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http://www.aep-emu.de/PNphpBB2-file-...c-t-15535.html
RetroCopy is a SEGA Genesis, SEGA Master System, SEGA Game Gear, Nintendo Entertainment System (NES) and Sega System E Arcade emulator for Windows.
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After months of hard work from myself, Tommy and a few other testers the latest version of RetroCopy is out! Simply log into the RetroCopy website and head over to the download page to grab the installer.
Here is the final what´s new.
[SEGA SYSTEM1] New Arcade System added. Sega System 1 (eg WonderBoy, Sega Ninja, My Hero, Flicky, Pitfall 2)
[SEGA SYSTEM2] New Arcade System added. Sega System 2 (eg Choplifter, WonderBoy In Monster Land)
[1942] New Arcade System added : 1942 and clones
[GENESIS] Fixed HVC latch issue in Genesis VDP, fixes Sunset Riders intro [Eke]
[GENESIS] Improved 68K resolution in relation to cycle accurate components improving timing accuracy
[GENESIS] Fixed numerous timing bugs in Genesis VDP thanks to new information [Eke, Nemesis]
[GENESIS] Implemented much more correct VRAM FIFO emulation and CTRL port, data write/read delays [Nemesis]
[GENESIS] Fixed some bugs with interrupt generation upon register changes
[GENESIS] Some cleanups to state code and performance improvements
[GENESIS] Added main CPU overclock option to improve framerate of some games (Skitchin, Road Rash, Lotus, Out of This World, etc)
[GENESIS] Fixed randomization issue in a lot of games due to non random VDP powerup (Street Fighter 2, Xmen, Eternal Fighters, etc)
[NES] Fixed a few NES timing issues
[NES] Added NES mappers 5, 10, 11, 13, 33, 64, 66, 69, 73, 228
[NES] Added NES APU amp level options in config file
[NES] Removed NES APU self filtering since resampling engine does better job
[NES] Added region selection to NES (PAL, NTSC, FAMICON)
[NES] Added Blargg NTSC Emulation filter option
[SMS] Added more complete emulation of SEGA mapper for the SMS, mostly dealing with features not currently used by any software
[SMS] Added Korean mapper to SMS for some newly dumped MSX ports (SMSPower)
[SMS] Now use "No mapper" for SMS games under 64KB instead of defaulting to the SEGA one
[SMS] Added "SRAM cart no mapper" option for SMS to allow complete 32KB dev carts compatibility
[SMS] Added CARD slot emulation and updated database to identify CARD games. These games can now only be run on the revelant Sega Master System consoles that had the CARD slot.
[GAMEGEAR] Every game has been officially added to the database so they can be identified with correct features.
[Z80] Fixed bug with reset changing too many registers and implemented random register values upon powerup
[Z80] Fixed NMI pin bug and implemented pulsing mechanism for NMI and IRQ pins
[SMSVDP] Randomized some parts of the VDP like real system. Fixes randomization issue in some games (Impossible Mission)
[CORE] Added movie and sound playback option through the use of LIBAVCODEC (same code behind VLC). This includes support for all popular formats (AVI, MP4, MPG, H264, MP3, WAV, etc).
[CORE] Fixed crash issue when saving screenshots
[CORE] Fixed some issues in SDL (memory leaks)
[CORE] Fixed a few .GAME conversion bugs dealing with unknown games
[CORE] Added a way to update .GAME files based on new database releases
[CORE] Added a warning that alerts user if emulation isn´t running at 100% speed
[CORE] Added much faster texture upload which allow HD videos and emulators to not use as much CPU transfering data
[CORE] Added over 15 GPU based filters using GLSL shaders. Includes 2xSAI, color limiting, flicker, geomorphic effects, etc. Uses your GPU power instead of CPU for filtering
[CORE] Added GPU based scanlines, with 3 main options (Vertical, Horizontal, Grid) and configurable brightness, width that can be combined with every other filter.
[CORE] Added HQ2X, HQ3X, HQ4X, HQFAST2X, HQFAST3X, HQFAST4X, PIXEL2X,PIXEL3X,PIXEL4X graphics filters (CPU)
[CORE] Optimized multithreading code in the core, freeing up the video and audio threads resulting in better throughput and reduction in rare audio glitches.
[CORE] Implemented new global plugin template system for mapping data on address lines. Currently only SMS uses it
[3D] Can now build and edit your own game rooms. This includes furniture placement, wall building, using stairs for multiple levels, etc.
[3D] Redid lighting shader, improving quality and performance
[3D] Now move around the world in first person mode instead of as a floating spectator
[3D] Implemented rudimentary player physics and collision detection in the game room
[3D] Occlusion based lighting and shadowing option added
[3D] Added screen projection mode which allows the light to be projected into room based on what is currently being drawn on the emulated screen
[3D] Back face culling now used for speed improvement, all models updated to work correctly.
[SOUND] Removed DirectSound3D and wrote a new 3D sound engine that is portable. It is much faster than the Microsoft engine and has more features (stereo panning, better sound positioning) and no crappy MS bugs!
[SOUND] Can now change sample rate and audio engine without
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