Development Kits being sold out and probably backordered for weeks or even months, other companies/manufacturers are jumping on the bandwagon and releasing their own USB development kits. Team Xecuter (well known in the Xbox modding scene) has just announced that they are behind the Minimus AVR USB that will be released very soon.

    Our factory has been commissioned to manufacture the Minimus AVR USB Dev Kit and we can confirm that we were able to use our contacts at Atmel to secure a large amount of stock now and in the near future for them.

    Production began this week and we will be shipping to the Minimus guys this weekend.

    The product is as high quality as you can expect from anything manufactured by Xecuter and naturally we helped to tweak the design a little to make sure it was spot on (Cleaned up schematic, added Power & Status LED's, made sure all 22 I/O lines were available, more durable RST/HWB buttons for bootloader access etc)

    Product Details:


    Presenting Minimus, a high quality production grade AVR USB Development Unit that is clean in design, low in cost and readily available to resellers around the globe. There are hundreds of projects available for the AVR USB hobbyist looking for a powerful yet cost effective solution. Works with Open Source LUFA USB firmware library and Open Source LibUSB software library.
    • ATMEL AT90USB162
    • 22 Programmable I/O Lines
    • 16Kbyte Flash
    • 512 Byte SRAM
    • 512 byte EEPROM
    • 16 MIPS Throughput
    • USB 2.0 High Speed
    • 16MHz Quartz Crystal Oscillator Circuit
    • 5V USB Powered
    • Power / Status LED's
    • Male USB Connector - No Cable Required
    • Access to all IO's
    • Easy Program / Update with Atmel FLIP (Flexible In-system Programmer)
    • Robust HW/Reset Buttons (Simple Once-Only Operation When Programming)
    • Full LUFA Compatability
    • Full LibUSB Compatability
    • Simple Plug n Play
    • Atmel FLIP Software Drivers: http://www.atmel.com/dyn/products/to...p?tool_id=3886
    • Software Compatible With Windows 9x / Me / NT / 2000 / XP / Vista / 7 and Linux.

    The Minimus AVR USB is powered by an Atmel AT90USB162 that is pre-programmed with the bootloader which allows code to be programmed inside the chip without any external programmer, just download the FLIP software from Atmel's web site and load your HEX code. To enter the bootloader mode you should simply press and hold HWB button, then press and release the RST button.

    Get the Atmel FLIP software here: http://atmel.com/dyn/products/tools_...p?tool_id=3886 - these also include the Windows driver.

    They even released a video of it in action:
    As requested we tested to see if it would work with the "PSGroove" code on a PS3, and of course it works perfectly as it's based on the ATMEL design. However I should point out that this device can be used with thousands of USB projects but we won't allow any discussions on how to do any PS3 hacking here.

    This product looks very nice. What makes it different from the Teensy's, Blackcat USB JTAG's and others is that it has a USB plug on it. No need for cables.

    Source: Team Xecuter / Minimus AVR USB ...
    by Published on September 8th, 2010 20:15


    With Teensy, Teensy++ and other USB Development Kits being sold out and probably backordered for weeks or even months, other companies/manufacturers are jumping on the bandwagon and releasing their own USB development kits. Team Xecuter (well known in the Xbox modding scene) has just announced that they are behind the Minimus AVR USB that will be released very soon.

    Our factory has been commissioned to manufacture the Minimus AVR USB Dev Kit and we can confirm that we were able to use our contacts at Atmel to secure a large amount of stock now and in the near future for them.

    Production began this week and we will be shipping to the Minimus guys this weekend.

    The product is as high quality as you can expect from anything manufactured by Xecuter and naturally we helped to tweak the design a little to make sure it was spot on (Cleaned up schematic, added Power & Status LED's, made sure all 22 I/O lines were available, more durable RST/HWB buttons for bootloader access etc)

    Product Details:


    Presenting Minimus, a high quality production grade AVR USB Development Unit that is clean in design, low in cost and readily available to resellers around the globe. There are hundreds of projects available for the AVR USB hobbyist looking for a powerful yet cost effective solution. Works with Open Source LUFA USB firmware library and Open Source LibUSB software library.
    • ATMEL AT90USB162
    • 22 Programmable I/O Lines
    • 16Kbyte Flash
    • 512 Byte SRAM
    • 512 byte EEPROM
    • 16 MIPS Throughput
    • USB 2.0 High Speed
    • 16MHz Quartz Crystal Oscillator Circuit
    • 5V USB Powered
    • Power / Status LED's
    • Male USB Connector - No Cable Required
    • Access to all IO's
    • Easy Program / Update with Atmel FLIP (Flexible In-system Programmer)
    • Robust HW/Reset Buttons (Simple Once-Only Operation When Programming)
    • Full LUFA Compatability
    • Full LibUSB Compatability
    • Simple Plug n Play
    • Atmel FLIP Software Drivers: http://www.atmel.com/dyn/products/to...p?tool_id=3886
    • Software Compatible With Windows 9x / Me / NT / 2000 / XP / Vista / 7 and Linux.

    The Minimus AVR USB is powered by an Atmel AT90USB162 that is pre-programmed with the bootloader which allows code to be programmed inside the chip without any external programmer, just download the FLIP software from Atmel's web site and load your HEX code. To enter the bootloader mode you should simply press and hold HWB button, then press and release the RST button.

    Get the Atmel FLIP software here: http://atmel.com/dyn/products/tools_...p?tool_id=3886 - these also include the Windows driver.

    They even released a video of it in action:
    As requested we tested to see if it would work with the "PSGroove" code on a PS3, and of course it works perfectly as it's based on the ATMEL design. However I should point out that this device can be used with thousands of USB projects but we won't allow any discussions on how to do any PS3 hacking here.

    This product looks very nice. What makes it different from the Teensy's, Blackcat USB JTAG's and others is that it has a USB plug on it. No need for cables.

    Source: Team Xecuter / Minimus AVR USB ...

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